2019-03-03 11:30:30 -05:00
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========================================================================
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ISSUES: Bugs, Cleanup and Refinements
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------------------------------------------------------------------------
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2019-03-05 19:20:38 -05:00
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#### ##### #### # # ###### ##### ####
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# # # # # # # # # # #
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#### # # # # # # ##### # # ####
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# ##### # # # # # ##### #
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# # # # # # # # # # # #
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#### # #### # ###### ###### # # ####
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2020-05-22 08:21:42 -04:00
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- Consider using waypoint HUDs for punchtips instead, now that
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https://github.com/minetest/minetest/pull/9480 is merged in 5.3+
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2020-03-20 07:27:06 -04:00
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- Chop frames, ladders, staves back down into sticks?
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2020-03-21 08:19:24 -04:00
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- Automation reliability issues
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- Switch door ablation propulsion to run on a node timer instead of
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an abm, so it responds faster and more consistently?
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- Quicker optic path updates.
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- Record which nodes are blocking optic paths, and which are
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used by optic paths, in-memory, for quicker recalcs?
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2020-02-15 10:33:57 -05:00
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2020-01-28 19:42:59 -05:00
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- falling_node pillars settle out of order!
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2020-03-21 08:19:24 -04:00
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- Also anectodal issues with falling nodes sometimes
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tunneling WAY upwards now, as observed with BXS's
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mine on NCC where gravel tunneled all the way up
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the ladder
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2020-01-28 19:42:59 -05:00
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- Delayed hint witnessing?
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- Store credit for soaking recipe in node metadata, give it to
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the first person to punch it later.
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- Use for witnessing fermentation recipes like peat/humus,
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humus/dirt, dirt/sand.
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- Should we create "recipe groups" to make it easier to specify
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equivalent recipes for hint purposes?
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2020-03-21 08:19:24 -04:00
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- Tote issues:
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- Tote recycling is possible but has no hint.
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- Should recipe be changed? Heat it back into a cube if empty?
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- Consider updating tote recipe.
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- Totes should do face-connected search for totables; don't pick up
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shelves only touching via a corner.
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2020-01-28 19:42:59 -05:00
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2020-01-10 06:26:07 -05:00
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- Item ent merge should use logic consistent with nodecore.stack_merge,
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which handles item families.
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- Flammables should respond via AISM when bathed in fire or igniting
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liquids like molten glass or rock.
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2020-01-19 17:44:33 -05:00
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- Need to find a way to make AISMs work with falling_node.
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- Create ItemStack, run hooks, try to convert back to node
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(assume node and item meta map 1:1) and if it fails then
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spawn an item_ent.
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- Need this for amalgamation remelting.
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- Would it make sense to unify the item and falling_node ents?
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2020-01-07 06:56:11 -05:00
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- Can we automatically dump a TP overrides.txt file?
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- Move this, and translate hook, to a chat command?
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2020-03-20 07:27:06 -04:00
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- NodeCore Spreading ABM API
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- Eligibility check
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- Time cumulative process like soaking
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- Push excess to adjacent nodes if eligible
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- Don't trigger immediately; wait for next cycle
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2020-03-21 09:05:53 -04:00
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- API for map-seed-deterministic scatter.
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- Given minp, maxp, seed and density, find all positions.
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- Use for sponges, lava/water springs, etc.
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2020-02-08 15:02:43 -05:00
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- Offline sponge spreading.
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- Similar to grass spreading.
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2019-12-31 10:35:19 -05:00
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2020-01-10 21:11:52 -05:00
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- Replacement for mkreg, a.k.a. register_generic():
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- Allow lazy registration, i.e. a register method that can
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register for things not yet defined, and allow later registration
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of the registration definition that will pick up those missed.
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- Allow unregistering things...?
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2020-01-19 17:44:33 -05:00
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- Unify sponge growth logic so it can be used for mapgen, to ensure
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that spawned sponges match naturally-grown ones?
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2019-11-16 19:52:22 -05:00
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- Design doc needs another shakedown.
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2019-10-24 20:16:37 -04:00
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2019-03-03 11:30:30 -05:00
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........................................................................
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2019-03-04 19:33:55 -05:00
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========================================================================
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