xof 0303txt 0032 Frame Root { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000,-0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; } Frame Cube { FrameTransformMatrix { 5.000000, 0.000000, 0.000000, 0.000000, 0.000000, 5.000000, 0.000000, 0.000000, 0.000000, 0.000000, 5.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; } Mesh { //Cube_001 Mesh 24; -1.000000; 1.000000;-1.000000;, -1.000000;-1.000000;-1.000000;, 1.000000;-1.000000;-1.000000;, 1.000000; 1.000000;-1.000000;, 1.000000;-1.000000; 0.000000;, -1.000000;-1.000000; 0.000000;, -1.000000; 1.000000; 0.000000;, 1.000000; 1.000000; 0.000000;, 1.000000;-1.000000;-1.000000;, 1.000000;-1.000000; 0.000000;, 1.000000; 1.000000; 0.000000;, 1.000000; 1.000000;-1.000000;, -1.000000;-1.000000;-1.000000;, -1.000000;-1.000000; 0.000000;, 1.000000;-1.000000; 0.000000;, 1.000000;-1.000000;-1.000000;, -1.000000; 1.000000;-1.000000;, -1.000000; 1.000000; 0.000000;, -1.000000;-1.000000; 0.000000;, -1.000000;-1.000000;-1.000000;, -1.000000; 1.000000; 0.000000;, -1.000000; 1.000000;-1.000000;, 1.000000; 1.000000;-1.000000;, 1.000000; 1.000000; 0.000000;; 6; 4;0;1;2;3;, 4;4;5;6;7;, 4;8;9;10;11;, 4;12;13;14;15;, 4;16;17;18;19;, 4;20;21;22;23;; MeshNormals { //Cube_001 Normals 24; 0.000000; 0.000000;-1.000000;, 0.000000; 0.000000;-1.000000;, 0.000000; 0.000000;-1.000000;, 0.000000; 0.000000;-1.000000;, 0.000000;-0.000000; 1.000000;, 0.000000;-0.000000; 1.000000;, 0.000000;-0.000000; 1.000000;, 0.000000;-0.000000; 1.000000;, 1.000000;-0.000000; 0.000000;, 1.000000;-0.000000; 0.000000;, 1.000000;-0.000000; 0.000000;, 1.000000;-0.000000; 0.000000;, -0.000000;-1.000000;-0.000000;, -0.000000;-1.000000;-0.000000;, -0.000000;-1.000000;-0.000000;, -0.000000;-1.000000;-0.000000;, -1.000000; 0.000000;-0.000000;, -1.000000; 0.000000;-0.000000;, -1.000000; 0.000000;-0.000000;, -1.000000; 0.000000;-0.000000;, 0.000000; 1.000000; 0.000000;, 0.000000; 1.000000; 0.000000;, 0.000000; 1.000000; 0.000000;, 0.000000; 1.000000; 0.000000;; 6; 4;0;1;2;3;, 4;4;5;6;7;, 4;8;9;10;11;, 4;12;13;14;15;, 4;16;17;18;19;, 4;20;21;22;23;; } //End of Cube_001 Normals MeshMaterialList { //Cube_001 Material List 1; 6; 0, 0, 0, 0, 0, 0;; Material Material { 0.640000; 0.640000; 0.640000; 1.000000;; 96.078431; 0.073171; 0.073171; 0.073171;; 0.000000; 0.000000; 0.000000;; TextureFilename {"wood.png";} } } //End of Cube_001 Material List MeshTextureCoords { //Cube_001 UV Coordinates 24; 0.000000; 1.000000;, 0.000000; 0.000000;, 1.000000; 0.000000;, 1.000000; 1.000000;, 1.000000; 1.000000;, 0.000000; 1.000000;, 0.000000; 0.000000;, 1.000000; 0.000000;, 0.000000; 1.000000;, 0.000000; 0.500000;, 1.000000; 0.500000;, 1.000000; 1.000000;, 0.000000; 1.000000;, 0.000000; 0.500000;, 1.000000; 0.500000;, 1.000000; 1.000000;, 0.000000; 1.000000;, 0.000000; 0.500000;, 1.000000; 0.500000;, 1.000000; 1.000000;, 1.000000; 0.500000;, 1.000000; 1.000000;, 0.000000; 1.000000;, 0.000000; 0.500000;; } //End of Cube_001 UV Coordinates } //End of Cube_001 Mesh } //End of Cube } //End of Root Frame