Aaron Suen
98b235511c
Standardize use of include function.
2019-03-02 20:39:08 -05:00
Aaron Suen
e2dd2de5ba
Leaf decay, woodcraft wears tools.
2019-01-05 23:11:38 -05:00
Aaron Suen
78f4c8bd74
Fix crafting, move staff to woodworking.
2018-12-30 18:44:28 -05:00
Aaron Suen
7bd9c4e63a
Use adze to split logs into planks.
2018-11-03 18:56:07 -04:00
Aaron Suen
90c7d2daaf
Clean up crack texture, refac tool crafting, dig/punch facing.
2018-11-03 17:40:04 -04:00
Aaron Suen
146d50bcb1
Very basic tree growth from EggCorns.
...
Right now, the growth timing is purely stochastic, and does not
factor in environment, light, space, or cumulative time.
2018-11-03 12:55:26 -04:00
Aaron Suen
37c8b0865c
Separate tech trees in tree mod.
2018-11-03 11:26:15 -04:00
Aaron Suen
24e4f73213
Basic adze tool, able to break trees now.
...
Much TODO:
- Primitive adze should not harvest trees whole; need to split into
planks from end only.
- Not entirely satisfied with crafting experience from gameplay nor
API perspective.
- Need an easier way to register these kinds of recipe checks.
- Need more gameplay actions to commmit a craft, e.g. have to pound
the tool head into place.
2018-11-02 23:54:43 -04:00
Aaron Suen
15e71cfd3b
Have to use hand to pack earth, code cleanup, fixes, optimization.
2018-11-02 21:20:51 -04:00
Aaron Suen
7547175aa2
More advanced trees, with roots.
2018-11-02 00:08:42 -04:00
Aaron Suen
5aab77a031
Move trees into their own mod.
...
Tell all versions of the mapgen never to place them, and only
ever use decoration placement system.
2018-11-01 23:06:06 -04:00