Notes/planning update.
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@ -16,11 +16,20 @@ ISSUES: Bugs, Cleanup and Refinements
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- Punch once then wait
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- Just loiter near somewhere
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- Point at something for a while
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- Empty-handed right-click, then stare?
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- Change how scaling handholds are visualized; maybe a
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slow particle effect? Remove directionality.
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- Wet Agg in water:
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- Should sink in water (exchange w/ water below).
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- Should disperse if surrounded by lots of water.
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- Consider updating tote recipe.
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- Player APIs:
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- Texturing, for clothing mods.
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- Physics/acceleration, for waterflow, conveyors, etc.
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- Reinstate and update toolbelt once engine PR #8701 is released
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- Alternative item strategy with dedicated slots for each
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inventory space, which can be empty if in hand instead.
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@ -16,11 +16,24 @@ ROADMAP: Large New Development Projects
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- Stronger near more water.
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- Stronger near flowing water.
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- Advanced Tools
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- Waterproof de facto emergency lantern?
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- Deploys itself if dropped, e.g. when falling into a cave.
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- Not easily disrupted by falling into water.
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- Maybe something lux-infused?
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- Door Automation
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- Will need a "grate" node objects pass thru but
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players/nodes cannot.
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- Node blocking path: "press"
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- Search for "press" recipes first.
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- Extend most pummel/packing recipes for press.
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- Maybe imply press recipes from thumpy pummels?
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- Fallback: fling one object away from stacks.
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- Node outside upward roll: "unroll"
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- Place one node from stack below, eject item upwards.
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- Check for room for both.
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- Node outside downward roll: "sawmill"
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- If node cannot move, dig it.
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- Attempt to eject item out either side, or down grate.
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- Push players?
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- Lava quenching, new material?
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- Seepstone?
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- Lux Ore
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- Reconsider mapgen depth; push downwards?
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@ -39,23 +52,11 @@ ROADMAP: Large New Development Projects
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gravel or lux infusion) to instantly light on
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punching a solid enough surface.
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- Player knockback coming in 5.1+?
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- Allow players to push others around by punching?
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- Use for door conveyors?
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- Doors
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- Push nodes blocking rotation?
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- Maximum of 3 or 4 nodes allowed in chain, must
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reach air or starting node (cannot loop).
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- Instead, maybe always convert to item and fling
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away.
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- Easier to do in a more difficult context.
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- Different behavior adds diversity to
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player mechanics.
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- Need a way to deploy stacked nodes.
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- Maybe by moving stacks upwards, it places one
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node from the stack below?
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- Push players?
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- Special glass handling?
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- If glass is connected to other glass, it doesn't dig
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trivially.
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- Break into crude glass instead, and break surrounding
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nodes too.
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- Domain Wall Sensor
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- Adapt from sztest?
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@ -67,8 +68,6 @@ ROADMAP: Large New Development Projects
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- Access to water for forges.
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- Access to lava for lighting, firestarting, glass?
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- Lava quenching, new material?
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- Lurk Ore
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- Moves freely among air-exposed stone while no player is looking.
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- Follows after player, attempting to cause harm.
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@ -102,6 +101,9 @@ ROADMAP: Large New Development Projects
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- Add more holiday outfits.
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- Track server lag in metadata?
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- Make stone bricks or other building materials?
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- Pummel stone w/ lux+ pick?
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- New materials to craft with.
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- Dungeon materials, stonework?
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- Decorations for dungeons
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