Idea notes
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@ -9,6 +9,9 @@ IDEAS: Possible future additions/improvements to the game
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# # # # # # # # # # # #
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#### # #### # ###### ###### # # ####
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- Make infused tools not directly flammable, BUT lose durability when
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near igniters similar to water effect.
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- Lenses in inventory react to nearby light.
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- Shine if facing an active lens within range.
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- Cast a distant flashlight beam if carrying a source (e.g. torch)?
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@ -52,7 +55,11 @@ IDEAS: Possible future additions/improvements to the game
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- Add on_fall_check hook, hook in check_single_for_falling
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- A pure white concrete material?
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- Ash + aggregate?
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- Use crude glass for recipe? Flow wet concrete into crude
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glass from above?
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- Magnets or other items to help find metal, especially locating
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lost valuable tools, totes, etc?
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- Durable transparent/window material.
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- Harder to mine, noob protection.
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@ -241,7 +248,7 @@ IDEAS: Possible future additions/improvements to the game
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- Sea stars, anenome, coral, other underwater things?
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- Fungi, esp. tree-destroying ones, blight?
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- Oil, natural gas? Fossils and fossil fuels?
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- Geode, hydra crystals, radioactives?
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- Geode, hydra crystals, corundum?
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- Shipwrecks or alien tech
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- Slow-moving animals? Snails? Miniature spice worms?
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- Non-portable things, like "spawners" or wormholes
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