Merge branch 'master' into hightime
commit
fc471eb57a
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@ -5,4 +5,4 @@ moretrees?
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moreores?
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moreores?
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technic?
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technic?
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ethereal?
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ethereal?
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mesecons?
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basic_materials?
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148
init.lua
148
init.lua
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@ -4,6 +4,18 @@ ts_doors.registered_doors = {}
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ts_doors.sounds = {}
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ts_doors.sounds = {}
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-- Used for localization
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local S = minetest.get_translator("ts_doors")
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-- Use this to generate the translation template file.
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--[[
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local oldS = S
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local function S(x)
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print(x .. "=")
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return oldS(x)
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end
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]]
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if default.node_sound_metal_defaults then
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if default.node_sound_metal_defaults then
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ts_doors.sounds.metal = {
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ts_doors.sounds.metal = {
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sounds = default.node_sound_metal_defaults(),
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sounds = default.node_sound_metal_defaults(),
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@ -31,46 +43,31 @@ ts_doors.sounds.glass = {
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}
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}
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local function get_door_name(meta, item)
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local function get_door_name(meta, item)
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local door = ""
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local door_type_string = meta:get_int("trapdoor") == 1 and "trapdoor_" or "door_"
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local trapdoor = meta:get_int("trapdoor") == 1
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local locked_string = meta:get_int("locked") == 1 and "locked_" or ""
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local locked = meta:get_int("locked") == 1
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local solid_string = meta:get_int("solid") == 1 and "full_" or ""
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local solid = meta:get_int("solid") == 1
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return "ts_doors:" .. door_type_string .. solid_string .. locked_string .. item:gsub(":", "_")
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if trapdoor then
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if locked then
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if solid then
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door = "ts_doors:trapdoor_full_locked_" .. item:gsub(":", "_")
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else
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door = "ts_doors:trapdoor_locked_" .. item:gsub(":", "_")
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end
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else
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if solid then
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door = "ts_doors:trapdoor_full_" .. item:gsub(":", "_")
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else
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door = "ts_doors:trapdoor_" .. item:gsub(":", "_")
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end
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end
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else
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if locked then
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if solid then
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door = "ts_doors:door_full_locked_" .. item:gsub(":", "_")
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else
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door = "ts_doors:door_locked_" .. item:gsub(":", "_")
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end
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else
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if solid then
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door = "ts_doors:door_full_" .. item:gsub(":", "_")
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else
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door = "ts_doors:door_" .. item:gsub(":", "_")
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end
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end
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end
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return door
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end
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end
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local function register_alias(name, convert_to)
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local function register_door_alias(name, convert_to)
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minetest.register_alias(name, convert_to)
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minetest.register_alias(name, convert_to)
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minetest.register_alias(name .. "_a", convert_to .. "_a")
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minetest.register_alias(name .. "_a", convert_to .. "_a")
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minetest.register_alias(name .. "_b", convert_to .. "_b")
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minetest.register_alias(name .. "_b", convert_to .. "_b")
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minetest.register_alias(name .. "_c", convert_to .. "_c")
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minetest.register_alias(name .. "_d", convert_to .. "_d")
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end
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local function register_trapdoor_alias(name, convert_to)
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minetest.register_alias(name, convert_to)
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minetest.register_alias(name .. "_open", convert_to .. "_open")
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end
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function ts_doors.register_alias(name, convert_to)
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name = name:gsub(":", "_")
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convert_to = convert_to:gsub(":", "_")
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for _,style in pairs({"", "full_", "locked_", "full_locked_"}) do
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register_door_alias("ts_doors:door_" .. style .. name, "ts_doors:door_" .. style .. convert_to)
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register_trapdoor_alias("ts_doors:trapdoor_" .. style .. name, "ts_doors:trapdoor_" .. style .. convert_to)
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end
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end
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end
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function ts_doors.register_door(item, description, texture, sounds, recipe)
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function ts_doors.register_door(item, description, texture, sounds, recipe)
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@ -83,10 +80,11 @@ function ts_doors.register_door(item, description, texture, sounds, recipe)
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end
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end
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recipe = recipe or item
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recipe = recipe or item
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ts_doors.registered_doors[item:gsub(":", "_")] = recipe
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ts_doors.registered_doors[item:gsub(":", "_")] = recipe
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register_alias("doors:ts_door_" .. item:gsub(":", "_"), "ts_doors:door_" .. item:gsub(":", "_"))
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register_door_alias("doors:ts_door_" .. item:gsub(":", "_"), "ts_doors:door_" .. item:gsub(":", "_"))
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register_alias("doors:ts_door_full_" .. item:gsub(":", "_"), "ts_doors:door_full_" .. item:gsub(":", "_"))
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register_door_alias("doors:ts_door_full_" .. item:gsub(":", "_"), "ts_doors:door_full_" .. item:gsub(":", "_"))
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register_alias("doors:ts_door_locked_" .. item:gsub(":", "_"), "ts_doors:door_locked_" .. item:gsub(":", "_"))
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register_door_alias("doors:ts_door_locked_" .. item:gsub(":", "_"), "ts_doors:door_locked_" .. item:gsub(":", "_"))
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register_alias("doors:ts_door_full_locked_" .. item:gsub(":", "_"), "ts_doors:door_full_locked_" .. item:gsub(":", "_"))
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register_door_alias("doors:ts_door_full_locked_" .. item:gsub(":", "_"), "ts_doors:door_full_locked_" .. item:gsub(":", "_"))
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local groups = minetest.registered_nodes[item].groups
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local groups = minetest.registered_nodes[item].groups
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local door_groups = {door=1}
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local door_groups = {door=1}
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@ -98,7 +96,7 @@ function ts_doors.register_door(item, description, texture, sounds, recipe)
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doors.register("ts_doors:door_" .. item:gsub(":", "_"), {
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doors.register("ts_doors:door_" .. item:gsub(":", "_"), {
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tiles = { { name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base.png^[noalpha^[makealpha:0,255,0", backface_culling = true } },
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tiles = { { name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base.png^[noalpha^[makealpha:0,255,0", backface_culling = true } },
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description = description .. " Windowed Door",
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description = S(description .. " Windowed Door"),
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inventory_image = "[combine:32x32:0,8=" .. texture .. ":16,8=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_inv.png^[noalpha^[makealpha:0,255,0",
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inventory_image = "[combine:32x32:0,8=" .. texture .. ":16,8=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_inv.png^[noalpha^[makealpha:0,255,0",
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groups = table.copy(door_groups),
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groups = table.copy(door_groups),
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sounds = sounds.sounds or nil,
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sounds = sounds.sounds or nil,
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@ -108,7 +106,7 @@ function ts_doors.register_door(item, description, texture, sounds, recipe)
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doors.register("ts_doors:door_full_" .. item:gsub(":", "_"), {
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doors.register("ts_doors:door_full_" .. item:gsub(":", "_"), {
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tiles = { { name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_full.png^[noalpha", backface_culling = true } },
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tiles = { { name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_full.png^[noalpha", backface_culling = true } },
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description = "Solid " .. description .. " Door",
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description = S("Solid " .. description .. " Door"),
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inventory_image = "[combine:32x32:0,8=" .. texture .. ":16,8=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_full_inv.png^[noalpha^[makealpha:0,255,0",
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inventory_image = "[combine:32x32:0,8=" .. texture .. ":16,8=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_full_inv.png^[noalpha^[makealpha:0,255,0",
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groups = table.copy(door_groups),
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groups = table.copy(door_groups),
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sounds = sounds.sounds or nil,
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sounds = sounds.sounds or nil,
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@ -117,7 +115,7 @@ function ts_doors.register_door(item, description, texture, sounds, recipe)
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})
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})
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doors.register_trapdoor("ts_doors:trapdoor_" .. item:gsub(":", "_"), {
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doors.register_trapdoor("ts_doors:trapdoor_" .. item:gsub(":", "_"), {
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description = "Windowed " .. description .. " Trapdoor",
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description = S("Windowed " .. description .. " Trapdoor"),
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inventory_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor.png^[noalpha^[makealpha:0,255,0",
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inventory_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor.png^[noalpha^[makealpha:0,255,0",
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wield_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor.png^[noalpha^[makealpha:0,255,0",
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wield_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor.png^[noalpha^[makealpha:0,255,0",
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tile_front = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor.png^[noalpha^[makealpha:0,255,0",
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tile_front = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor.png^[noalpha^[makealpha:0,255,0",
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@ -129,7 +127,7 @@ function ts_doors.register_door(item, description, texture, sounds, recipe)
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})
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})
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doors.register_trapdoor("ts_doors:trapdoor_full_" .. item:gsub(":", "_"), {
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doors.register_trapdoor("ts_doors:trapdoor_full_" .. item:gsub(":", "_"), {
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description = "Solid " .. description .. " Trapdoor",
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description = S("Solid " .. description .. " Trapdoor"),
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inventory_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full.png^[noalpha",
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inventory_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full.png^[noalpha",
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wield_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full.png^[noalpha",
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wield_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full.png^[noalpha",
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tile_front = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full.png^[noalpha",
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tile_front = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full.png^[noalpha",
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@ -144,7 +142,7 @@ function ts_doors.register_door(item, description, texture, sounds, recipe)
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doors.register("ts_doors:door_locked_" .. item:gsub(":", "_"), {
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doors.register("ts_doors:door_locked_" .. item:gsub(":", "_"), {
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tiles = { { name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_locked.png^[noalpha^[makealpha:0,255,0", backface_culling = true } },
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tiles = { { name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_locked.png^[noalpha^[makealpha:0,255,0", backface_culling = true } },
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description = "Windowed Locked " .. description .. " Door",
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description = S("Windowed Locked " .. description .. " Door"),
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inventory_image = "[combine:32x32:0,8=" .. texture .. ":16,8=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_locked_inv.png^[noalpha^[makealpha:0,255,0",
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inventory_image = "[combine:32x32:0,8=" .. texture .. ":16,8=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_locked_inv.png^[noalpha^[makealpha:0,255,0",
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protected = true,
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protected = true,
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groups = table.copy(door_groups),
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groups = table.copy(door_groups),
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@ -157,7 +155,7 @@ function ts_doors.register_door(item, description, texture, sounds, recipe)
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doors.register("ts_doors:door_full_locked_" .. item:gsub(":", "_"), {
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doors.register("ts_doors:door_full_locked_" .. item:gsub(":", "_"), {
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tiles = { { name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_full_locked.png^[noalpha", backface_culling = true } },
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tiles = { { name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_full_locked.png^[noalpha", backface_culling = true } },
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description = "Solid Locked " .. description .. " Door",
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description = S("Solid Locked " .. description .. " Door"),
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inventory_image = "[combine:32x32:0,8=" .. texture .. ":16,8=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_full_locked_inv.png^[noalpha^[makealpha:0,255,0",
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inventory_image = "[combine:32x32:0,8=" .. texture .. ":16,8=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_full_locked_inv.png^[noalpha^[makealpha:0,255,0",
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protected = true,
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protected = true,
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groups = table.copy(door_groups),
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groups = table.copy(door_groups),
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@ -169,7 +167,7 @@ function ts_doors.register_door(item, description, texture, sounds, recipe)
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})
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})
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doors.register_trapdoor("ts_doors:trapdoor_locked_" .. item:gsub(":", "_"), {
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doors.register_trapdoor("ts_doors:trapdoor_locked_" .. item:gsub(":", "_"), {
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description = "Windowed Locked " .. description .. " Trapdoor",
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description = S("Windowed Locked " .. description .. " Trapdoor"),
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inventory_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_locked.png^[noalpha^[makealpha:0,255,0",
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inventory_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_locked.png^[noalpha^[makealpha:0,255,0",
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wield_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_locked.png^[noalpha^[makealpha:0,255,0",
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wield_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_locked.png^[noalpha^[makealpha:0,255,0",
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tile_front = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_locked.png^[noalpha^[makealpha:0,255,0",
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tile_front = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_locked.png^[noalpha^[makealpha:0,255,0",
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@ -182,7 +180,7 @@ function ts_doors.register_door(item, description, texture, sounds, recipe)
|
||||||
})
|
})
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|
|
||||||
doors.register_trapdoor("ts_doors:trapdoor_full_locked_" .. item:gsub(":", "_"), {
|
doors.register_trapdoor("ts_doors:trapdoor_full_locked_" .. item:gsub(":", "_"), {
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description = "Solid Locked " .. description .. " Trapdoor",
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description = S("Solid Locked " .. description .. " Trapdoor"),
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inventory_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full_locked.png^[noalpha",
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inventory_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full_locked.png^[noalpha",
|
||||||
wield_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full_locked.png^[noalpha",
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wield_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full_locked.png^[noalpha",
|
||||||
tile_front = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full_locked.png^[noalpha",
|
tile_front = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full_locked.png^[noalpha",
|
||||||
|
@ -252,25 +250,30 @@ if minetest.get_modpath("technic") then
|
||||||
ts_doors.register_door("technic:lead_block", "Lead", "technic_lead_block.png", ts_doors.sounds.metal, "technic:lead_ingot")
|
ts_doors.register_door("technic:lead_block", "Lead", "technic_lead_block.png", ts_doors.sounds.metal, "technic:lead_ingot")
|
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ts_doors.register_door("technic:stainless_steel_block", "Stainless Steel", "technic_stainless_steel_block.png", ts_doors.sounds.metal, "technic:stainless_steel_ingot")
|
ts_doors.register_door("technic:stainless_steel_block", "Stainless Steel", "technic_stainless_steel_block.png", ts_doors.sounds.metal, "technic:stainless_steel_ingot")
|
||||||
ts_doors.register_door("technic:zinc_block", "Zinc", "technic_zinc_block.png", ts_doors.sounds.metal, "technic:zinc_ingot")
|
ts_doors.register_door("technic:zinc_block", "Zinc", "technic_zinc_block.png", ts_doors.sounds.metal, "technic:zinc_ingot")
|
||||||
|
|
||||||
ts_doors.register_door("technic:concrete", "Concrete", "technic_concrete_block.png", ts_doors.sounds.metal)
|
|
||||||
ts_doors.register_door("technic:blast_resistant_concrete", "Blast Resistant Concrete", "technic_blast_resistant_concrete_block.png", ts_doors.sounds.metal)
|
ts_doors.register_door("technic:blast_resistant_concrete", "Blast Resistant Concrete", "technic_blast_resistant_concrete_block.png", ts_doors.sounds.metal)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("basic_materials") then
|
||||||
|
ts_doors.register_door("basic_materials:brass_block", "Brass", "basic_materials_brass_block.png", ts_doors.sounds.metal, "basic_materials:brass_ingot")
|
||||||
|
ts_doors.register_door("basic_materials:concrete_block", "Concrete", "basic_materials_concrete_block.png", ts_doors.sounds.metal)
|
||||||
|
ts_doors.register_alias("technic:brass_block", "basic_materials:brass_block")
|
||||||
|
ts_doors.register_alias("technic:concrete", "basic_materials:concrete_block")
|
||||||
|
end
|
||||||
|
|
||||||
minetest.override_item("doors:door_steel", {
|
minetest.override_item("doors:door_steel", {
|
||||||
description = "Windowed Locked Plain Steel Door",
|
description = S("Windowed Locked Plain Steel Door"),
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.override_item("doors:door_wood", {
|
minetest.override_item("doors:door_wood", {
|
||||||
description = "Windowed Mixed Wood Door",
|
description = S("Windowed Mixed Wood Door"),
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.override_item("doors:trapdoor", {
|
minetest.override_item("doors:trapdoor", {
|
||||||
description = "Windowed Mixed Wood Trapdoor",
|
description = S("Windowed Mixed Wood Trapdoor"),
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.override_item("doors:trapdoor_steel", {
|
minetest.override_item("doors:trapdoor_steel", {
|
||||||
description = "Windowed Locked Plain Steel Trapdoor",
|
description = S("Windowed Locked Plain Steel Trapdoor"),
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
|
@ -399,37 +402,6 @@ local function update_inventory(pos)
|
||||||
local locked = meta:get_int("locked") == 1
|
local locked = meta:get_int("locked") == 1
|
||||||
local solid = meta:get_int("solid") == 1
|
local solid = meta:get_int("solid") == 1
|
||||||
|
|
||||||
for item, recipe in pairs(ts_doors.registered_doors) do
|
|
||||||
if trapdoor then
|
|
||||||
if locked then
|
|
||||||
if solid then
|
|
||||||
inv:add_item("list", "ts_doors:trapdoor_full_locked_" .. item:gsub(":", "_"))
|
|
||||||
else
|
|
||||||
inv:add_item("list", "ts_doors:trapdoor_locked_" .. item:gsub(":", "_"))
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if solid then
|
|
||||||
inv:add_item("list", "ts_doors:trapdoor_full_" .. item:gsub(":", "_"))
|
|
||||||
else
|
|
||||||
inv:add_item("list", "ts_doors:trapdoor_" .. item:gsub(":", "_"))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if locked then
|
|
||||||
if solid then
|
|
||||||
inv:add_item("list", "ts_doors:door_full_locked_" .. item:gsub(":", "_"))
|
|
||||||
else
|
|
||||||
inv:add_item("list", "ts_doors:door_locked_" .. item:gsub(":", "_"))
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if solid then
|
|
||||||
inv:add_item("list", "ts_doors:door_full_" .. item:gsub(":", "_"))
|
|
||||||
else
|
|
||||||
inv:add_item("list", "ts_doors:door_" .. item:gsub(":", "_"))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local selection = meta:get_string("selection")
|
local selection = meta:get_string("selection")
|
||||||
if selection and selection ~= "" then
|
if selection and selection ~= "" then
|
||||||
local door = selection:sub(10)
|
local door = selection:sub(10)
|
||||||
|
@ -574,7 +546,7 @@ local function can_dig(pos, player)
|
||||||
end
|
end
|
||||||
|
|
||||||
ts_workshop.register_workshop("ts_doors", "workshop", {
|
ts_workshop.register_workshop("ts_doors", "workshop", {
|
||||||
description = "Door Workshop",
|
description = S("Door Workshop"),
|
||||||
tiles = {
|
tiles = {
|
||||||
"default_wood.png",
|
"default_wood.png",
|
||||||
"default_wood.png",
|
"default_wood.png",
|
||||||
|
@ -647,12 +619,6 @@ ts_workshop.register_workshop("ts_doors", "workshop", {
|
||||||
end,
|
end,
|
||||||
update_inventory = update_inventory,
|
update_inventory = update_inventory,
|
||||||
update_formspec = ts_doors.workshop.update_formspec,
|
update_formspec = ts_doors.workshop.update_formspec,
|
||||||
on_receive_fields = on_receive_fields,
|
|
||||||
on_construct = on_construct,
|
|
||||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
|
||||||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
|
||||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
|
||||||
can_dig = can_dig,
|
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_lbm({
|
minetest.register_lbm({
|
||||||
|
|
|
@ -0,0 +1,349 @@
|
||||||
|
Aspen Windowed Door=
|
||||||
|
Solid Aspen Door=
|
||||||
|
Windowed Aspen Trapdoor=
|
||||||
|
Solid Aspen Trapdoor=
|
||||||
|
Windowed Locked Aspen Door=
|
||||||
|
Solid Locked Aspen Door=
|
||||||
|
Windowed Locked Aspen Trapdoor=
|
||||||
|
Solid Locked Aspen Trapdoor=
|
||||||
|
Pine Windowed Door=
|
||||||
|
Solid Pine Door=
|
||||||
|
Windowed Pine Trapdoor=
|
||||||
|
Solid Pine Trapdoor=
|
||||||
|
Windowed Locked Pine Door=
|
||||||
|
Solid Locked Pine Door=
|
||||||
|
Windowed Locked Pine Trapdoor=
|
||||||
|
Solid Locked Pine Trapdoor=
|
||||||
|
Acacia Windowed Door=
|
||||||
|
Solid Acacia Door=
|
||||||
|
Windowed Acacia Trapdoor=
|
||||||
|
Solid Acacia Trapdoor=
|
||||||
|
Windowed Locked Acacia Door=
|
||||||
|
Solid Locked Acacia Door=
|
||||||
|
Windowed Locked Acacia Trapdoor=
|
||||||
|
Solid Locked Acacia Trapdoor=
|
||||||
|
Wooden Windowed Door=
|
||||||
|
Solid Wooden Door=
|
||||||
|
Windowed Wooden Trapdoor=
|
||||||
|
Solid Wooden Trapdoor=
|
||||||
|
Windowed Locked Wooden Door=
|
||||||
|
Solid Locked Wooden Door=
|
||||||
|
Windowed Locked Wooden Trapdoor=
|
||||||
|
Solid Locked Wooden Trapdoor=
|
||||||
|
Jungle Wood Windowed Door=
|
||||||
|
Solid Jungle Wood Door=
|
||||||
|
Windowed Jungle Wood Trapdoor=
|
||||||
|
Solid Jungle Wood Trapdoor=
|
||||||
|
Windowed Locked Jungle Wood Door=
|
||||||
|
Solid Locked Jungle Wood Door=
|
||||||
|
Windowed Locked Jungle Wood Trapdoor=
|
||||||
|
Solid Locked Jungle Wood Trapdoor=
|
||||||
|
Apple Tree Windowed Door=
|
||||||
|
Solid Apple Tree Door=
|
||||||
|
Windowed Apple Tree Trapdoor=
|
||||||
|
Solid Apple Tree Trapdoor=
|
||||||
|
Windowed Locked Apple Tree Door=
|
||||||
|
Solid Locked Apple Tree Door=
|
||||||
|
Windowed Locked Apple Tree Trapdoor=
|
||||||
|
Solid Locked Apple Tree Trapdoor=
|
||||||
|
Beech Windowed Door=
|
||||||
|
Solid Beech Door=
|
||||||
|
Windowed Beech Trapdoor=
|
||||||
|
Solid Beech Trapdoor=
|
||||||
|
Windowed Locked Beech Door=
|
||||||
|
Solid Locked Beech Door=
|
||||||
|
Windowed Locked Beech Trapdoor=
|
||||||
|
Solid Locked Beech Trapdoor=
|
||||||
|
Birch Windowed Door=
|
||||||
|
Solid Birch Door=
|
||||||
|
Windowed Birch Trapdoor=
|
||||||
|
Solid Birch Trapdoor=
|
||||||
|
Windowed Locked Birch Door=
|
||||||
|
Solid Locked Birch Door=
|
||||||
|
Windowed Locked Birch Trapdoor=
|
||||||
|
Solid Locked Birch Trapdoor=
|
||||||
|
Fir Windowed Door=
|
||||||
|
Solid Fir Door=
|
||||||
|
Windowed Fir Trapdoor=
|
||||||
|
Solid Fir Trapdoor=
|
||||||
|
Windowed Locked Fir Door=
|
||||||
|
Solid Locked Fir Door=
|
||||||
|
Windowed Locked Fir Trapdoor=
|
||||||
|
Solid Locked Fir Trapdoor=
|
||||||
|
Oak Windowed Door=
|
||||||
|
Solid Oak Door=
|
||||||
|
Windowed Oak Trapdoor=
|
||||||
|
Solid Oak Trapdoor=
|
||||||
|
Windowed Locked Oak Door=
|
||||||
|
Solid Locked Oak Door=
|
||||||
|
Windowed Locked Oak Trapdoor=
|
||||||
|
Solid Locked Oak Trapdoor=
|
||||||
|
Palm Windowed Door=
|
||||||
|
Solid Palm Door=
|
||||||
|
Windowed Palm Trapdoor=
|
||||||
|
Solid Palm Trapdoor=
|
||||||
|
Windowed Locked Palm Door=
|
||||||
|
Solid Locked Palm Door=
|
||||||
|
Windowed Locked Palm Trapdoor=
|
||||||
|
Solid Locked Palm Trapdoor=
|
||||||
|
Rubber Tree Windowed Door=
|
||||||
|
Solid Rubber Tree Door=
|
||||||
|
Windowed Rubber Tree Trapdoor=
|
||||||
|
Solid Rubber Tree Trapdoor=
|
||||||
|
Windowed Locked Rubber Tree Door=
|
||||||
|
Solid Locked Rubber Tree Door=
|
||||||
|
Windowed Locked Rubber Tree Trapdoor=
|
||||||
|
Solid Locked Rubber Tree Trapdoor=
|
||||||
|
Sequoia Windowed Door=
|
||||||
|
Solid Sequoia Door=
|
||||||
|
Windowed Sequoia Trapdoor=
|
||||||
|
Solid Sequoia Trapdoor=
|
||||||
|
Windowed Locked Sequoia Door=
|
||||||
|
Solid Locked Sequoia Door=
|
||||||
|
Windowed Locked Sequoia Trapdoor=
|
||||||
|
Solid Locked Sequoia Trapdoor=
|
||||||
|
Spruce Windowed Door=
|
||||||
|
Solid Spruce Door=
|
||||||
|
Windowed Spruce Trapdoor=
|
||||||
|
Solid Spruce Trapdoor=
|
||||||
|
Windowed Locked Spruce Door=
|
||||||
|
Solid Locked Spruce Door=
|
||||||
|
Windowed Locked Spruce Trapdoor=
|
||||||
|
Solid Locked Spruce Trapdoor=
|
||||||
|
Willow Windowed Door=
|
||||||
|
Solid Willow Door=
|
||||||
|
Windowed Willow Trapdoor=
|
||||||
|
Solid Willow Trapdoor=
|
||||||
|
Windowed Locked Willow Door=
|
||||||
|
Solid Locked Willow Door=
|
||||||
|
Windowed Locked Willow Trapdoor=
|
||||||
|
Solid Locked Willow Trapdoor=
|
||||||
|
Banana Windowed Door=
|
||||||
|
Solid Banana Door=
|
||||||
|
Windowed Banana Trapdoor=
|
||||||
|
Solid Banana Trapdoor=
|
||||||
|
Windowed Locked Banana Door=
|
||||||
|
Solid Locked Banana Door=
|
||||||
|
Windowed Locked Banana Trapdoor=
|
||||||
|
Solid Locked Banana Trapdoor=
|
||||||
|
Birch Windowed Door=
|
||||||
|
Solid Birch Door=
|
||||||
|
Windowed Birch Trapdoor=
|
||||||
|
Solid Birch Trapdoor=
|
||||||
|
Windowed Locked Birch Door=
|
||||||
|
Solid Locked Birch Door=
|
||||||
|
Windowed Locked Birch Trapdoor=
|
||||||
|
Solid Locked Birch Trapdoor=
|
||||||
|
Frost Windowed Door=
|
||||||
|
Solid Frost Door=
|
||||||
|
Windowed Frost Trapdoor=
|
||||||
|
Solid Frost Trapdoor=
|
||||||
|
Windowed Locked Frost Door=
|
||||||
|
Solid Locked Frost Door=
|
||||||
|
Windowed Locked Frost Trapdoor=
|
||||||
|
Solid Locked Frost Trapdoor=
|
||||||
|
Mushroom Windowed Door=
|
||||||
|
Solid Mushroom Door=
|
||||||
|
Windowed Mushroom Trapdoor=
|
||||||
|
Solid Mushroom Trapdoor=
|
||||||
|
Windowed Locked Mushroom Door=
|
||||||
|
Solid Locked Mushroom Door=
|
||||||
|
Windowed Locked Mushroom Trapdoor=
|
||||||
|
Solid Locked Mushroom Trapdoor=
|
||||||
|
Palm Windowed Door=
|
||||||
|
Solid Palm Door=
|
||||||
|
Windowed Palm Trapdoor=
|
||||||
|
Solid Palm Trapdoor=
|
||||||
|
Windowed Locked Palm Door=
|
||||||
|
Solid Locked Palm Door=
|
||||||
|
Windowed Locked Palm Trapdoor=
|
||||||
|
Solid Locked Palm Trapdoor=
|
||||||
|
Redwood Windowed Door=
|
||||||
|
Solid Redwood Door=
|
||||||
|
Windowed Redwood Trapdoor=
|
||||||
|
Solid Redwood Trapdoor=
|
||||||
|
Windowed Locked Redwood Door=
|
||||||
|
Solid Locked Redwood Door=
|
||||||
|
Windowed Locked Redwood Trapdoor=
|
||||||
|
Solid Locked Redwood Trapdoor=
|
||||||
|
Sakura Windowed Door=
|
||||||
|
Solid Sakura Door=
|
||||||
|
Windowed Sakura Trapdoor=
|
||||||
|
Solid Sakura Trapdoor=
|
||||||
|
Windowed Locked Sakura Door=
|
||||||
|
Solid Locked Sakura Door=
|
||||||
|
Windowed Locked Sakura Trapdoor=
|
||||||
|
Solid Locked Sakura Trapdoor=
|
||||||
|
Scorched Windowed Door=
|
||||||
|
Solid Scorched Door=
|
||||||
|
Windowed Scorched Trapdoor=
|
||||||
|
Solid Scorched Trapdoor=
|
||||||
|
Windowed Locked Scorched Door=
|
||||||
|
Solid Locked Scorched Door=
|
||||||
|
Windowed Locked Scorched Trapdoor=
|
||||||
|
Solid Locked Scorched Trapdoor=
|
||||||
|
Willow Windowed Door=
|
||||||
|
Solid Willow Door=
|
||||||
|
Windowed Willow Trapdoor=
|
||||||
|
Solid Willow Trapdoor=
|
||||||
|
Windowed Locked Willow Door=
|
||||||
|
Solid Locked Willow Door=
|
||||||
|
Windowed Locked Willow Trapdoor=
|
||||||
|
Solid Locked Willow Trapdoor=
|
||||||
|
Healing Tree Windowed Door=
|
||||||
|
Solid Healing Tree Door=
|
||||||
|
Windowed Healing Tree Trapdoor=
|
||||||
|
Solid Healing Tree Trapdoor=
|
||||||
|
Windowed Locked Healing Tree Door=
|
||||||
|
Solid Locked Healing Tree Door=
|
||||||
|
Windowed Locked Healing Tree Trapdoor=
|
||||||
|
Solid Locked Healing Tree Trapdoor=
|
||||||
|
Crystal Windowed Door=
|
||||||
|
Solid Crystal Door=
|
||||||
|
Windowed Crystal Trapdoor=
|
||||||
|
Solid Crystal Trapdoor=
|
||||||
|
Windowed Locked Crystal Door=
|
||||||
|
Solid Locked Crystal Door=
|
||||||
|
Windowed Locked Crystal Trapdoor=
|
||||||
|
Solid Locked Crystal Trapdoor=
|
||||||
|
Bronze Windowed Door=
|
||||||
|
Solid Bronze Door=
|
||||||
|
Windowed Bronze Trapdoor=
|
||||||
|
Solid Bronze Trapdoor=
|
||||||
|
Windowed Locked Bronze Door=
|
||||||
|
Solid Locked Bronze Door=
|
||||||
|
Windowed Locked Bronze Trapdoor=
|
||||||
|
Solid Locked Bronze Trapdoor=
|
||||||
|
Copper Windowed Door=
|
||||||
|
Solid Copper Door=
|
||||||
|
Windowed Copper Trapdoor=
|
||||||
|
Solid Copper Trapdoor=
|
||||||
|
Windowed Locked Copper Door=
|
||||||
|
Solid Locked Copper Door=
|
||||||
|
Windowed Locked Copper Trapdoor=
|
||||||
|
Solid Locked Copper Trapdoor=
|
||||||
|
Diamond Windowed Door=
|
||||||
|
Solid Diamond Door=
|
||||||
|
Windowed Diamond Trapdoor=
|
||||||
|
Solid Diamond Trapdoor=
|
||||||
|
Windowed Locked Diamond Door=
|
||||||
|
Solid Locked Diamond Door=
|
||||||
|
Windowed Locked Diamond Trapdoor=
|
||||||
|
Solid Locked Diamond Trapdoor=
|
||||||
|
Gold Windowed Door=
|
||||||
|
Solid Gold Door=
|
||||||
|
Windowed Gold Trapdoor=
|
||||||
|
Solid Gold Trapdoor=
|
||||||
|
Windowed Locked Gold Door=
|
||||||
|
Solid Locked Gold Door=
|
||||||
|
Windowed Locked Gold Trapdoor=
|
||||||
|
Solid Locked Gold Trapdoor=
|
||||||
|
Steel Windowed Door=
|
||||||
|
Solid Steel Door=
|
||||||
|
Windowed Steel Trapdoor=
|
||||||
|
Solid Steel Trapdoor=
|
||||||
|
Windowed Locked Steel Door=
|
||||||
|
Solid Locked Steel Door=
|
||||||
|
Windowed Locked Steel Trapdoor=
|
||||||
|
Solid Locked Steel Trapdoor=
|
||||||
|
Mithril Windowed Door=
|
||||||
|
Solid Mithril Door=
|
||||||
|
Windowed Mithril Trapdoor=
|
||||||
|
Solid Mithril Trapdoor=
|
||||||
|
Windowed Locked Mithril Door=
|
||||||
|
Solid Locked Mithril Door=
|
||||||
|
Windowed Locked Mithril Trapdoor=
|
||||||
|
Solid Locked Mithril Trapdoor=
|
||||||
|
Silver Windowed Door=
|
||||||
|
Solid Silver Door=
|
||||||
|
Windowed Silver Trapdoor=
|
||||||
|
Solid Silver Trapdoor=
|
||||||
|
Windowed Locked Silver Door=
|
||||||
|
Solid Locked Silver Door=
|
||||||
|
Windowed Locked Silver Trapdoor=
|
||||||
|
Solid Locked Silver Trapdoor=
|
||||||
|
Tin Windowed Door=
|
||||||
|
Solid Tin Door=
|
||||||
|
Windowed Tin Trapdoor=
|
||||||
|
Solid Tin Trapdoor=
|
||||||
|
Windowed Locked Tin Door=
|
||||||
|
Solid Locked Tin Door=
|
||||||
|
Windowed Locked Tin Trapdoor=
|
||||||
|
Solid Locked Tin Trapdoor=
|
||||||
|
Carbon Steel Windowed Door=
|
||||||
|
Solid Carbon Steel Door=
|
||||||
|
Windowed Carbon Steel Trapdoor=
|
||||||
|
Solid Carbon Steel Trapdoor=
|
||||||
|
Windowed Locked Carbon Steel Door=
|
||||||
|
Solid Locked Carbon Steel Door=
|
||||||
|
Windowed Locked Carbon Steel Trapdoor=
|
||||||
|
Solid Locked Carbon Steel Trapdoor=
|
||||||
|
Cast Iron Windowed Door=
|
||||||
|
Solid Cast Iron Door=
|
||||||
|
Windowed Cast Iron Trapdoor=
|
||||||
|
Solid Cast Iron Trapdoor=
|
||||||
|
Windowed Locked Cast Iron Door=
|
||||||
|
Solid Locked Cast Iron Door=
|
||||||
|
Windowed Locked Cast Iron Trapdoor=
|
||||||
|
Solid Locked Cast Iron Trapdoor=
|
||||||
|
Chromium Windowed Door=
|
||||||
|
Solid Chromium Door=
|
||||||
|
Windowed Chromium Trapdoor=
|
||||||
|
Solid Chromium Trapdoor=
|
||||||
|
Windowed Locked Chromium Door=
|
||||||
|
Solid Locked Chromium Door=
|
||||||
|
Windowed Locked Chromium Trapdoor=
|
||||||
|
Solid Locked Chromium Trapdoor=
|
||||||
|
Lead Windowed Door=
|
||||||
|
Solid Lead Door=
|
||||||
|
Windowed Lead Trapdoor=
|
||||||
|
Solid Lead Trapdoor=
|
||||||
|
Windowed Locked Lead Door=
|
||||||
|
Solid Locked Lead Door=
|
||||||
|
Windowed Locked Lead Trapdoor=
|
||||||
|
Solid Locked Lead Trapdoor=
|
||||||
|
Stainless Steel Windowed Door=
|
||||||
|
Solid Stainless Steel Door=
|
||||||
|
Windowed Stainless Steel Trapdoor=
|
||||||
|
Solid Stainless Steel Trapdoor=
|
||||||
|
Windowed Locked Stainless Steel Door=
|
||||||
|
Solid Locked Stainless Steel Door=
|
||||||
|
Windowed Locked Stainless Steel Trapdoor=
|
||||||
|
Solid Locked Stainless Steel Trapdoor=
|
||||||
|
Zinc Windowed Door=
|
||||||
|
Solid Zinc Door=
|
||||||
|
Windowed Zinc Trapdoor=
|
||||||
|
Solid Zinc Trapdoor=
|
||||||
|
Windowed Locked Zinc Door=
|
||||||
|
Solid Locked Zinc Door=
|
||||||
|
Windowed Locked Zinc Trapdoor=
|
||||||
|
Solid Locked Zinc Trapdoor=
|
||||||
|
Blast Resistant Concrete Windowed Door=
|
||||||
|
Solid Blast Resistant Concrete Door=
|
||||||
|
Windowed Blast Resistant Concrete Trapdoor=
|
||||||
|
Solid Blast Resistant Concrete Trapdoor=
|
||||||
|
Windowed Locked Blast Resistant Concrete Door=
|
||||||
|
Solid Locked Blast Resistant Concrete Door=
|
||||||
|
Windowed Locked Blast Resistant Concrete Trapdoor=
|
||||||
|
Solid Locked Blast Resistant Concrete Trapdoor=
|
||||||
|
Brass Windowed Door=
|
||||||
|
Solid Brass Door=
|
||||||
|
Windowed Brass Trapdoor=
|
||||||
|
Solid Brass Trapdoor=
|
||||||
|
Windowed Locked Brass Door=
|
||||||
|
Solid Locked Brass Door=
|
||||||
|
Windowed Locked Brass Trapdoor=
|
||||||
|
Solid Locked Brass Trapdoor=
|
||||||
|
Concrete Windowed Door=
|
||||||
|
Solid Concrete Door=
|
||||||
|
Windowed Concrete Trapdoor=
|
||||||
|
Solid Concrete Trapdoor=
|
||||||
|
Windowed Locked Concrete Door=
|
||||||
|
Solid Locked Concrete Door=
|
||||||
|
Windowed Locked Concrete Trapdoor=
|
||||||
|
Solid Locked Concrete Trapdoor=
|
||||||
|
Windowed Locked Plain Steel Door=
|
||||||
|
Windowed Mixed Wood Door=
|
||||||
|
Windowed Mixed Wood Trapdoor=
|
||||||
|
Windowed Locked Plain Steel Trapdoor=
|
||||||
|
Door Workshop=
|
2
mod.conf
2
mod.conf
|
@ -1,4 +1,4 @@
|
||||||
name = ts_doors
|
name = ts_doors
|
||||||
depends = default, ts_workshop, doors
|
depends = default, ts_workshop, doors
|
||||||
optional_depends = moretrees, moreores, technic, ethereal
|
optional_depends = moretrees, moreores, technic, ethereal, basic_materials
|
||||||
description = Adds doors for all kinds of wood.
|
description = Adds doors for all kinds of wood.
|
||||||
|
|
Loading…
Reference in New Issue