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-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore
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= minetest, nodecore
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-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
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local side = "nc_tree_tree_side.png"
local top = side .. "^(" .. modname .. "_plank.png^[mask:"
.. modname .. "_shelf.png)"
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local function doplace(stack, clicker, pointed_thing, ...)
local function helper(left, ok, ...)
if ok then nodecore.node_sound(pointed_thing.above, "place") end
return left, ok, ...
end
return helper(minetest.item_place_node(stack, clicker, pointed_thing, ...))
end
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minetest.register_node(modname .. ":shelf", {
description = "Wooden Shelf",
drawtype = "nodebox",
node_box = nodecore.fixedbox(
{-0.5, -0.5, -0.5, 0.5, -7/16, 0.5},
{-0.5, 7/16, -0.5, 0.5, 0.5, 0.5},
{-0.5, -7/16, -0.5, -7/16, 7/16, -7/16},
{-0.5, -7/16, 7/16, -7/16, 7/16, 0.5},
{7/16, -7/16, -0.5, 0.5, 7/16, -7/16},
{7/16, -7/16, 7/16, 0.5, 7/16, 0.5}
),
selection_box = nodecore.fixedbox(),
collision_box = nodecore.fixedbox(),
tiles = {top, top, side},
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groups = {
choppy = 1,
visinv = 1,
flammable = 2,
fire_fuel = 3,
container = 1,
totable = 1
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},
paramtype = "light",
sounds = nodecore.sounds("nc_tree_woody"),
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on_construct = function(pos)
local inv = minetest.get_meta(pos):get_inventory()
inv:set_size("solo", 1)
nodecore.visinv_update_ents(pos)
end,
on_rightclick = function(pos, _, clicker, stack, pointed_thing)
if not nodecore.interact(clicker) then return end
if pointed_thing.above.y ~= pointed_thing.under.y then
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return doplace(stack, clicker, pointed_thing)
end
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if not stack or stack:is_empty() then return end
local def = minetest.registered_items[stack:get_name()] or {}
if def.groups and def.groups.container then
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return doplace(stack, clicker, pointed_thing)
end
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return nodecore.stack_add(pos, stack)
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end,
on_punch = function(pos, node, puncher, pointed_thing, ...)
minetest.node_punch(pos, node, puncher, pointed_thing, ...)
if not nodecore.interact(puncher) then return end
if pointed_thing.above.y ~= pointed_thing.under.y then return end
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return nodecore.stack_giveto(pos, puncher)
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end,
on_dig = function(pos, node, digger, ...)
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if nodecore.stack_giveto(pos, digger) then
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return minetest.node_dig(pos, node, digger, ...)
end
end,
on_ignite = function(pos)
return nodecore.stack_get(pos)
end,
stack_allow = function(_, _, stack)
local def = minetest.registered_items[stack:get_name()] or {}
if def.groups and def.groups.container then return false end
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end
})
nodecore.register_craft({
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label = "assemble wood shelf",
norotate = true,
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nodes = {
{match = modname .. ":plank", replace = "air"},
{x = -1, z = -1, match = modname .. ":frame", replace = modname .. ":shelf"},
{x = 1, z = -1, match = modname .. ":frame", replace = modname .. ":shelf"},
{x = -1, z = 1, match = modname .. ":frame", replace = modname .. ":shelf"},
{x = 1, z = 1, match = modname .. ":frame", replace = modname .. ":shelf"},
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}
})
nodecore.register_craft({
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label = "assemble wood shelf",
norotate = true,
nodes = {
{match = modname .. ":plank", replace = "air"},
{x = 0, z = -1, match = modname .. ":frame", replace = modname .. ":shelf"},
{x = 0, z = 1, match = modname .. ":frame", replace = modname .. ":shelf"},
{x = -1, z = 0, match = modname .. ":frame", replace = modname .. ":shelf"},
{x = 1, z = 0, match = modname .. ":frame", replace = modname .. ":shelf"},
}
})