diff --git a/depends.txt b/depends.txt index 46803c8..3fc115c 100755 --- a/depends.txt +++ b/depends.txt @@ -5,4 +5,4 @@ moretrees? moreores? technic? ethereal? -mesecons? +basic_materials? diff --git a/init.lua b/init.lua index a6d1389..494588b 100755 --- a/init.lua +++ b/init.lua @@ -4,6 +4,18 @@ ts_doors.registered_doors = {} ts_doors.sounds = {} +-- Used for localization +local S = minetest.get_translator("ts_doors") + +-- Use this to generate the translation template file. +--[[ +local oldS = S +local function S(x) + print(x .. "=") + return oldS(x) +end +]] + if default.node_sound_metal_defaults then ts_doors.sounds.metal = { sounds = default.node_sound_metal_defaults(), @@ -31,46 +43,31 @@ ts_doors.sounds.glass = { } local function get_door_name(meta, item) - local door = "" - local trapdoor = meta:get_int("trapdoor") == 1 - local locked = meta:get_int("locked") == 1 - local solid = meta:get_int("solid") == 1 - if trapdoor then - if locked then - if solid then - door = "ts_doors:trapdoor_full_locked_" .. item:gsub(":", "_") - else - door = "ts_doors:trapdoor_locked_" .. item:gsub(":", "_") - end - else - if solid then - door = "ts_doors:trapdoor_full_" .. item:gsub(":", "_") - else - door = "ts_doors:trapdoor_" .. item:gsub(":", "_") - end - end - else - if locked then - if solid then - door = "ts_doors:door_full_locked_" .. item:gsub(":", "_") - else - door = "ts_doors:door_locked_" .. item:gsub(":", "_") - end - else - if solid then - door = "ts_doors:door_full_" .. item:gsub(":", "_") - else - door = "ts_doors:door_" .. item:gsub(":", "_") - end - end - end - return door + local door_type_string = meta:get_int("trapdoor") == 1 and "trapdoor_" or "door_" + local locked_string = meta:get_int("locked") == 1 and "locked_" or "" + local solid_string = meta:get_int("solid") == 1 and "full_" or "" + return "ts_doors:" .. door_type_string .. solid_string .. locked_string .. item:gsub(":", "_") end -local function register_alias(name, convert_to) +local function register_door_alias(name, convert_to) minetest.register_alias(name, convert_to) minetest.register_alias(name .. "_a", convert_to .. "_a") minetest.register_alias(name .. "_b", convert_to .. "_b") + minetest.register_alias(name .. "_c", convert_to .. "_c") + minetest.register_alias(name .. "_d", convert_to .. "_d") +end +local function register_trapdoor_alias(name, convert_to) + minetest.register_alias(name, convert_to) + minetest.register_alias(name .. "_open", convert_to .. "_open") +end + +function ts_doors.register_alias(name, convert_to) + name = name:gsub(":", "_") + convert_to = convert_to:gsub(":", "_") + for _,style in pairs({"", "full_", "locked_", "full_locked_"}) do + register_door_alias("ts_doors:door_" .. style .. name, "ts_doors:door_" .. style .. convert_to) + register_trapdoor_alias("ts_doors:trapdoor_" .. style .. name, "ts_doors:trapdoor_" .. style .. convert_to) + end end function ts_doors.register_door(item, description, texture, sounds, recipe) @@ -83,10 +80,11 @@ function ts_doors.register_door(item, description, texture, sounds, recipe) end recipe = recipe or item ts_doors.registered_doors[item:gsub(":", "_")] = recipe - register_alias("doors:ts_door_" .. item:gsub(":", "_"), "ts_doors:door_" .. item:gsub(":", "_")) - register_alias("doors:ts_door_full_" .. item:gsub(":", "_"), "ts_doors:door_full_" .. item:gsub(":", "_")) - register_alias("doors:ts_door_locked_" .. item:gsub(":", "_"), "ts_doors:door_locked_" .. item:gsub(":", "_")) - register_alias("doors:ts_door_full_locked_" .. item:gsub(":", "_"), "ts_doors:door_full_locked_" .. item:gsub(":", "_")) + register_door_alias("doors:ts_door_" .. item:gsub(":", "_"), "ts_doors:door_" .. item:gsub(":", "_")) + register_door_alias("doors:ts_door_full_" .. item:gsub(":", "_"), "ts_doors:door_full_" .. item:gsub(":", "_")) + register_door_alias("doors:ts_door_locked_" .. item:gsub(":", "_"), "ts_doors:door_locked_" .. item:gsub(":", "_")) + register_door_alias("doors:ts_door_full_locked_" .. item:gsub(":", "_"), "ts_doors:door_full_locked_" .. item:gsub(":", "_")) + local groups = minetest.registered_nodes[item].groups local door_groups = {door=1} @@ -98,7 +96,7 @@ function ts_doors.register_door(item, description, texture, sounds, recipe) doors.register("ts_doors:door_" .. item:gsub(":", "_"), { tiles = { { name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base.png^[noalpha^[makealpha:0,255,0", backface_culling = true } }, - description = description .. " Windowed Door", + description = S(description .. " Windowed Door"), inventory_image = "[combine:32x32:0,8=" .. texture .. ":16,8=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_inv.png^[noalpha^[makealpha:0,255,0", groups = table.copy(door_groups), sounds = sounds.sounds or nil, @@ -108,7 +106,7 @@ function ts_doors.register_door(item, description, texture, sounds, recipe) doors.register("ts_doors:door_full_" .. item:gsub(":", "_"), { tiles = { { name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_full.png^[noalpha", backface_culling = true } }, - description = "Solid " .. description .. " Door", + description = S("Solid " .. description .. " Door"), inventory_image = "[combine:32x32:0,8=" .. texture .. ":16,8=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_full_inv.png^[noalpha^[makealpha:0,255,0", groups = table.copy(door_groups), sounds = sounds.sounds or nil, @@ -117,7 +115,7 @@ function ts_doors.register_door(item, description, texture, sounds, recipe) }) doors.register_trapdoor("ts_doors:trapdoor_" .. item:gsub(":", "_"), { - description = "Windowed " .. description .. " Trapdoor", + description = S("Windowed " .. description .. " Trapdoor"), inventory_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor.png^[noalpha^[makealpha:0,255,0", wield_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor.png^[noalpha^[makealpha:0,255,0", tile_front = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor.png^[noalpha^[makealpha:0,255,0", @@ -129,7 +127,7 @@ function ts_doors.register_door(item, description, texture, sounds, recipe) }) doors.register_trapdoor("ts_doors:trapdoor_full_" .. item:gsub(":", "_"), { - description = "Solid " .. description .. " Trapdoor", + description = S("Solid " .. description .. " Trapdoor"), inventory_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full.png^[noalpha", wield_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full.png^[noalpha", tile_front = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full.png^[noalpha", @@ -144,7 +142,7 @@ function ts_doors.register_door(item, description, texture, sounds, recipe) doors.register("ts_doors:door_locked_" .. item:gsub(":", "_"), { tiles = { { name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_locked.png^[noalpha^[makealpha:0,255,0", backface_culling = true } }, - description = "Windowed Locked " .. description .. " Door", + description = S("Windowed Locked " .. description .. " Door"), inventory_image = "[combine:32x32:0,8=" .. texture .. ":16,8=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_locked_inv.png^[noalpha^[makealpha:0,255,0", protected = true, groups = table.copy(door_groups), @@ -157,7 +155,7 @@ function ts_doors.register_door(item, description, texture, sounds, recipe) doors.register("ts_doors:door_full_locked_" .. item:gsub(":", "_"), { tiles = { { name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_full_locked.png^[noalpha", backface_culling = true } }, - description = "Solid Locked " .. description .. " Door", + description = S("Solid Locked " .. description .. " Door"), inventory_image = "[combine:32x32:0,8=" .. texture .. ":16,8=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_full_locked_inv.png^[noalpha^[makealpha:0,255,0", protected = true, groups = table.copy(door_groups), @@ -169,7 +167,7 @@ function ts_doors.register_door(item, description, texture, sounds, recipe) }) doors.register_trapdoor("ts_doors:trapdoor_locked_" .. item:gsub(":", "_"), { - description = "Windowed Locked " .. description .. " Trapdoor", + description = S("Windowed Locked " .. description .. " Trapdoor"), inventory_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_locked.png^[noalpha^[makealpha:0,255,0", wield_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_locked.png^[noalpha^[makealpha:0,255,0", tile_front = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_locked.png^[noalpha^[makealpha:0,255,0", @@ -182,7 +180,7 @@ function ts_doors.register_door(item, description, texture, sounds, recipe) }) doors.register_trapdoor("ts_doors:trapdoor_full_locked_" .. item:gsub(":", "_"), { - description = "Solid Locked " .. description .. " Trapdoor", + description = S("Solid Locked " .. description .. " Trapdoor"), inventory_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full_locked.png^[noalpha", wield_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full_locked.png^[noalpha", tile_front = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full_locked.png^[noalpha", @@ -252,25 +250,30 @@ if minetest.get_modpath("technic") then ts_doors.register_door("technic:lead_block", "Lead", "technic_lead_block.png", ts_doors.sounds.metal, "technic:lead_ingot") ts_doors.register_door("technic:stainless_steel_block", "Stainless Steel", "technic_stainless_steel_block.png", ts_doors.sounds.metal, "technic:stainless_steel_ingot") ts_doors.register_door("technic:zinc_block", "Zinc", "technic_zinc_block.png", ts_doors.sounds.metal, "technic:zinc_ingot") - - ts_doors.register_door("technic:concrete", "Concrete", "technic_concrete_block.png", ts_doors.sounds.metal) ts_doors.register_door("technic:blast_resistant_concrete", "Blast Resistant Concrete", "technic_blast_resistant_concrete_block.png", ts_doors.sounds.metal) end +if minetest.get_modpath("basic_materials") then + ts_doors.register_door("basic_materials:brass_block", "Brass", "basic_materials_brass_block.png", ts_doors.sounds.metal, "basic_materials:brass_ingot") + ts_doors.register_door("basic_materials:concrete_block", "Concrete", "basic_materials_concrete_block.png", ts_doors.sounds.metal) + ts_doors.register_alias("technic:brass_block", "basic_materials:brass_block") + ts_doors.register_alias("technic:concrete", "basic_materials:concrete_block") +end + minetest.override_item("doors:door_steel", { - description = "Windowed Locked Plain Steel Door", + description = S("Windowed Locked Plain Steel Door"), }) minetest.override_item("doors:door_wood", { - description = "Windowed Mixed Wood Door", + description = S("Windowed Mixed Wood Door"), }) minetest.override_item("doors:trapdoor", { - description = "Windowed Mixed Wood Trapdoor", + description = S("Windowed Mixed Wood Trapdoor"), }) minetest.override_item("doors:trapdoor_steel", { - description = "Windowed Locked Plain Steel Trapdoor", + description = S("Windowed Locked Plain Steel Trapdoor"), }) @@ -399,37 +402,6 @@ local function update_inventory(pos) local locked = meta:get_int("locked") == 1 local solid = meta:get_int("solid") == 1 - for item, recipe in pairs(ts_doors.registered_doors) do - if trapdoor then - if locked then - if solid then - inv:add_item("list", "ts_doors:trapdoor_full_locked_" .. item:gsub(":", "_")) - else - inv:add_item("list", "ts_doors:trapdoor_locked_" .. item:gsub(":", "_")) - end - else - if solid then - inv:add_item("list", "ts_doors:trapdoor_full_" .. item:gsub(":", "_")) - else - inv:add_item("list", "ts_doors:trapdoor_" .. item:gsub(":", "_")) - end - end - else - if locked then - if solid then - inv:add_item("list", "ts_doors:door_full_locked_" .. item:gsub(":", "_")) - else - inv:add_item("list", "ts_doors:door_locked_" .. item:gsub(":", "_")) - end - else - if solid then - inv:add_item("list", "ts_doors:door_full_" .. item:gsub(":", "_")) - else - inv:add_item("list", "ts_doors:door_" .. item:gsub(":", "_")) - end - end - end - end local selection = meta:get_string("selection") if selection and selection ~= "" then local door = selection:sub(10) @@ -574,7 +546,7 @@ local function can_dig(pos, player) end ts_workshop.register_workshop("ts_doors", "workshop", { - description = "Door Workshop", + description = S("Door Workshop"), tiles = { "default_wood.png", "default_wood.png", @@ -647,12 +619,6 @@ ts_workshop.register_workshop("ts_doors", "workshop", { end, update_inventory = update_inventory, update_formspec = ts_doors.workshop.update_formspec, - on_receive_fields = on_receive_fields, - on_construct = on_construct, - allow_metadata_inventory_move = allow_metadata_inventory_move, - allow_metadata_inventory_put = allow_metadata_inventory_put, - allow_metadata_inventory_take = allow_metadata_inventory_take, - can_dig = can_dig, }) minetest.register_lbm({ diff --git a/locale/template.txt b/locale/template.txt new file mode 100644 index 0000000..d88e778 --- /dev/null +++ b/locale/template.txt @@ -0,0 +1,349 @@ +Aspen Windowed Door= +Solid Aspen Door= +Windowed Aspen Trapdoor= +Solid Aspen Trapdoor= +Windowed Locked Aspen Door= +Solid Locked Aspen Door= +Windowed Locked Aspen Trapdoor= +Solid Locked Aspen Trapdoor= +Pine Windowed Door= +Solid Pine Door= +Windowed Pine Trapdoor= +Solid Pine Trapdoor= +Windowed Locked Pine Door= +Solid Locked Pine Door= +Windowed Locked Pine Trapdoor= +Solid Locked Pine Trapdoor= +Acacia Windowed Door= +Solid Acacia Door= +Windowed Acacia Trapdoor= +Solid Acacia Trapdoor= +Windowed Locked Acacia Door= +Solid Locked Acacia Door= +Windowed Locked Acacia Trapdoor= +Solid Locked Acacia Trapdoor= +Wooden Windowed Door= +Solid Wooden Door= +Windowed Wooden Trapdoor= +Solid Wooden Trapdoor= +Windowed Locked Wooden Door= +Solid Locked Wooden Door= +Windowed Locked Wooden Trapdoor= +Solid Locked Wooden Trapdoor= +Jungle Wood Windowed Door= +Solid Jungle Wood Door= +Windowed Jungle Wood Trapdoor= +Solid Jungle Wood Trapdoor= +Windowed Locked Jungle Wood Door= +Solid Locked Jungle Wood Door= +Windowed Locked Jungle Wood Trapdoor= +Solid Locked Jungle Wood Trapdoor= +Apple Tree Windowed Door= +Solid Apple Tree Door= +Windowed Apple Tree Trapdoor= +Solid Apple Tree Trapdoor= +Windowed Locked Apple Tree Door= +Solid Locked Apple Tree Door= +Windowed Locked Apple Tree Trapdoor= +Solid Locked Apple Tree Trapdoor= +Beech Windowed Door= +Solid Beech Door= +Windowed Beech Trapdoor= +Solid Beech Trapdoor= +Windowed Locked Beech Door= +Solid Locked Beech Door= +Windowed Locked Beech Trapdoor= +Solid Locked Beech Trapdoor= +Birch Windowed Door= +Solid Birch Door= +Windowed Birch Trapdoor= +Solid Birch Trapdoor= +Windowed Locked Birch Door= +Solid Locked Birch Door= +Windowed Locked Birch Trapdoor= +Solid Locked Birch Trapdoor= +Fir Windowed Door= +Solid Fir Door= +Windowed Fir Trapdoor= +Solid Fir Trapdoor= +Windowed Locked Fir Door= +Solid Locked Fir Door= +Windowed Locked Fir Trapdoor= +Solid Locked Fir Trapdoor= +Oak Windowed Door= +Solid Oak Door= +Windowed Oak Trapdoor= +Solid Oak Trapdoor= +Windowed Locked Oak Door= +Solid Locked Oak Door= +Windowed Locked Oak Trapdoor= +Solid Locked Oak Trapdoor= +Palm Windowed Door= +Solid Palm Door= +Windowed Palm Trapdoor= +Solid Palm Trapdoor= +Windowed Locked Palm Door= +Solid Locked Palm Door= +Windowed Locked Palm Trapdoor= +Solid Locked Palm Trapdoor= +Rubber Tree Windowed Door= +Solid Rubber Tree Door= +Windowed Rubber Tree Trapdoor= +Solid Rubber Tree Trapdoor= +Windowed Locked Rubber Tree Door= +Solid Locked Rubber Tree Door= +Windowed Locked Rubber Tree Trapdoor= +Solid Locked Rubber Tree Trapdoor= +Sequoia Windowed Door= +Solid Sequoia Door= +Windowed Sequoia Trapdoor= +Solid Sequoia Trapdoor= +Windowed Locked Sequoia Door= +Solid Locked Sequoia Door= +Windowed Locked Sequoia Trapdoor= +Solid Locked Sequoia Trapdoor= +Spruce Windowed Door= +Solid Spruce Door= +Windowed Spruce Trapdoor= +Solid Spruce Trapdoor= +Windowed Locked Spruce Door= +Solid Locked Spruce Door= +Windowed Locked Spruce Trapdoor= +Solid Locked Spruce Trapdoor= +Willow Windowed Door= +Solid Willow Door= +Windowed Willow Trapdoor= +Solid Willow Trapdoor= +Windowed Locked Willow Door= +Solid Locked Willow Door= +Windowed Locked Willow Trapdoor= +Solid Locked Willow Trapdoor= +Banana Windowed Door= +Solid Banana Door= +Windowed Banana Trapdoor= +Solid Banana Trapdoor= +Windowed Locked Banana Door= +Solid Locked Banana Door= +Windowed Locked Banana Trapdoor= +Solid Locked Banana Trapdoor= +Birch Windowed Door= +Solid Birch Door= +Windowed Birch Trapdoor= +Solid Birch Trapdoor= +Windowed Locked Birch Door= +Solid Locked Birch Door= +Windowed Locked Birch Trapdoor= +Solid Locked Birch Trapdoor= +Frost Windowed Door= +Solid Frost Door= +Windowed Frost Trapdoor= +Solid Frost Trapdoor= +Windowed Locked Frost Door= +Solid Locked Frost Door= +Windowed Locked Frost Trapdoor= +Solid Locked Frost Trapdoor= +Mushroom Windowed Door= +Solid Mushroom Door= +Windowed Mushroom Trapdoor= +Solid Mushroom Trapdoor= +Windowed Locked Mushroom Door= +Solid Locked Mushroom Door= +Windowed Locked Mushroom Trapdoor= +Solid Locked Mushroom Trapdoor= +Palm Windowed Door= +Solid Palm Door= +Windowed Palm Trapdoor= +Solid Palm Trapdoor= +Windowed Locked Palm Door= +Solid Locked Palm Door= +Windowed Locked Palm Trapdoor= +Solid Locked Palm Trapdoor= +Redwood Windowed Door= +Solid Redwood Door= +Windowed Redwood Trapdoor= +Solid Redwood Trapdoor= +Windowed Locked Redwood Door= +Solid Locked Redwood Door= +Windowed Locked Redwood Trapdoor= +Solid Locked Redwood Trapdoor= +Sakura Windowed Door= +Solid Sakura Door= +Windowed Sakura Trapdoor= +Solid Sakura Trapdoor= +Windowed Locked Sakura Door= +Solid Locked Sakura Door= +Windowed Locked Sakura Trapdoor= +Solid Locked Sakura Trapdoor= +Scorched Windowed Door= +Solid Scorched Door= +Windowed Scorched Trapdoor= +Solid Scorched Trapdoor= +Windowed Locked Scorched Door= +Solid Locked Scorched Door= +Windowed Locked Scorched Trapdoor= +Solid Locked Scorched Trapdoor= +Willow Windowed Door= +Solid Willow Door= +Windowed Willow Trapdoor= +Solid Willow Trapdoor= +Windowed Locked Willow Door= +Solid Locked Willow Door= +Windowed Locked Willow Trapdoor= +Solid Locked Willow Trapdoor= +Healing Tree Windowed Door= +Solid Healing Tree Door= +Windowed Healing Tree Trapdoor= +Solid Healing Tree Trapdoor= +Windowed Locked Healing Tree Door= +Solid Locked Healing Tree Door= +Windowed Locked Healing Tree Trapdoor= +Solid Locked Healing Tree Trapdoor= +Crystal Windowed Door= +Solid Crystal Door= +Windowed Crystal Trapdoor= +Solid Crystal Trapdoor= +Windowed Locked Crystal Door= +Solid Locked Crystal Door= +Windowed Locked Crystal Trapdoor= +Solid Locked Crystal Trapdoor= +Bronze Windowed Door= +Solid Bronze Door= +Windowed Bronze Trapdoor= +Solid Bronze Trapdoor= +Windowed Locked Bronze Door= +Solid Locked Bronze Door= +Windowed Locked Bronze Trapdoor= +Solid Locked Bronze Trapdoor= +Copper Windowed Door= +Solid Copper Door= +Windowed Copper Trapdoor= +Solid Copper Trapdoor= +Windowed Locked Copper Door= +Solid Locked Copper Door= +Windowed Locked Copper Trapdoor= +Solid Locked Copper Trapdoor= +Diamond Windowed Door= +Solid Diamond Door= +Windowed Diamond Trapdoor= +Solid Diamond Trapdoor= +Windowed Locked Diamond Door= +Solid Locked Diamond Door= +Windowed Locked Diamond Trapdoor= +Solid Locked Diamond Trapdoor= +Gold Windowed Door= +Solid Gold Door= +Windowed Gold Trapdoor= +Solid Gold Trapdoor= +Windowed Locked Gold Door= +Solid Locked Gold Door= +Windowed Locked Gold Trapdoor= +Solid Locked Gold Trapdoor= +Steel Windowed Door= +Solid Steel Door= +Windowed Steel Trapdoor= +Solid Steel Trapdoor= +Windowed Locked Steel Door= +Solid Locked Steel Door= +Windowed Locked Steel Trapdoor= +Solid Locked Steel Trapdoor= +Mithril Windowed Door= +Solid Mithril Door= +Windowed Mithril Trapdoor= +Solid Mithril Trapdoor= +Windowed Locked Mithril Door= +Solid Locked Mithril Door= +Windowed Locked Mithril Trapdoor= +Solid Locked Mithril Trapdoor= +Silver Windowed Door= +Solid Silver Door= +Windowed Silver Trapdoor= +Solid Silver Trapdoor= +Windowed Locked Silver Door= +Solid Locked Silver Door= +Windowed Locked Silver Trapdoor= +Solid Locked Silver Trapdoor= +Tin Windowed Door= +Solid Tin Door= +Windowed Tin Trapdoor= +Solid Tin Trapdoor= +Windowed Locked Tin Door= +Solid Locked Tin Door= +Windowed Locked Tin Trapdoor= +Solid Locked Tin Trapdoor= +Carbon Steel Windowed Door= +Solid Carbon Steel Door= +Windowed Carbon Steel Trapdoor= +Solid Carbon Steel Trapdoor= +Windowed Locked Carbon Steel Door= +Solid Locked Carbon Steel Door= +Windowed Locked Carbon Steel Trapdoor= +Solid Locked Carbon Steel Trapdoor= +Cast Iron Windowed Door= +Solid Cast Iron Door= +Windowed Cast Iron Trapdoor= +Solid Cast Iron Trapdoor= +Windowed Locked Cast Iron Door= +Solid Locked Cast Iron Door= +Windowed Locked Cast Iron Trapdoor= +Solid Locked Cast Iron Trapdoor= +Chromium Windowed Door= +Solid Chromium Door= +Windowed Chromium Trapdoor= +Solid Chromium Trapdoor= +Windowed Locked Chromium Door= +Solid Locked Chromium Door= +Windowed Locked Chromium Trapdoor= +Solid Locked Chromium Trapdoor= +Lead Windowed Door= +Solid Lead Door= +Windowed Lead Trapdoor= +Solid Lead Trapdoor= +Windowed Locked Lead Door= +Solid Locked Lead Door= +Windowed Locked Lead Trapdoor= +Solid Locked Lead Trapdoor= +Stainless Steel Windowed Door= +Solid Stainless Steel Door= +Windowed Stainless Steel Trapdoor= +Solid Stainless Steel Trapdoor= +Windowed Locked Stainless Steel Door= +Solid Locked Stainless Steel Door= +Windowed Locked Stainless Steel Trapdoor= +Solid Locked Stainless Steel Trapdoor= +Zinc Windowed Door= +Solid Zinc Door= +Windowed Zinc Trapdoor= +Solid Zinc Trapdoor= +Windowed Locked Zinc Door= +Solid Locked Zinc Door= +Windowed Locked Zinc Trapdoor= +Solid Locked Zinc Trapdoor= +Blast Resistant Concrete Windowed Door= +Solid Blast Resistant Concrete Door= +Windowed Blast Resistant Concrete Trapdoor= +Solid Blast Resistant Concrete Trapdoor= +Windowed Locked Blast Resistant Concrete Door= +Solid Locked Blast Resistant Concrete Door= +Windowed Locked Blast Resistant Concrete Trapdoor= +Solid Locked Blast Resistant Concrete Trapdoor= +Brass Windowed Door= +Solid Brass Door= +Windowed Brass Trapdoor= +Solid Brass Trapdoor= +Windowed Locked Brass Door= +Solid Locked Brass Door= +Windowed Locked Brass Trapdoor= +Solid Locked Brass Trapdoor= +Concrete Windowed Door= +Solid Concrete Door= +Windowed Concrete Trapdoor= +Solid Concrete Trapdoor= +Windowed Locked Concrete Door= +Solid Locked Concrete Door= +Windowed Locked Concrete Trapdoor= +Solid Locked Concrete Trapdoor= +Windowed Locked Plain Steel Door= +Windowed Mixed Wood Door= +Windowed Mixed Wood Trapdoor= +Windowed Locked Plain Steel Trapdoor= +Door Workshop= diff --git a/mod.conf b/mod.conf index 2103e73..cb48ebb 100755 --- a/mod.conf +++ b/mod.conf @@ -1,4 +1,4 @@ name = ts_doors depends = default, ts_workshop, doors -optional_depends = moretrees, moreores, technic, ethereal +optional_depends = moretrees, moreores, technic, ethereal, basic_materials description = Adds doors for all kinds of wood.