diff --git a/docs/issues.txt b/docs/issues.txt index 2608c822..93e85ba3 100644 --- a/docs/issues.txt +++ b/docs/issues.txt @@ -16,11 +16,20 @@ ISSUES: Bugs, Cleanup and Refinements - Punch once then wait - Just loiter near somewhere - Point at something for a while + - Empty-handed right-click, then stare? - Change how scaling handholds are visualized; maybe a slow particle effect? Remove directionality. +- Wet Agg in water: + - Should sink in water (exchange w/ water below). + - Should disperse if surrounded by lots of water. + - Consider updating tote recipe. +- Player APIs: + - Texturing, for clothing mods. + - Physics/acceleration, for waterflow, conveyors, etc. + - Reinstate and update toolbelt once engine PR #8701 is released - Alternative item strategy with dedicated slots for each inventory space, which can be empty if in hand instead. diff --git a/docs/roadmap.txt b/docs/roadmap.txt index e36d17d4..6459ca59 100644 --- a/docs/roadmap.txt +++ b/docs/roadmap.txt @@ -16,11 +16,24 @@ ROADMAP: Large New Development Projects - Stronger near more water. - Stronger near flowing water. -- Advanced Tools - - Waterproof de facto emergency lantern? - - Deploys itself if dropped, e.g. when falling into a cave. - - Not easily disrupted by falling into water. - - Maybe something lux-infused? +- Door Automation + - Will need a "grate" node objects pass thru but + players/nodes cannot. + - Node blocking path: "press" + - Search for "press" recipes first. + - Extend most pummel/packing recipes for press. + - Maybe imply press recipes from thumpy pummels? + - Fallback: fling one object away from stacks. + - Node outside upward roll: "unroll" + - Place one node from stack below, eject item upwards. + - Check for room for both. + - Node outside downward roll: "sawmill" + - If node cannot move, dig it. + - Attempt to eject item out either side, or down grate. + - Push players? + +- Lava quenching, new material? + - Seepstone? - Lux Ore - Reconsider mapgen depth; push downwards? @@ -39,23 +52,11 @@ ROADMAP: Large New Development Projects gravel or lux infusion) to instantly light on punching a solid enough surface. -- Player knockback coming in 5.1+? - - Allow players to push others around by punching? - - Use for door conveyors? - -- Doors - - Push nodes blocking rotation? - - Maximum of 3 or 4 nodes allowed in chain, must - reach air or starting node (cannot loop). - - Instead, maybe always convert to item and fling - away. - - Easier to do in a more difficult context. - - Different behavior adds diversity to - player mechanics. - - Need a way to deploy stacked nodes. - - Maybe by moving stacks upwards, it places one - node from the stack below? - - Push players? +- Special glass handling? + - If glass is connected to other glass, it doesn't dig + trivially. + - Break into crude glass instead, and break surrounding + nodes too. - Domain Wall Sensor - Adapt from sztest? @@ -67,8 +68,6 @@ ROADMAP: Large New Development Projects - Access to water for forges. - Access to lava for lighting, firestarting, glass? -- Lava quenching, new material? - - Lurk Ore - Moves freely among air-exposed stone while no player is looking. - Follows after player, attempting to cause harm. @@ -102,6 +101,9 @@ ROADMAP: Large New Development Projects - Add more holiday outfits. - Track server lag in metadata? +- Make stone bricks or other building materials? + - Pummel stone w/ lux+ pick? + - New materials to craft with. - Dungeon materials, stonework? - Decorations for dungeons