11 Commits

Author SHA1 Message Date
Aaron Suen
d7819762e5 Full proper support for spectator mods.
If players are invisible, NodeCore will not add any visible or
audible effects for them, allowing such players to be completely
non-interactive with gameplay.

This allows things like spectator or stealth-admin mods to
function properly.
2019-12-11 06:52:09 -05:00
Aaron Suen
3e5e8e4524 Disable healing for 4 seconds after injury.
This is another de-nerfing of physical damage to make
getting caught in a fire and other damage-over-time
situations more damaging.
2019-11-29 21:40:47 -05:00
Aaron Suen
c9bac9a66e Un-accidentally-nerf drowning damage. 2019-11-28 22:01:33 -05:00
Aaron Suen
a0bdf98ca1 Major damage simplification.
- Healing rate is always the same, regardless of environment.
- Remove visible damage from player.

Lasting injury has just never really been a major gameplay
factor, and making players wait to heal under certain
circumstances did not feel like it made gameplay "better" in
any way.

Now, if you get hurt, you drop your stuff, and have to wait a
MINIMAL amount of time before you can pick it up again.

Similarly, with visible inventory, the damage textures are
redundant, and with the gameplay importance of injury being
so diminished, they were visual overkill.
2019-11-20 23:58:42 -05:00
Aaron Suen
bf60379f8d Support spectator/creative mod(s). 2019-09-12 19:30:05 -04:00
Aaron Suen
fe2c153f9e Clean up all lua code style.
Formatting rules based on Paul Kulchenko's perl-based formatter...
http://notebook.kulchenko.com/programming/lua-beautifier-in-55-lines-of-perl
...using a single tab for indent.

Mostly pure whitespace changes.
2019-08-27 19:14:51 -04:00
Aaron Suen
087b8c8f1b More precise logic for player names.
Try to detect player traces going through a change in fluid medium
such as water/air or water/glass, and block facial recognition
through it.

Specifically allow air-into-glass transitions, or into any other
medium otherwise clear enough to allow sunlight to propagate.
2019-04-08 08:52:59 -04:00
Aaron Suen
40c239a798 Defer social damage sounds until after all modifiers.
This allows external mods that alter damage to prevent damage
sounds from playing for other nearby players if they modify the
damage amount.
2019-04-08 08:26:44 -04:00
Aaron Suen
c1828219e6 Refactor social sounds subsystem.
Standardize the "play a sound for everybody except the player who
is already playing it client-locally" logic into one place.

Fix failure to correctly detect tool speeds for some things, i.e.
when the player is using a tool but the capability used on a node
is actually inherited from the hand.

Note that this may allow pummeling with wrong tools (e.g. repacking
soils with spades) along with accompanying inappropriate tool wear,
but this should be minor and avoidable, and can be fixed later...
2019-04-06 23:51:05 -04:00
Aaron Suen
eba101c93a Fix sound doubling issues. 2019-04-06 23:42:23 -04:00
Aaron Suen
31fbfd8d33 Hear other players get hurt, reorg player health mod. 2019-04-06 21:23:14 -04:00