12 Commits

Author SHA1 Message Date
Aaron Suen
ff57c0aaba Replace suicide command with stuck command.
It does something similar, though it doesn't send you back to
spawn, just "phase shifts" nearby.
2019-03-11 23:00:42 -04:00
Aaron Suen
c0e68a24b4 Add basic glass nodes, new textures. 2019-03-07 19:26:53 -05:00
Aaron Suen
3bef72b665 Unify detecting old version of MT. 2019-03-03 12:08:47 -05:00
Aaron Suen
6c8a07d473 Remove HUD player name wield item description.
This is now covered by the wield view ents.
2019-03-03 01:01:18 -05:00
Aaron Suen
184194bb24 Make ears a bit smaller. 2019-03-02 13:47:20 -05:00
Aaron Suen
e853a0d504 Make player model a little more demographically neutral.
Also, tidy up clothing.
2019-03-02 13:39:46 -05:00
Aaron Suen
0b879d59bf Make the player just a little smaller.
If 1 node = 1 meter, then the player is now 180cm tall, which is
about the 70th percentile, instead of 200cm, which was the 99.9th
percentile (unrealistically tall).

The model's head also sinks into the ceiling much less at the
height of a jump.
2019-03-02 12:02:08 -05:00
Aaron Suen
46cefb3bc6 Fix model coords/position in 0.4.
Detect MT version and swap out a coordinate-transformed version of
the model.
2019-03-02 11:32:47 -05:00
Aaron Suen
b94d04159e Buff base player walking speed.
Players can't "sprint" currently, so hopefully this should make
exploration about 20% less tedious, and reduce the temptation to
rely on using the "fast" priv.
2019-03-02 11:16:22 -05:00
Aaron Suen
0350960762 Remove redundant license file.
Per CONTRIBUTING terms, licenses are combined.

Also, this mod is no longer PURELY LoneWolf's work (mostly just
the model is intact, and the code/textures are largely mine) so
the copyright statement in this license file was not really
reflective of the totality of what it covered.
2019-03-02 10:56:16 -05:00
Aaron Suen
27b8919b37 Completed player model mod, with textures.
- Textures derived from old player sprites.  Not 100% sure UV
  mapping is right, but it looks good enough in singleplayer.
- Certain basic privs, i.e. shout/interact, are displayed on the
  player model via adding/removing elements.
- Battle damage shown on player model.
2019-03-02 10:13:39 -05:00
Aaron Suen
473c65b403 Oops, forgot mods subdir. 2019-03-02 09:02:51 -05:00