33 lines
1.2 KiB
Plaintext
33 lines
1.2 KiB
Plaintext
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========================================================================
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LONG-TERM DESIGN IDEAS
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- Digital logic.
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- "Redstone dust", falling/attached, hard to place freely.
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- One primitive logic gate, NAND or NOR.
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- No delay/buffers; transform to mechanical for delays.
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- Buttons/touchplates, no switches (build a latch for state).
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- Portable containers.
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- A bag that expands when placed, if room.
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- Inventory slots around central node each holds 1 stack.
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- Dig central node to bundle up, store content in metadata.
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- Containers may have "levels" to control nesting.
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- System for transporting cargo.
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- Trains of minecarts?
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- Conveyors, elevators?
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- Tool level differences.
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- Advanced tools are NOT just the same as regular tools with
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certain buffs.
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- Wood is slower than stone, but stone is more brittle and
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loses durability faster.
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- Different metals and materials require different processes.
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- Top-tier tools, e.g. diamond-tipped, are very different from
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metal/stone/wood, require new processes.
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........................................................................
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========================================================================
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