nodecore-cd2025/docs/issues.txt

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ISSUES: Bugs, Cleanup and Refinements
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- Item ent merge should use logic consistent with nodecore.stack_merge,
which handles item families.
- Flammables should respond via AISM when bathed in fire or igniting
liquids like molten glass or rock.
2020-01-19 17:44:33 -05:00
- Need to find a way to make AISMs work with falling_node.
- Create ItemStack, run hooks, try to convert back to node
(assume node and item meta map 1:1) and if it fails then
spawn an item_ent.
- Need this for amalgamation remelting.
- Would it make sense to unify the item and falling_node ents?
2020-01-07 06:56:11 -05:00
- Can we automatically dump a TP overrides.txt file?
- Move this, and translate hook, to a chat command?
- Quicker optic path updates.
- Record which nodes are blocking optic paths, and which are
used by optic paths, in-memory, for quicker recalcs?
2019-12-17 19:09:27 -05:00
- Consider checking for a nearby active player before running
"fast-evolving" ABMs that don't normally work offline, like fire
extinguishing/spreading?
- This would make gameplay more fair for those who tend to
go AFK suddenly and can't return for a long time.
2020-01-19 17:44:33 -05:00
- Offline grass spreading.
- Use new nodecore.soaking_abm_push API.
2019-12-31 10:35:19 -05:00
- Will have to do a lot of performance testing.
2020-01-10 21:11:52 -05:00
- Replacement for mkreg, a.k.a. register_generic():
- Allow lazy registration, i.e. a register method that can
register for things not yet defined, and allow later registration
of the registration definition that will pick up those missed.
- Allow unregistering things...?
2020-01-07 06:56:11 -05:00
- Should ash and derivatives have a fertilizing effect?
- Maybe wet/tacky stuccos?
2020-01-19 17:44:33 -05:00
- Unify sponge growth logic so it can be used for mapgen, to ensure
that spawned sponges match naturally-grown ones?
2019-11-16 19:52:22 -05:00
- Design doc needs another shakedown.
- Consider updating tote recipe.
2019-09-15 07:32:06 -04:00
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