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-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore, pairs
= minetest, nodecore, pairs
-- LUALOCALS > ---------------------------------------------------------
minetest.register_on_player_hpchange(function(player, hp)
local orig = player:get_hp()
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if player:get_armor_groups().immortal then
return orig
end
if hp < 0 then
player:get_meta():set_float("hurttime", nodecore.gametime)
if nodecore.player_visible(player) then
minetest.after(0, function()
local now = player:get_hp()
if now >= orig then return end
nodecore.sound_play_except("player_damage", {
pos = player:get_pos(),
gain = 0.5
}, player)
end)
end
end
if hp + orig <= 0 then
hp = 1 - orig
player:get_meta():set_float("dhp", -1)
end
return hp
end,
true
)
minetest.register_on_dieplayer(function(player)
player:set_hp(1)
player:get_meta():set_float("dhp", -1)
end)
local function heal(player, dtime)
if player:get_hp() <= 0 then return end
if player:get_breath() <= 0 then return end
local hurt = player:get_meta():get_float("hurttime")
if hurt >= nodecore.gametime - 4 then return end
nodecore.addphealth(player, dtime * 2)
end
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
heal(player, dtime)
end
end)