11 Commits

Author SHA1 Message Date
Aaron Suen
ea35dce6cd Make gravel more common, make cobble show infused material more. 2019-01-23 22:47:00 -05:00
Aaron Suen
3ec33d3793 Iron ore restructure.
Rename it to "lode" so that its relationship with the more familiar
iron element is less direct, to maintain a higher baseline level of
suspension of disbelief.

Also restructure the way ores work in general, especially with
respect to normal stone.  Natural ore deposits are stone with a
texture overlaid.  Cobbled ore is the same ore "stain" texture with
alpha stripped and cobbles drawn over it.  Normal cobble is now
basically what "gravel ore" would look like.  This should allow
us to get a more consistent ore appearance with fewer textues.
2019-01-23 21:29:44 -05:00
Aaron Suen
714e2d40ac Add cobble and loose cobble for pick usage.
Loose cobble now requires a mallet to repack into cobble.
2019-01-06 17:09:34 -05:00
Aaron Suen
f69fd6ce72 Setup crack_anylength, fix a bug in loose repacking. 2018-11-03 12:02:44 -04:00
Aaron Suen
7547175aa2 More advanced trees, with roots. 2018-11-02 00:08:42 -04:00
Aaron Suen
5aab77a031 Move trees into their own mod.
Tell all versions of the mapgen never to place them, and only
ever use decoration placement system.
2018-11-01 23:06:06 -04:00
Aaron Suen
0cc6ecfebe Tone down sand similarly. 2018-11-01 22:16:31 -04:00
Aaron Suen
5182718586 Make grass less sickeningly overpowering. 2018-11-01 22:13:37 -04:00
Aaron Suen
b478701f3f New textures for terrain.
They're a less "realistic" and fit the more regular, crystalline
visual theme from the title graphics.
2018-11-01 21:33:56 -04:00
Aaron Suen
7fb3f1be0f More hud stuff, limit inventory. 2018-10-29 23:43:34 -04:00
Aaron Suen
c2992ad3e0 Setup a few basic mods for terrain and some basic UI. 2018-10-29 22:37:57 -04:00