Aaron Suen
bcbe77644e
Buff drowning damage, nerf some node damage.
2020-02-19 19:55:22 -05:00
Aaron Suen
00aa460942
Some damage buffs.
...
- Player hp_max is 8 now, so most injuries will block
a whole slot each time.
- Player can be reduced to 1 slot, not 2. The 2 slots
was from back in the day when players needed to go
to the surface to heal faster, to help them get up
there. Now the 1 slot is only needed in case the
player is trapped in fire or something.
- Damage effects now don't stop playing just because
the player has reached maximum injury, and healing
is also delayed by continued injury.
2020-02-19 19:48:51 -05:00
Aaron Suen
f03154453f
More grass, less dirt on hillsides.
2020-02-19 08:15:39 -05:00
Aaron Suen
191e97fa27
Rename texture to avoid disrupting texture packs.
...
Reinterpreting the grass side as a mask instead of a texture
causes some really ugly artifacts with texture packs designed for
legacy textures and not overriding this.
Renaming the texture prevents the collision, and creates a sane
fallback for texture packs that don't have an override.
2020-02-19 11:08:59 -05:00
Aaron Suen
e19c9a8283
Reoptimize image.
2020-02-18 22:12:38 -05:00
Aaron Suen
bb85c4679f
Misalignment.
2020-02-18 22:12:14 -05:00
Aaron Suen
1a9eafd04f
Fix wood tool tint mismatching planks.
2020-02-18 21:34:01 -05:00
Aaron Suen
484c1a337f
More subdued look for molten glass, image opt.
2020-02-18 20:10:08 -05:00
Aaron Suen
2ac5403149
The last few texture tweaks.
2020-02-18 19:57:30 -05:00
Aaron Suen
6a89bb5415
Compromise grass, and some more lode textures.
2020-02-18 19:02:52 -05:00
Aaron Suen
df2bb58793
Finish tree + terrain textures, new "rusty" lode look.
2020-02-18 06:30:43 -05:00
Aaron Suen
dc71f05a30
Try violet-tinting lode to make it stand out.
2020-02-18 00:48:26 -05:00
Aaron Suen
9642564378
Lode ore updates.
2020-02-18 00:29:40 -05:00
Aaron Suen
bc5708b343
Bold new look for lode!
2020-02-18 00:07:59 -05:00
Aaron Suen
979b652484
Fix grass side shadow, image opt.
2020-02-17 22:40:26 -05:00
Aaron Suen
e4e5dadf42
Start work on new textures.
...
New style is much more uniform, tiles better.
Look is more flat, muted, lower contrast.
2020-02-17 22:32:27 -05:00
Aaron Suen
47d18a554b
Remove an unused resource.
2020-02-17 21:48:49 -05:00
Aaron Suen
80ed908b6b
Fix grass eating tree sprouts (again).
2020-02-16 16:11:49 -05:00
Aaron Suen
cfdc19c851
Experimental text chat sound/particles.
...
When players are near one another, they can get
positional cues from nearby public chat messages.
2020-02-16 14:45:19 -05:00
Aaron Suen
7aeaf31acc
Only play node stack sounds for visinv.
2020-02-15 22:18:00 -05:00
Aaron Suen
b2eac10f95
Quench glowing lode cobble to cobble, but anneal to ore.
2020-02-15 10:27:50 -05:00
Aaron Suen
06a94e4ffb
Fix leech->leach spelling
2020-02-14 21:25:25 -05:00
Aaron Suen
91b5d55320
Fix rakes digging when picked up.
2020-02-14 21:22:14 -05:00
Aaron Suen
b44263e332
Fix rakes losing or duplicating items.
2020-02-14 21:15:24 -05:00
Aaron Suen
efea4c0047
Rake reforms and cleanup.
...
- Simplify and then optimize code.
- Default rake mode digs up all rakable items in area.
- Sneak+dig digs up only matching items/stacks.
2020-02-09 10:12:16 -05:00
Aaron Suen
266de04987
API for getting objects inside one node.
2020-02-09 10:11:13 -05:00
Aaron Suen
db5ff04b1c
Composting spread catchup too.
2020-02-08 15:16:41 -05:00
Aaron Suen
aee03be096
Better grass ABM dispersal.
2020-02-08 15:04:52 -05:00
Aaron Suen
3848488a30
Offline catchup for grass spreading.
2020-02-08 15:02:43 -05:00
Aaron Suen
9deb64526e
Offline tree growth tweaks.
...
- No tick delays during tree growth.
- Tree growth near unloaded areas will be delayed
until the areas are loaded.
2020-02-08 14:23:45 -05:00
Aaron Suen
8bf696d73f
Buff radiant heat pass-thru a bit.
2020-02-08 14:04:34 -05:00
Aaron Suen
c1bf3e173f
No optics hints until appropriate tools.
2020-02-07 18:49:07 -05:00
Aaron Suen
e3f7aee3e5
Peat rarely ferments to grass under sunlight.
2020-02-07 18:48:48 -05:00
Aaron Suen
911955d470
Make aggregate leaching more preventable.
2020-02-05 18:52:20 -05:00
Aaron Suen
fafe9d266c
Merge branch 'ore-renew' into dev
2020-02-05 09:04:59 -05:00
Aaron Suen
68f1c34c3c
Renew lode, given lux and some starting lode.
2020-02-05 08:55:13 -05:00
Aaron Suen
b141da2cb0
Tidy up hints, small issues.
2020-02-05 07:34:28 -05:00
Aaron Suen
65d8a97d83
Recipe for renewable lux.
2020-02-05 07:16:22 -05:00
Aaron Suen
9c1fee366d
Make lode ore hint visible from start.
2020-02-01 19:16:13 -05:00
Aaron Suen
a07cd9f6da
Remove the lode stratum hint.
...
As per Copenhagen Bram, it doesn't really make sense
to give the player credit for finding something if the
player is likely not to have even noticed.
2020-02-01 19:15:14 -05:00
Aaron Suen
6502bca517
Merge branch 'dev' into 'dev'
...
Fix hand uv, resize player a little, and fix swim anim
See merge request sztest/nodecore!7
2020-02-01 02:36:16 +00:00
LoneWolfHT
36d8a173e4
Fix hand UV and improve swim anims
2020-01-31 18:22:42 -08:00
Aaron Suen
c294ae3ec5
Revert stone chipping recipe change.
...
- Be more consistent with other similar recipes.
- Changes to item ent mechanics may have rendered
the original problem obsolete anyway.
2020-01-31 19:49:55 -05:00
Aaron Suen
ec2454d592
Lode tool breakage is now lossy.
...
Players have an incentive to be careful with lode tools
and collect worn ones to melt down for recycling instead
of just letting them break naturally.
2020-01-31 08:17:51 -05:00
Aaron Suen
e3599fb4cf
Belt-and-suspenders for wield-light.
...
It seems there are a couple of scenarios in which MT
doesn't correctly run wield light timers to remove the
wield light; use an ABM to catch anything left over.
2020-01-31 07:25:30 -05:00
Aaron Suen
317e9404ba
Reinstate "anvil" hint.
2020-01-29 22:48:12 -05:00
Aaron Suen
28200a2399
Fix lode chopping hint.
...
Need at least a tempered lode hatchet before the
recipe is possible to complete.
Technically it can also be completed with an infused
annealed lode hatchet, but I don't have a way of doing
arbitrary combinational logic in hints yet...
2020-01-29 22:44:45 -05:00
Aaron Suen
55eec8e011
Don't pre-scatter ejected items.
...
Supposedly some stacks are clipping through the nodes
surrounding them when ejected; this is theoretically
possible if the stacks are full enough, based on the
X/Z offsets and the collisionbox sizes.
Always start items near the center of the ejecting node
position, to minimize (in theory, eliminate) this risk.
2020-01-29 18:24:04 -05:00
Aaron Suen
2bd26f790e
Don't stack-as-node unless falling_repose=1.
...
...except for fluids and hot potatoes.
2020-01-29 08:50:04 -05:00
Aaron Suen
b220480f35
Wooden frames should not stack-as-node.
2020-01-29 08:47:59 -05:00