From d11caf9209e80564ded8bf343bb817766af1d29c Mon Sep 17 00:00:00 2001 From: Aaron Suen Date: Thu, 3 Sep 2020 23:29:15 -0400 Subject: [PATCH] Update notes --- docs/ideas.txt | 21 +++++++++++++++++++++ docs/issues-game.txt | 12 ++++++++++++ 2 files changed, 33 insertions(+) diff --git a/docs/ideas.txt b/docs/ideas.txt index 735a5708..0e34d4a6 100644 --- a/docs/ideas.txt +++ b/docs/ideas.txt @@ -9,6 +9,20 @@ IDEAS: Possible future additions/improvements to the game # # # # # # # # # # # # #### # #### # ###### ###### # # #### +- Visual "subtitles" for sounds? + - Use new image_waypoint HUD type; it works in new versions, + invisible in old versions (graceful fallback). + - An icon for each sound type. + +- Separate air vs. node cursor? + - Like the node vs. entity cursor, can we hide the cursor when + pointing only at air? + - Would server lag be too much? + - This would integrate really well with a WAILA sort of thing. + - Could totally revamp touchtips, and dynamic feel Lightning. + - Use an image HUD so we can force mobile to display it too, so + mobile players can use look dir too? + - Buff igniting - Make hot lode and other heated materials able to ignite - This was probably not already done just because we @@ -246,5 +260,12 @@ IDEAS: Possible future additions/improvements to the game movement to help players visualize what's moving and in what direction. +- Visual in-world hotbar + - GreenXenith's visualbar mod + - Replace hotbar, merge it with both bandolier and YCTIWY? + - Players could be "pickpocketed" during normal gameplay. + - Make a sound/visual to warn player. + - Jordach's new first-person-attached entities feature? + ........................................................................ ======================================================================== diff --git a/docs/issues-game.txt b/docs/issues-game.txt index 0f2ba501..5c357f40 100644 --- a/docs/issues-game.txt +++ b/docs/issues-game.txt @@ -9,6 +9,18 @@ ISSUES-GAME: Gameplay-affecting issues # # # # # # # # # # # # #### # #### # ###### ###### # # #### +- Infuse rakes. + - Larger radius? + - Dig more types of stuff? + - Silk touch? + +- Stone softening rates feel off. + - Once first stage of stone softens, others follow really + quicky (exponential runaway basically). + - If you leave stone soaking for a while, it looks like it + basically softens all or nothing. + - Can we smooth this out and make it less jarring? + - Buff wall scaling - Allow 1n lateral movement along wall - Makes outer wall corners navigable