Changed character 3d model trying to fix #3

master
Solebull 2019-05-30 21:03:42 +02:00
parent a34e9f4d54
commit f3ea8b4edc
4 changed files with 13 additions and 2 deletions

14
ROADMAP
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@ -235,9 +235,19 @@ It's really fast. May be used on a website, to show the actual map.
- [ ] Rebuild minetest with master
- Don't forget to issue a *git pull* before
- [ ] May also test with the stable-0.4 branch
**** New to-be-fixed bugs
- [ ] Les joueurs passent a travers le sol : Mauvaise version de 3d_armor
**** TODO [fix_CollisionBox] New to-be-fixed bugs
CLOCK: [2019-05-30 jeu. 20:34]--[2019-05-30 jeu. 20:40] => 0:06
CLOCK: [2019-05-30 jeu. 19:38]--[2019-05-30 jeu. 20:08] => 0:30
CLOCK: [2019-05-22 mer. 01:37]--[2019-05-22 mer. 01:43] => 0:06
- [-] Les joueurs passent a travers le sol : Mauvaise version de 3d_armor
- New collision box for 5.0 is bad, players are in the 'sol'
- see https://github.com/minetest/minetest_game/pull/1785/files
We have to change 2 files :
- character.b3d and character.blend in mods/default/models: NO
commits is from on 18 Jun 2017
- [X] see https://github.com/minetest/minetest_game/pull/1785/files
- [X] Create a gitlab issue for this
- [ ] More tests
- [ ] See that
2019-04-09 19:38:22: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug.
2019-04-09 19:38:22: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug.

1
TODO
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@ -11,4 +11,5 @@ minetest-solebull - LGPL-2.1 - A PVP/faction game for minetest based on Cobalt.
* v0.0.2-6 (11 Mar. 2019 - ???) CLOC ???,???
- (2) Changed character 3d model trying to fix #3
- Finally fixed slow inventory bug (gitlab issue #2)

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