Just as surrounding sprouts with higher quality
soil causes them to mature faster, planting them
direcly in higher-quality soil gives them a oneshot
boost (since the soil quality is consumed
immediately).
The idea was to have Minetest spend more of its total available
time running ABMs so that ABMs are less likely to fall behind.
The problem is that Minetest's ABM time management is so completely
TERRIBLE that this causes huge lagspikes and makes the game
largely unplayable, so we're required to waste this time instead.
When not pathologically near spawn, a magenta
star appears above pointing toward spawn, and
giving an indication (logarithmic magnitude) of
the distance to spawn.
Complement to YCTIWY (which may be merged
sooner or later). Bandolier items are now
pointable and can be "dug" to take them.
Pickpocketing requires reasonable aim (players
can protect themselves by moving), produces
sound, and logs the action. Players also cannot
pickpocket from far away or behind.
TODO: Visual hint that it's happening for players
without sound.
When leaves decay, they accelerate checks for
decay of nearby leaves, so overall tree leaves
decay much faster, but without increasing load
at steady-state i.e. for stable trees.
Colorize player clothes based on a hash of player
name. This should make it easier to distinguish
players from each other even when you can't see
their names, by remembering clothing colors.
Unfortunately there's no good way currently to
prevent some ugly color combinations, which may
risk incentivizing players to mess with their name
until they get a combination they like, creating a
bunch of junk accounts. Making colors never
clash (i.e. always matching or complementary
hues) would reduce the variation in colorations,
causing more player color collisions.
Finding a way to ensure colors are "pretty" but
still having enough variation to give each player
name a unique color scheme would be ideal. Also
there's room for more variations, e.g. adding some
stripes, patterns, emblems, etc. that can be
colorized separately, ideally something visible
from every angle.