Move trees into their own mod.
Tell all versions of the mapgen never to place them, and only ever use decoration placement system.
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@ -1,22 +0,0 @@
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local minetest = minetest
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local modname = minetest.get_current_modname()
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {modname .. ":dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = -0.008,
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scale = 0.012,
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spread = {x = 250, y = 250, z = 250},
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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biomes = {"unknown"},
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y_min = 1,
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y_max = 31000,
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schematic = minetest.get_modpath(modname) .. "/schematics/tree.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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@ -3,10 +3,4 @@ local modname = minetest.get_current_modname()
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local path = minetest.get_modpath(modname)
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dofile(path .. "/node.lua")
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minetest.clear_registered_biomes()
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minetest.clear_registered_ores()
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minetest.clear_registered_decorations()
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dofile(path .. "/biome.lua")
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dofile(path .. "/decor.lua")
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@ -60,9 +60,20 @@ regterrain({
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},
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})
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minetest.register_alias("mapgen_snow", "air")
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minetest.register_alias("mapgen_snowblock", "air")
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minetest.register_alias("mapgen_junglegrass", "air")
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for _, v in ipairs({
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"snow",
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"snowblock",
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"junglegrass",
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"tree",
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"jungletree",
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"pine_tree",
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"leaves",
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"apple",
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"jungleleaves",
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"pine_needles"
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}) do
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minetest.register_alias("mapgen_" .. v, "air")
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end
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regterrain({
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description = "Dirt",
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@ -109,30 +120,6 @@ regterrain({
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"desert_sand"
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},
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})
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regterrain({
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description = "Tree",
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tiles = {
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modname .. "_tree_top.png",
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modname .. "_tree_top.png",
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modname .. "_tree_side.png"
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},
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mapgen = {
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"tree",
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"jungletree",
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"pine_tree"
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}
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})
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regterrain({
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description = "Leaves",
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drawtype = "allfaces_optional",
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paramtype = "light",
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mapgen = {
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"leaves",
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"apple",
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"jungleleaves",
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"pine_needles"
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}
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})
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regliquid({
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description = "Water",
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42
mods/nc_tree/init.lua
Normal file
42
mods/nc_tree/init.lua
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@ -0,0 +1,42 @@
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local minetest = minetest
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local modname = minetest.get_current_modname()
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minetest.register_node(modname .. ":tree", {
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description = "Tree",
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tiles = {
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modname .. "_tree_top.png",
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modname .. "_tree_top.png",
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modname .. "_tree_side.png"
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}
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})
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minetest.register_node(modname .. ":leaves", {
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description = "Leaves",
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drawtype = "allfaces_optional",
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paramtype = "light",
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tiles = { modname .. "_leaves.png" }
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})
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"nc_terrain:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = -0.008,
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scale = 0.012,
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spread = {x = 250, y = 250, z = 250},
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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biomes = {"unknown"},
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y_min = 1,
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y_max = 31000,
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schematic = minetest.get_modpath(modname) .. "/schematics/tree.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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replacements = {
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["nc_terrain:tree"] = modname .. ":tree",
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["nc_terrain:leaves"] = modname .. ":leaves",
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}
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})
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Before Width: | Height: | Size: 677 B After Width: | Height: | Size: 677 B |
Before Width: | Height: | Size: 220 B After Width: | Height: | Size: 220 B |
Before Width: | Height: | Size: 670 B After Width: | Height: | Size: 670 B |
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