Bugfix user scaling and player position updating
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parent
2b0f2abbac
commit
09d40f35d5
12
init.lua
12
init.lua
@ -66,9 +66,8 @@ end
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local function get_map(player)
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local name = player:get_player_name()
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local pos = player:getpos()
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local pos = hudmap.player[name].pos
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if name and pos.x and pos.z then
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hudmap.player[name].pos = pos
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for _, map in ipairs(hudmap.registered_maps) do
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if pos_inside_map(pos, map) then
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return map
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@ -143,7 +142,7 @@ local function update_hud(player)
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for k, v in pairs(hudmap.player) do
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if k ~= name and v.pos.x and v.pos.z then
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if pos_inside_map(v.pos, map) then
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local pos = get_marker_pos(v.pos, map, k)
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local pos = get_marker_pos(v.pos, map, name)
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if v.marker[name] then
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player:hud_change(v.marker[name], "offset", pos)
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else
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@ -209,7 +208,12 @@ minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if timer > HUDMAP_UPDATE_TIME then
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for _,player in ipairs(minetest.get_connected_players()) do
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update_hud(player)
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local name = player:get_player_name()
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local pos = player:getpos()
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if name and pos then
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hudmap.player[name].pos = pos
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update_hud(player)
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end
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end
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timer = 0
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end
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