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Lua
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-- LUALOCALS < ---------------------------------------------------------
local nodecore
= nodecore
-- LUALOCALS > ---------------------------------------------------------
nodecore.register_hint("break cobble into chips",
"break cobble to chips",
"nc_terrain:cobble_loose"
)
nodecore.register_hint("pack stone chips back into cobble",
"repack chips to cobble",
"nc_stonework:chip"
)
nodecore.register_hint("put a stone tip onto a wooden tool",
{true,
"assemble nc_stonework:tool_mallet",
"assemble nc_stonework:tool_spade",
"assemble nc_stonework:tool_hatchet",
"assemble nc_stonework:tool_pick"
},
"nc_stonework:chip"
)