1066 Commits

Author SHA1 Message Date
Aaron Suen
2ac5403149 The last few texture tweaks. 2020-02-18 19:57:30 -05:00
Aaron Suen
6a89bb5415 Compromise grass, and some more lode textures. 2020-02-18 19:02:52 -05:00
Aaron Suen
df2bb58793 Finish tree + terrain textures, new "rusty" lode look. 2020-02-18 06:30:43 -05:00
Aaron Suen
dc71f05a30 Try violet-tinting lode to make it stand out. 2020-02-18 00:48:26 -05:00
Aaron Suen
9642564378 Lode ore updates. 2020-02-18 00:29:40 -05:00
Aaron Suen
bc5708b343 Bold new look for lode! 2020-02-18 00:07:59 -05:00
Aaron Suen
979b652484 Fix grass side shadow, image opt. 2020-02-17 22:40:26 -05:00
Aaron Suen
e4e5dadf42 Start work on new textures.
New style is much more uniform, tiles better.
Look is more flat, muted, lower contrast.
2020-02-17 22:32:27 -05:00
Aaron Suen
47d18a554b Remove an unused resource. 2020-02-17 21:48:49 -05:00
Aaron Suen
80ed908b6b Fix grass eating tree sprouts (again). 2020-02-16 16:11:49 -05:00
Aaron Suen
cfdc19c851 Experimental text chat sound/particles.
When players are near one another, they can get
positional cues from nearby public chat messages.
2020-02-16 14:45:19 -05:00
Aaron Suen
7aeaf31acc Only play node stack sounds for visinv. 2020-02-15 22:18:00 -05:00
Aaron Suen
b2eac10f95 Quench glowing lode cobble to cobble, but anneal to ore. 2020-02-15 10:27:50 -05:00
Aaron Suen
06a94e4ffb Fix leech->leach spelling 2020-02-14 21:25:25 -05:00
Aaron Suen
91b5d55320 Fix rakes digging when picked up. 2020-02-14 21:22:14 -05:00
Aaron Suen
b44263e332 Fix rakes losing or duplicating items. 2020-02-14 21:15:24 -05:00
Aaron Suen
efea4c0047 Rake reforms and cleanup.
- Simplify and then optimize code.
- Default rake mode digs up all rakable items in area.
- Sneak+dig digs up only matching items/stacks.
2020-02-09 10:12:16 -05:00
Aaron Suen
266de04987 API for getting objects inside one node. 2020-02-09 10:11:13 -05:00
Aaron Suen
db5ff04b1c Composting spread catchup too. 2020-02-08 15:16:41 -05:00
Aaron Suen
aee03be096 Better grass ABM dispersal. 2020-02-08 15:04:52 -05:00
Aaron Suen
3848488a30 Offline catchup for grass spreading. 2020-02-08 15:02:43 -05:00
Aaron Suen
9deb64526e Offline tree growth tweaks.
- No tick delays during tree growth.
- Tree growth near unloaded areas will be delayed
  until the areas are loaded.
2020-02-08 14:23:45 -05:00
Aaron Suen
8bf696d73f Buff radiant heat pass-thru a bit. 2020-02-08 14:04:34 -05:00
Aaron Suen
c1bf3e173f No optics hints until appropriate tools. 2020-02-07 18:49:07 -05:00
Aaron Suen
e3f7aee3e5 Peat rarely ferments to grass under sunlight. 2020-02-07 18:48:48 -05:00
Aaron Suen
911955d470 Make aggregate leaching more preventable. 2020-02-05 18:52:20 -05:00
Aaron Suen
fafe9d266c Merge branch 'ore-renew' into dev 2020-02-05 09:04:59 -05:00
Aaron Suen
68f1c34c3c Renew lode, given lux and some starting lode. 2020-02-05 08:55:13 -05:00
Aaron Suen
b141da2cb0 Tidy up hints, small issues. 2020-02-05 07:34:28 -05:00
Aaron Suen
65d8a97d83 Recipe for renewable lux. 2020-02-05 07:16:22 -05:00
Aaron Suen
9c1fee366d Make lode ore hint visible from start. 2020-02-01 19:16:13 -05:00
Aaron Suen
a07cd9f6da Remove the lode stratum hint.
As per Copenhagen Bram, it doesn't really make sense
to give the player credit for finding something if the
player is likely not to have even noticed.
2020-02-01 19:15:14 -05:00
Aaron Suen
6502bca517 Merge branch 'dev' into 'dev'
Fix hand uv, resize player a little, and fix swim anim

See merge request sztest/nodecore!7
2020-02-01 02:36:16 +00:00
LoneWolfHT
36d8a173e4 Fix hand UV and improve swim anims 2020-01-31 18:22:42 -08:00
Aaron Suen
c294ae3ec5 Revert stone chipping recipe change.
- Be more consistent with other similar recipes.
- Changes to item ent mechanics may have rendered
  the original problem obsolete anyway.
2020-01-31 19:49:55 -05:00
Aaron Suen
ec2454d592 Lode tool breakage is now lossy.
Players have an incentive to be careful with lode tools
and collect worn ones to melt down for recycling instead
of just letting them break naturally.
2020-01-31 08:17:51 -05:00
Aaron Suen
e3599fb4cf Belt-and-suspenders for wield-light.
It seems there are a couple of scenarios in which MT
doesn't correctly run wield light timers to remove the
wield light; use an ABM to catch anything left over.
2020-01-31 07:25:30 -05:00
Aaron Suen
317e9404ba Reinstate "anvil" hint. 2020-01-29 22:48:12 -05:00
Aaron Suen
28200a2399 Fix lode chopping hint.
Need at least a tempered lode hatchet before the
recipe is possible to complete.

Technically it can also be completed with an infused
annealed lode hatchet, but I don't have a way of doing
arbitrary combinational logic in hints yet...
2020-01-29 22:44:45 -05:00
Aaron Suen
55eec8e011 Don't pre-scatter ejected items.
Supposedly some stacks are clipping through the nodes
surrounding them when ejected; this is theoretically
possible if the stacks are full enough, based on the
X/Z offsets and the collisionbox sizes.

Always start items near the center of the ejecting node
position, to minimize (in theory, eliminate) this risk.
2020-01-29 18:24:04 -05:00
Aaron Suen
2bd26f790e Don't stack-as-node unless falling_repose=1.
...except for fluids and hot potatoes.
2020-01-29 08:50:04 -05:00
Aaron Suen
b220480f35 Wooden frames should not stack-as-node. 2020-01-29 08:47:59 -05:00
Aaron Suen
d6fec17207 Mattocks count for the tempering hint. 2020-01-26 23:41:01 -05:00
Aaron Suen
534a95e445 Fix lode hints bugs...? 2020-01-26 23:33:00 -05:00
Aaron Suen
eac1285a3a Fix auto-run math bug 2020-01-26 16:37:37 -05:00
Aaron Suen
31e659b90d Animation speed fixes
- Adjust animation speed to walking speed.
- Fix fwd+back and left+right cancellation.
2020-01-26 16:34:13 -05:00
Aaron Suen
24c8984dbe Remove itemstack drop shadow.
- Further simplifies their appearance and
  registration code
- Makes stacks on ground consistent with stacks
  on shelves.
- Makes stacks-on-stacks look a litlte less silly.
- Eliminates spurious implication that stack
  nodes might block light, which they don't
  necessarily do.
2020-01-26 16:06:27 -05:00
Aaron Suen
bd45313ff4 Tweak and parameterize autorun/zoom.
Auto-run acceleration starts at the same time but now
takes twice as long to complete (~8.3 seconds to max).

Anyone know enough calculus to figure out how much
distance is required for a "running start" for a maximum
long-jump now?
2020-01-26 10:23:41 -05:00
Aaron Suen
aaa66958a2 Fix auto-sprint while flying/falling. 2020-01-25 09:25:24 -05:00
Aaron Suen
47b09a78e2 Keep auto-sprint while swimming downwards. 2020-01-25 09:13:55 -05:00