9 Commits

Author SHA1 Message Date
Aaron Suen
3a52bd4b29 License audit, drop GPL mods, rebuild
By dropping support for all mods that use GPL-or-worse licensing
(mostly older mods) we can now publish the pack under MIT.
2024-08-25 15:06:48 -04:00
Aaron Suen
fc9b8f1fb0 Document another reason 2024-08-25 12:20:06 -04:00
Aaron Suen
4be83f4f34 Add algo comments to description 2024-08-25 12:03:25 -04:00
Aaron Suen
170dc260a6 Fix media license 2024-08-25 11:54:50 -04:00
Aaron Suen
c55b68e604 Much higher-quality screenshot
The details page may take significantly long to load for some
users, but it's necessary to represent the higher resolution
of the texturepack, which is blurred out much worse at lower
quality.
2024-08-25 11:44:29 -04:00
Aaron Suen
de5269d696 Add overrides to support high-res combine anims
Some textures were forcibly downscaled to build overlaid animation
textures in the base game, locking them to 16px.  Computing
overrides based on these by scaling up all sizes and coordinates
allows us to get high resolution animations for them too.

Maintainability is ensured by recomputing these from raw overrides
dumped by the game's debug features, so we can re-dump them in the
event of any changes and recompute the new overrides.
2024-08-25 11:06:26 -04:00
Aaron Suen
58b8bd417a Rebrand as NodeCore EP9x, document
We've settled on "EP3x twice" as the algorithm choice that gives
the best overall results across the variety of artwork present.
Name the package after this and explicitly document the algorithm
choice.

We could still conceivably explore other options, like the HQX or
xBR families, in other branches, using the same infrastructure, but
to be published to CDB, they'd require different naming/branding.
2024-08-25 11:04:23 -04:00
Aaron Suen
58c5c44bfd Compiled textures 2024-08-23 14:53:21 -04:00
Aaron Suen
95752deb93 Initial working project 2024-08-23 14:37:50 -04:00