2019-03-02 12:35:53 -05:00
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========================================================================
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2019-09-05 19:54:55 -04:00
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-----===== PUBLIC CONTRIBUTION WISHLIST =====-----
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2019-03-02 12:35:53 -05:00
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------------------------------------------------------------------------
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2019-09-05 19:54:55 -04:00
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Remember, check out the CONTRIBUTING file for guidelines on contributing
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to the project!
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2019-03-02 12:35:53 -05:00
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2020-02-21 07:08:34 -05:00
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- Testing and bug reports!
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2019-09-11 07:44:55 -04:00
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- Translations:
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- NodeCore is running Weblate:
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https://nodecore.mine.nu/trans/projects/nodecore/core/
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- Contact the NodeCore Developer(s) to get an account if you
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want to contribute translations.
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2019-03-24 09:49:18 -04:00
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- Help (PRs and/or advocacy) with Minetest engine issues:
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2020-05-23 09:11:36 -04:00
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- #9916: This bug is causing us to maintain a workaround that
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uses a much higher poly count visual for bandolier empty slots.
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2019-03-24 09:49:18 -04:00
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- #7245: This is blocking making navigation challenges and
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distinguishing nodes with similar appearance into gameplay
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2020-02-15 11:29:33 -05:00
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elements. Current open PR is #9315.
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2020-02-20 01:10:30 -05:00
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- #7876: Causes a damage flash when a new player joins, or a
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player from before 2020-02-19 when max HP was changed.
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2020-04-10 15:13:01 -04:00
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- TBD: Bone attachment axes invert if there is any animation on
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that bone/axis. This is blocking the visible inventory
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feature. (MTG #2547, but it's probably an engine bug)
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2019-09-18 22:41:29 -04:00
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- #8952: This causes hidden bases and other items to be visible
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through walls and other terrain in our MP server.
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2019-12-24 14:48:40 -05:00
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- TBD: Engine should provide a standard way to make digparticles
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that doesn't depend on using [combine and knowing exact source
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texture size (breaks texturepacks).
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2020-02-15 11:29:33 -05:00
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- #6963: If this is implemented, we may have a more efficient
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way to handle "visinv" nodes, i.e. stacks, storage boxes,
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and other container nodes.
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2019-09-05 21:10:13 -04:00
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2020-02-21 07:08:34 -05:00
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- Help maintaining the hint system.
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- Development of hints often lags behind development of new
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features, sometimes significantly.
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- Hint organization and content is subject to improvement.
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2019-03-24 09:49:18 -04:00
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2019-12-08 10:41:27 -05:00
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- Improved versions of any art assets (sounds, textures, models).
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2020-04-10 15:13:01 -04:00
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- A custom skybox, preferably that looks good at limited
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resolution.
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2019-08-31 15:26:24 -04:00
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- All textures for base inclusion should be 16x (keep
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2020-02-21 07:08:34 -05:00
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high-def textures to texture packs). Note that textures
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larger than 16x are allowed (and already used) in the game
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for textures that "spill over" into neighoring spaces, but
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the spatial resolution of 16 pixels per node is maintained.
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2019-09-05 19:54:55 -04:00
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- It must be practical to maintain a consistent style for
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2020-02-21 07:08:34 -05:00
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other assets, including future related ones, or the content
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being reworked should be mature and stable, independent of
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other content areas, and the new textures should mesh
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reasonably well with the existing style.
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2019-10-18 07:27:52 -04:00
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- Alternatively, publish your mods, texturepacks, or soundpacks
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directly to the community, via ContentDB.
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2020-04-10 15:13:01 -04:00
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- Replacements for nodeboxes and meshes that render faster (i.e.
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better FPS preservation when tons of them are around) on most
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or all systems are wanted.
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2019-03-02 17:49:09 -05:00
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2020-02-21 07:08:34 -05:00
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- Publicity and player content:
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- Help spread NodeCore! Share your experiences, screenshots,
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videos and streams!
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- Let the developers know if you have shared something about
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NodeCore, or would like guidance creating something to share.
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2019-03-05 19:20:38 -05:00
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2019-10-18 07:27:52 -04:00
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- Door animations.
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- These need to be relatively efficient, i.e. not involve
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a ton of node manipulation or spawning lots of entities.
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Of particular concern is network packet load on clients.
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- Something using animated entities (which could represent
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multiple nodes sharing an axis) could work well.
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- Alternatively, a reasonable particle effect? Something
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abstract is fine too, as long as it conveys a sense of
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movement to help players visualize what's moving and in
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what direction.
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2019-03-02 12:35:53 -05:00
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........................................................................
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========================================================================
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