Idears.
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@ -7,7 +7,6 @@ NEW CONTENT
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- Dungeon materials, stonework?
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- Decorations for dungeons
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- Tree sap from stumps? Resin? Rubber? Shellac?
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- Glassmaking?
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- Small plants? Reeds? Mallows?
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- Sea stars, sponges, anenome, coral, other underwater things?
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- Fungi, esp. tree-destroying ones, blight?
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@ -58,7 +57,9 @@ NEW CONTENT
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USABILITY
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- Hint system updates.
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- Track recipe completion in stats.
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- Need a "witness" system for spontaneous in-world processes,
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such as tree growth or lode cooling. Credit players within
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a certain distance and line-of-sight.
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- Use recipes for hint guide instead of just items in hand.
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- Feedback/issues URL?
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- Look for new URL buttons in 5.0+
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@ -15,14 +15,27 @@ ROADMAP (SHORT-TERM)
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- Inventory slots around central node each holds 1 stack.
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- Dig central node to bundle up, store content in metadata.
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- For now, nesting is not allowed.
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- Digital logic.
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- Some "redstone dust" kind of ore. Ceruleium? Maybe a
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foam made with sponges, or other substrate?
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- Ternary logic?
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- Run wires over glass over other wires as a FET?
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- No delay/buffers; transform to mechanical for delays.
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- Digital logic + lighting via optics.
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- Mirrors
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- Change light angle
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- Focus sunlight?
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- Prism Node
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- 1 face (back) is VCC face, must be fed light to do anything.
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- 3 faces (front, left, right) are output faces, emit collimated light.
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- 2 faces (top, bottom) are interference faces, switch off output if fed light.
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- Create a light source (airlike) wherever prism beams hit, if not another prism.
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- Beams can pass through one another.
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- Lamp Crystal Node
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- Inert when placed, reverts to inert form when dug.
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- When provided a light source over time, it starts to glow.
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- Glows perpetually once charged, until dug.
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- Light can be used as input for prisms.
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- Buttons/touchplates, no switches (build a latch for state).
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- Pistons or rack&pinions for affecting world stuff.
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- Visceral threats.
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- Need some kind of "oh shit"-factor hazards for e.g. deeper mining.
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- Flammable gas? Toxic gas? Radioactives?
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- Monsters: stone-lurkers, mimics.
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- Fire tech.
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- Fire rework.
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- Migrate to first-class API.
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