These are based on the nodecore "honeycomb", so they should at
least thematically match the other textures somewhat, even if
they're not super-attractive.
Separate ore melting and draining processes, to
ease the cognitive leap necessary to figure out
lode smelting. Players now get feedback when
they have figured out the heating part of the
process, and the visual for cobble with molten
lode in it hints at the draining process.
- Pack 8 leaves into 1 peat node.
- Leave peat nodes near soil and moisture to decompose further
into humus.
- Humus is a high-quality soil that works like dirt in most
ways, but grows trees quite a bit faster.
- Humus converts to dirt via grass (and eventually maybe other
plant cultivation activities).
Much TODO:
- Primitive adze should not harvest trees whole; need to split into
planks from end only.
- Not entirely satisfied with crafting experience from gameplay nor
API perspective.
- Need an easier way to register these kinds of recipe checks.
- Need more gameplay actions to commmit a craft, e.g. have to pound
the tool head into place.