diff --git a/docs/longterm.txt b/docs/longterm.txt index f0610caa..a0dd64f4 100644 --- a/docs/longterm.txt +++ b/docs/longterm.txt @@ -7,7 +7,6 @@ NEW CONTENT - Dungeon materials, stonework? - Decorations for dungeons - Tree sap from stumps? Resin? Rubber? Shellac? - - Glassmaking? - Small plants? Reeds? Mallows? - Sea stars, sponges, anenome, coral, other underwater things? - Fungi, esp. tree-destroying ones, blight? @@ -58,7 +57,9 @@ NEW CONTENT USABILITY - Hint system updates. - - Track recipe completion in stats. + - Need a "witness" system for spontaneous in-world processes, + such as tree growth or lode cooling. Credit players within + a certain distance and line-of-sight. - Use recipes for hint guide instead of just items in hand. - Feedback/issues URL? - Look for new URL buttons in 5.0+ diff --git a/docs/roadmap.txt b/docs/roadmap.txt index fed485e3..46519bc2 100644 --- a/docs/roadmap.txt +++ b/docs/roadmap.txt @@ -15,14 +15,27 @@ ROADMAP (SHORT-TERM) - Inventory slots around central node each holds 1 stack. - Dig central node to bundle up, store content in metadata. - For now, nesting is not allowed. -- Digital logic. - - Some "redstone dust" kind of ore. Ceruleium? Maybe a - foam made with sponges, or other substrate? - - Ternary logic? - - Run wires over glass over other wires as a FET? - - No delay/buffers; transform to mechanical for delays. +- Digital logic + lighting via optics. + - Mirrors + - Change light angle + - Focus sunlight? + - Prism Node + - 1 face (back) is VCC face, must be fed light to do anything. + - 3 faces (front, left, right) are output faces, emit collimated light. + - 2 faces (top, bottom) are interference faces, switch off output if fed light. + - Create a light source (airlike) wherever prism beams hit, if not another prism. + - Beams can pass through one another. + - Lamp Crystal Node + - Inert when placed, reverts to inert form when dug. + - When provided a light source over time, it starts to glow. + - Glows perpetually once charged, until dug. + - Light can be used as input for prisms. - Buttons/touchplates, no switches (build a latch for state). - Pistons or rack&pinions for affecting world stuff. +- Visceral threats. + - Need some kind of "oh shit"-factor hazards for e.g. deeper mining. + - Flammable gas? Toxic gas? Radioactives? + - Monsters: stone-lurkers, mimics. - Fire tech. - Fire rework. - Migrate to first-class API.