Changed character 3d model trying to fix #3
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@ -235,9 +235,19 @@ It's really fast. May be used on a website, to show the actual map.
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- [ ] Rebuild minetest with master
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- Don't forget to issue a *git pull* before
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- [ ] May also test with the stable-0.4 branch
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**** New to-be-fixed bugs
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- [ ] Les joueurs passent a travers le sol : Mauvaise version de 3d_armor
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**** TODO [fix_CollisionBox] New to-be-fixed bugs
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CLOCK: [2019-05-30 jeu. 20:34]--[2019-05-30 jeu. 20:40] => 0:06
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CLOCK: [2019-05-30 jeu. 19:38]--[2019-05-30 jeu. 20:08] => 0:30
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CLOCK: [2019-05-22 mer. 01:37]--[2019-05-22 mer. 01:43] => 0:06
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- [-] Les joueurs passent a travers le sol : Mauvaise version de 3d_armor
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- New collision box for 5.0 is bad, players are in the 'sol'
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- see https://github.com/minetest/minetest_game/pull/1785/files
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We have to change 2 files :
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- character.b3d and character.blend in mods/default/models: NO
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commits is from on 18 Jun 2017
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- [X] see https://github.com/minetest/minetest_game/pull/1785/files
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- [X] Create a gitlab issue for this
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- [ ] More tests
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- [ ] See that
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2019-04-09 19:38:22: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug.
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2019-04-09 19:38:22: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug.
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@ -11,4 +11,5 @@ minetest-solebull - LGPL-2.1 - A PVP/faction game for minetest based on Cobalt.
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* v0.0.2-6 (11 Mar. 2019 - ???) CLOC ???,???
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- (2) Changed character 3d model trying to fix #3
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- Finally fixed slow inventory bug (gitlab issue #2)
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