nodecore-cd2025/WISHLIST

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-----===== PUBLIC CONTRIBUTION WISHLIST =====-----
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Remember, check out the CONTRIBUTING file for guidelines on contributing
to the project!
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- Help (PRs and/or advocacy) with Minetest engine issues:
- >5.0.1 Release: Improvements already in the development branch
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of the engine are expected to benefit NodeCore, e.g. #8701.
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- #7245: This is blocking making navigation challenges and
distinguishing nodes with similar appearance into gameplay
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elements.
- #8141: We want cleaner player name labels, and to move
the touchtip from screen-space into node-space.
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- #7020: This bug requires NodeCore to maintain a workaround for
the engine in its own code.
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- #TBD: Engine should not render ents that are inside a mapblock
for which the mapblock mesh is not yet rendering, to prevent
transient X-ray viewing at view distance edge.
- Publicity and player content:
- Help spread NodeCore! Share your experiences, screenshots,
videos and streams!
- Let the developers know if you have shared something about
NodeCore, or would like guidance creating something to share.
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- Translations, including:
- New languages.
- Updates for future content.
- There is some interest in "joke" languages, such as Pirate,
Pig Latin, or xckd Simple. Translations are welcome for them,
but they don't have official ISO codes so finding a place to
put them could be tricky.
- Player model enhancements
- Check that UV maps are consistent with existing skins,
e.g. MTG Sam or MC Steve, for TP authors to more easily
adapt existing skins.
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- Improved versions of any art assets (sounds, textures).
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- All textures for base inclusion should be 16x (keep
high-def textures to texture packs).
- It must be practical to maintain a consistent style for
other assets, including future related ones.
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- Animated fluid textures (especially both stationary and
flowing water) would be especially appreciated.
- Help maintaining the hint system.
- Development of hints often lags behind development of new
features, sometimes significantly.
- Hint organization and content is subject to improvement.
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