meshnode/models/meshnode_slab.x
2013-12-28 00:01:51 +00:00

131 lines
4.0 KiB
Plaintext

xof 0303txt 0032
Frame Root {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 1.000000,-0.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Frame Cube {
FrameTransformMatrix {
5.000000, 0.000000, 0.000000, 0.000000,
0.000000, 5.000000, 0.000000, 0.000000,
0.000000, 0.000000, 5.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Mesh { //Cube_001 Mesh
24;
-1.000000; 1.000000;-1.000000;,
-1.000000;-1.000000;-1.000000;,
1.000000;-1.000000;-1.000000;,
1.000000; 1.000000;-1.000000;,
1.000000;-1.000000; 0.000000;,
-1.000000;-1.000000; 0.000000;,
-1.000000; 1.000000; 0.000000;,
1.000000; 1.000000; 0.000000;,
1.000000;-1.000000;-1.000000;,
1.000000;-1.000000; 0.000000;,
1.000000; 1.000000; 0.000000;,
1.000000; 1.000000;-1.000000;,
-1.000000;-1.000000;-1.000000;,
-1.000000;-1.000000; 0.000000;,
1.000000;-1.000000; 0.000000;,
1.000000;-1.000000;-1.000000;,
-1.000000; 1.000000;-1.000000;,
-1.000000; 1.000000; 0.000000;,
-1.000000;-1.000000; 0.000000;,
-1.000000;-1.000000;-1.000000;,
-1.000000; 1.000000; 0.000000;,
-1.000000; 1.000000;-1.000000;,
1.000000; 1.000000;-1.000000;,
1.000000; 1.000000; 0.000000;;
6;
4;0;1;2;3;,
4;4;5;6;7;,
4;8;9;10;11;,
4;12;13;14;15;,
4;16;17;18;19;,
4;20;21;22;23;;
MeshNormals { //Cube_001 Normals
24;
0.000000; 0.000000;-1.000000;,
0.000000; 0.000000;-1.000000;,
0.000000; 0.000000;-1.000000;,
0.000000; 0.000000;-1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
1.000000;-0.000000; 0.000000;,
1.000000;-0.000000; 0.000000;,
1.000000;-0.000000; 0.000000;,
1.000000;-0.000000; 0.000000;,
-0.000000;-1.000000;-0.000000;,
-0.000000;-1.000000;-0.000000;,
-0.000000;-1.000000;-0.000000;,
-0.000000;-1.000000;-0.000000;,
-1.000000; 0.000000;-0.000000;,
-1.000000; 0.000000;-0.000000;,
-1.000000; 0.000000;-0.000000;,
-1.000000; 0.000000;-0.000000;,
0.000000; 1.000000; 0.000000;,
0.000000; 1.000000; 0.000000;,
0.000000; 1.000000; 0.000000;,
0.000000; 1.000000; 0.000000;;
6;
4;0;1;2;3;,
4;4;5;6;7;,
4;8;9;10;11;,
4;12;13;14;15;,
4;16;17;18;19;,
4;20;21;22;23;;
} //End of Cube_001 Normals
MeshMaterialList { //Cube_001 Material List
1;
6;
0,
0,
0,
0,
0,
0;;
Material Material {
0.640000; 0.640000; 0.640000; 1.000000;;
96.078431;
0.073171; 0.073171; 0.073171;;
0.000000; 0.000000; 0.000000;;
TextureFilename {"wood.png";}
}
} //End of Cube_001 Material List
MeshTextureCoords { //Cube_001 UV Coordinates
24;
0.000000; 1.000000;,
0.000000; 0.000000;,
1.000000; 0.000000;,
1.000000; 1.000000;,
1.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 0.000000;,
1.000000; 0.000000;,
0.000000; 1.000000;,
0.000000; 0.500000;,
1.000000; 0.500000;,
1.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 0.500000;,
1.000000; 0.500000;,
1.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 0.500000;,
1.000000; 0.500000;,
1.000000; 1.000000;,
1.000000; 0.500000;,
1.000000; 1.000000;,
0.000000; 1.000000;,
0.000000; 0.500000;;
} //End of Cube_001 UV Coordinates
} //End of Cube_001 Mesh
} //End of Cube
} //End of Root Frame