Non-cubic nodes wreak havoc with falling items and stacks. The
general need for slabs can be worked around by increasing the
player's stepheight allowing traversal of normal terrain without
jumping. Unfortunately this will only work in 5.0+, which should
hopefully be released soon.
Using a separate ABM for this. We may want the burn-up effect with
containers later, but it may have to be handled differently in
those cases as the container itself may have flammability
characteristics to take into account.
This SHOULD also resolve the problem with transient states of the
stack node (i.e. wherein it was temporarily empty) burning up,
which caused some things to burn up when they shouldn't.
Particularly egregious was the destruction of hot lode prills when
they dropped into forgefire.
Appears to work with existing functionality.
Next step will be to rework pummel to use a "recipe" system and
reuse most of the useful parts of the crafting system.
- Trees now take a long time to develop after planting.
- Environmental factors are important. Growth is aide by access
to dirt for roots, and extra moisture from nearby water sources.
Nobody was using the snooper; not worth the bother to host it.
Instead, consolidate player statistics tracking for the achievement
system. We can still use it for statistics collection, but users
would probably have to post world dumps for that.
- Eggcorn cleanup. They look a little better falling out of the
tree, and we don't have so many now.
- Crushing damage fixes. Crushing is nuanced now, and most things
don't smush you, and many do reduced damage. A few may do more.
- Item stack convenience. Items landing on a stack or right-
clicked onto one attempt to merge into it.
- Ladders now fall (they don't connect to sides). Use the new
full-scale frames for ones that don't.
- Defined nodes, slabs, and prills of lode.
- Heating lode ore releases hot lode prills.
- Lode things in stack can air-cool to anneal or water-quench to
harden/temper. Cooling of placed nodes/slabs is planned.
- Hot items cannot be carried; picking them up causes damage and
causes player to drop them.