Notes/planning update.

This commit is contained in:
Aaron Suen 2019-10-31 09:16:30 -04:00
parent aebbef9720
commit 11f2dce038
2 changed files with 35 additions and 24 deletions

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@ -16,11 +16,20 @@ ISSUES: Bugs, Cleanup and Refinements
- Punch once then wait
- Just loiter near somewhere
- Point at something for a while
- Empty-handed right-click, then stare?
- Change how scaling handholds are visualized; maybe a
slow particle effect? Remove directionality.
- Wet Agg in water:
- Should sink in water (exchange w/ water below).
- Should disperse if surrounded by lots of water.
- Consider updating tote recipe.
- Player APIs:
- Texturing, for clothing mods.
- Physics/acceleration, for waterflow, conveyors, etc.
- Reinstate and update toolbelt once engine PR #8701 is released
- Alternative item strategy with dedicated slots for each
inventory space, which can be empty if in hand instead.

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@ -16,11 +16,24 @@ ROADMAP: Large New Development Projects
- Stronger near more water.
- Stronger near flowing water.
- Advanced Tools
- Waterproof de facto emergency lantern?
- Deploys itself if dropped, e.g. when falling into a cave.
- Not easily disrupted by falling into water.
- Maybe something lux-infused?
- Door Automation
- Will need a "grate" node objects pass thru but
players/nodes cannot.
- Node blocking path: "press"
- Search for "press" recipes first.
- Extend most pummel/packing recipes for press.
- Maybe imply press recipes from thumpy pummels?
- Fallback: fling one object away from stacks.
- Node outside upward roll: "unroll"
- Place one node from stack below, eject item upwards.
- Check for room for both.
- Node outside downward roll: "sawmill"
- If node cannot move, dig it.
- Attempt to eject item out either side, or down grate.
- Push players?
- Lava quenching, new material?
- Seepstone?
- Lux Ore
- Reconsider mapgen depth; push downwards?
@ -39,23 +52,11 @@ ROADMAP: Large New Development Projects
gravel or lux infusion) to instantly light on
punching a solid enough surface.
- Player knockback coming in 5.1+?
- Allow players to push others around by punching?
- Use for door conveyors?
- Doors
- Push nodes blocking rotation?
- Maximum of 3 or 4 nodes allowed in chain, must
reach air or starting node (cannot loop).
- Instead, maybe always convert to item and fling
away.
- Easier to do in a more difficult context.
- Different behavior adds diversity to
player mechanics.
- Need a way to deploy stacked nodes.
- Maybe by moving stacks upwards, it places one
node from the stack below?
- Push players?
- Special glass handling?
- If glass is connected to other glass, it doesn't dig
trivially.
- Break into crude glass instead, and break surrounding
nodes too.
- Domain Wall Sensor
- Adapt from sztest?
@ -67,8 +68,6 @@ ROADMAP: Large New Development Projects
- Access to water for forges.
- Access to lava for lighting, firestarting, glass?
- Lava quenching, new material?
- Lurk Ore
- Moves freely among air-exposed stone while no player is looking.
- Follows after player, attempting to cause harm.
@ -102,6 +101,9 @@ ROADMAP: Large New Development Projects
- Add more holiday outfits.
- Track server lag in metadata?
- Make stone bricks or other building materials?
- Pummel stone w/ lux+ pick?
- New materials to craft with.
- Dungeon materials, stonework?
- Decorations for dungeons