11 Commits

Author SHA1 Message Date
Aaron Suen
ed2a9e9573 New experimental animated liquid textures.
These are based on the nodecore "honeycomb", so they should at
least thematically match the other textures somewhat, even if
they're not super-attractive.
2019-10-11 19:40:34 -04:00
Aaron Suen
e4dba54be3 Lode smelting rework.
Separate ore melting and draining processes, to
ease the cognitive leap necessary to figure out
lode smelting.  Players now get feedback when
they have figured out the heating part of the
process, and the visual for cobble with molten
lode in it hints at the draining process.
2019-10-06 10:31:58 -04:00
Aaron Suen
d453df0bb8 New dirt cycle.
- Pack 8 leaves into 1 peat node.
- Leave peat nodes near soil and moisture to decompose further
  into humus.
- Humus is a high-quality soil that works like dirt in most
  ways, but grows trees quite a bit faster.
- Humus converts to dirt via grass (and eventually maybe other
  plant cultivation activities).
2019-10-06 00:08:59 -04:00
Aaron Suen
fd52006a7a Image optimizations. 2019-08-19 22:31:00 -04:00
Aaron Suen
7bd9c4e63a Use adze to split logs into planks. 2018-11-03 18:56:07 -04:00
Aaron Suen
24e4f73213 Basic adze tool, able to break trees now.
Much TODO:
- Primitive adze should not harvest trees whole; need to split into
  planks from end only.
- Not entirely satisfied with crafting experience from gameplay nor
  API perspective.
- Need an easier way to register these kinds of recipe checks.
- Need more gameplay actions to commmit a craft, e.g. have to pound
  the tool head into place.
2018-11-02 23:54:43 -04:00
Aaron Suen
20e79f0db1 Add more resources to be harvested from tree canopies. 2018-11-02 22:55:14 -04:00
Aaron Suen
d4295833fa Slightly better continuity from tree to root texture. 2018-11-02 22:16:24 -04:00
Aaron Suen
0fdd842953 Dryer leaf color when falling. 2018-11-02 00:53:53 -04:00
Aaron Suen
7547175aa2 More advanced trees, with roots. 2018-11-02 00:08:42 -04:00
Aaron Suen
5aab77a031 Move trees into their own mod.
Tell all versions of the mapgen never to place them, and only
ever use decoration placement system.
2018-11-01 23:06:06 -04:00