Bugfix user scaling and player position updating

This commit is contained in:
stujones11 2014-08-15 20:44:55 +01:00
parent 2b0f2abbac
commit 09d40f35d5

View File

@ -66,9 +66,8 @@ end
local function get_map(player)
local name = player:get_player_name()
local pos = player:getpos()
local pos = hudmap.player[name].pos
if name and pos.x and pos.z then
hudmap.player[name].pos = pos
for _, map in ipairs(hudmap.registered_maps) do
if pos_inside_map(pos, map) then
return map
@ -143,7 +142,7 @@ local function update_hud(player)
for k, v in pairs(hudmap.player) do
if k ~= name and v.pos.x and v.pos.z then
if pos_inside_map(v.pos, map) then
local pos = get_marker_pos(v.pos, map, k)
local pos = get_marker_pos(v.pos, map, name)
if v.marker[name] then
player:hud_change(v.marker[name], "offset", pos)
else
@ -209,7 +208,12 @@ minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer > HUDMAP_UPDATE_TIME then
for _,player in ipairs(minetest.get_connected_players()) do
update_hud(player)
local name = player:get_player_name()
local pos = player:getpos()
if name and pos then
hudmap.player[name].pos = pos
update_hud(player)
end
end
timer = 0
end