======================================================================== -----===== PUBLIC CONTRIBUTION WISHLIST =====----- ------------------------------------------------------------------------ Remember, check out the CONTRIBUTING file for guidelines on contributing to the project! - Help (PRs and/or advocacy) with Minetest engine issues: - >5.0.1 Release: Improvements already in the development branch of the engine are expected to benefit NodeCore, e.g. #8701. - #7245: This is blocking making navigation challenges and distinguishing nodes with similar appearance into gameplay elements. - #8141: We want cleaner player name labels, and to move the touchtip from screen-space into node-space. - #7020: This bug requires NodeCore to maintain a workaround for the engine in its own code. - #TBD: Engine should not render ents that are inside a mapblock for which the mapblock mesh is not yet rendering, to prevent transient X-ray viewing at view distance edge. - Publicity and player content: - Help spread NodeCore! Share your experiences, screenshots, videos and streams! - Let the developers know if you have shared something about NodeCore, or would like guidance creating something to share. - Translations, including: - New languages. - Updates for future content. - There is some interest in "joke" languages, such as Pirate, Pig Latin, or xckd Simple. Translations are welcome for them, but they don't have official ISO codes so finding a place to put them could be tricky. - Player model enhancements - Check that UV maps are consistent with existing skins, e.g. MTG Sam or MC Steve, for TP authors to more easily adapt existing skins. - Improved versions of any art assets (sounds, textures). - All textures for base inclusion should be 16x (keep high-def textures to texture packs). - It must be practical to maintain a consistent style for other assets, including future related ones. - Animated fluid textures (especially both stationary and flowing water) would be especially appreciated. - Help maintaining the hint system. - Development of hints often lags behind development of new features, sometimes significantly. - Hint organization and content is subject to improvement. ........................................................................ ========================================================================