diff --git a/docs/ideas.txt b/docs/ideas.txt index 2ec6d073..b3b89a7b 100644 --- a/docs/ideas.txt +++ b/docs/ideas.txt @@ -9,6 +9,9 @@ IDEAS: Possible future additions/improvements to the game # # # # # # # # # # # # #### # #### # ###### ###### # # #### +- Make infused tools not directly flammable, BUT lose durability when + near igniters similar to water effect. + - Lenses in inventory react to nearby light. - Shine if facing an active lens within range. - Cast a distant flashlight beam if carrying a source (e.g. torch)? @@ -52,7 +55,11 @@ IDEAS: Possible future additions/improvements to the game - Add on_fall_check hook, hook in check_single_for_falling - A pure white concrete material? - - Ash + aggregate? + - Use crude glass for recipe? Flow wet concrete into crude + glass from above? + +- Magnets or other items to help find metal, especially locating + lost valuable tools, totes, etc? - Durable transparent/window material. - Harder to mine, noob protection. @@ -241,7 +248,7 @@ IDEAS: Possible future additions/improvements to the game - Sea stars, anenome, coral, other underwater things? - Fungi, esp. tree-destroying ones, blight? - Oil, natural gas? Fossils and fossil fuels? - - Geode, hydra crystals, radioactives? + - Geode, hydra crystals, corundum? - Shipwrecks or alien tech - Slow-moving animals? Snails? Miniature spice worms? - Non-portable things, like "spawners" or wormholes