Auke Kok a153f771be Add review permission.
This moves review into a separate permission, aside from "server".

The benefit is that we can grant this to more people without the
need to pass out "server" privs, which has a lot more powers than
needeed.

This doesn't grant noclip. This needs to be done separately. Scoring
will be disabled for those with the review priv.
2020-07-27 16:52:10 -07:00

274 lines
10 KiB
Lua

--[[
creative - inventory code
Based on `creative` from minetest_game, MIT licensed code.
Original work license:
```
The MIT License (MIT)
Copyright (C) 2012-2016 Perttu Ahola (celeron55) <celeron55@gmail.com>
Copyright (C) 2015-2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
```
ITB (insidethebox) minetest game - Copyright (C) 2017-2018 sofar & nore
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public License
as published by the Free Software Foundation; either version 2.1
of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
MA 02111-1307 USA
]]--
local S = minetest.get_translator("creative")
local FE = minetest.formspec_escape
creative = {}
local player_inventory = {}
local admin = {}
local function creative_allowed(player_name)
return boxes.players_editing_boxes[player_name] or minetest.check_player_privs(player_name, "review")
end
function creative.init_creative_inventory(player)
local player_name = player:get_player_name()
player_inventory[player_name] = {
size = 0,
filter = "",
start_i = 0
}
minetest.create_detached_inventory("creative_" .. player_name, {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
if not player2 or player2:get_player_name() ~= player_name or not creative_allowed(player_name) then
minetest.log("error", "Client accesses inventory illegally (allow_move) (player)")
return 0
end
local stack1 = inv:get_stack(from_list, from_index)
local stack2 = inv:get_stack(to_list, to_index)
if (not stack1 or admin[stack1:get_name()] or not stack2 or admin[stack2:get_name()]) and
not minetest.check_player_privs(player_name, "review") then
minetest.log("error", "Client accesses inventory illegally (allow_move) (privs)")
return 0
end
if not to_list == "main" then
return count
else
minetest.log("error", "Client accesses inventory illegally (allow_move) (list)")
return 0
end
end,
allow_put = function(inv, listname, index, stack, player2)
return 0
end,
allow_take = function(inv, listname, index, stack, player2)
if not player2 or player2:get_player_name() ~= player_name or not creative_allowed(player_name) then
minetest.log("error", "Client accesses inventory illegally (allow_take) (player)")
return 0
end
if (not stack or admin[stack:get_name()]) and
not minetest.check_player_privs(player_name, "review") then
minetest.log("error", "Client accesses inventory illegally (allow_take) (privs)")
return 0
end
return -1
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
end,
on_put = function(inv, listname, index, stack, player2)
end,
on_take = function(inv, listname, index, stack, player2)
if stack and stack:get_count() > 0 then
minetest.log("action", player_name .. " takes " .. stack:get_name().. " from creative inventory")
end
end,
}, player_name)
creative.update_creative_inventory(player_name, minetest.registered_items)
end
function creative.update_creative_inventory(player_name, tab_content)
local creative_list = {}
local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
local inv = player_inventory[player_name]
if not inv then
creative.init_creative_inventory(minetest.get_player_by_name(player_name))
end
for name, def in pairs(tab_content) do
if not (def.groups and def.groups.not_in_creative_inventory == 1) and
def.description and def.description ~= "" and
(def.name:find(inv.filter, 1, true) or
def.description:lower():find(inv.filter, 1, true)) then
creative_list[#creative_list+1] = name
end
end
table.sort(creative_list)
player_inv:set_size("main", #creative_list)
player_inv:set_list("main", creative_list)
inv.size = #creative_list
end
-- Create the trash field
local trash = minetest.create_detached_inventory("creative_trash", {
-- Allow the stack to be placed and remove it in on_put()
-- This allows the creative inventory to restore the stack
allow_put = function(inv, listname, index, stack, player)
return stack:get_count()
end,
on_put = function(inv, listname)
inv:set_list(listname, {})
end,
})
trash:set_size("main", 1)
creative.formspec_add = ""
function creative.register_tab(name, title, items)
sfinv.register_page("creative:" .. name, {
title = title,
is_in_nav = function(self, player, context)
if name == "admin" then
return minetest.check_player_privs(player, "review")
end
return creative_allowed(player:get_player_name())
end,
get = function(self, player, context)
local player_name = player:get_player_name()
creative.update_creative_inventory(player_name, items)
local inv = player_inventory[player_name]
local start_i = inv.start_i or 0
local pagenum = math.floor(start_i / (3*8) + 1)
local pagemax = math.ceil(inv.size / (3*8))
return sfinv.make_formspec(player, context,
"label[6.2,3.35;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
[[
image[4.06,3.4;0.8,0.8;creative_trash_icon.png]
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
list[current_player;main;0,4.7;8,1;]
list[current_player;main;0,5.85;8,3;8]
list[detached:creative_trash;main;4,3.3;1,1;]
listring[]
button[5.4,3.2;0.8,0.9;creative_prev;]]..FE(S("<"))..[[]
button[7.25,3.2;0.8,0.9;creative_next;]]..FE(S(">"))..[[]
button[2.1,3.4;0.8,0.5;creative_search;]]..FE(S("?"))..[[]
button[2.75,3.4;0.8,0.5;creative_clear;]]..FE(S("X"))..[[]
tooltip[creative_search;]]..FE(S("Search"))..[[]
tooltip[creative_clear;]]..FE(S("Reset"))..[[]
listring[current_player;main]
field_close_on_enter[creative_filter;false]
]] ..
"field[0.3,3.5;2.2,1;creative_filter;;" .. minetest.formspec_escape(inv.filter) .. "]" ..
"listring[detached:creative_" .. player_name .. ";main]" ..
"list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" ..
sfinv.get_hotbar_bg(0,4.7) ..
sfinv.style.gui_bg .. sfinv.style.gui_bg_img .. sfinv.style.gui_slots
.. creative.formspec_add, false)
end,
on_enter = function(self, player, context)
local player_name = player:get_player_name()
local inv = player_inventory[player_name]
if inv then
inv.start_i = 0
end
end,
on_player_receive_fields = function(self, player, context, fields)
local player_name = player:get_player_name()
local inv = player_inventory[player_name]
assert(inv)
if fields.creative_clear then
inv.start_i = 0
inv.filter = ""
creative.update_creative_inventory(player_name, items)
sfinv.set_player_inventory_formspec(player, context)
elseif fields.creative_search or
fields.key_enter_field == "creative_filter" then
inv.start_i = 0
inv.filter = fields.creative_filter:lower()
creative.update_creative_inventory(player_name, items)
sfinv.set_player_inventory_formspec(player, context)
elseif not fields.quit then
local start_i = inv.start_i or 0
if fields.creative_prev then
start_i = start_i - 3*8
if start_i < 0 then
start_i = inv.size - (inv.size % (3*8))
if inv.size == start_i then
start_i = math.max(0, inv.size - (3*8))
end
end
elseif fields.creative_next then
start_i = start_i + 3*8
if start_i >= inv.size then
start_i = 0
end
end
inv.start_i = start_i
sfinv.set_player_inventory_formspec(player, context)
end
end
})
end
minetest.register_on_joinplayer(function(player)
creative.init_creative_inventory(player)
end)
-- custom inventory lists for nodes and tools.
local nodes = table.copy(minetest.registered_nodes)
nodes["boxes:creator_teleport"] = nil
nodes["boxes:enter_teleport"] = nil
nodes["boxes:exit_teleport"] = nil
nodes["boxes:lobby_teleport"] = nil
nodes["nodes:barrier"] = nil
nodes["doors:door_wood"] = table.copy(minetest.registered_items["doors:door_wood"])
nodes["doors:door_wood"].groups = {}
nodes["doors:door_steel"] = table.copy(minetest.registered_items["doors:door_steel"])
nodes["doors:door_steel"].groups = {}
creative.register_tab("nodes", S("Nodes"), nodes)
local tools = table.copy(minetest.registered_tools)
tools["tools:admin"] = nil
tools["inspector:inspector"] = nil
tools["boxes:set_door"] = table.copy(minetest.registered_items["boxes:set_door"])
tools["tools:shovel"] = table.copy(minetest.registered_items["tools:shovel"])
tools["tools:axe"] = table.copy(minetest.registered_items["tools:axe"])
tools["tools:pickaxe"] = table.copy(minetest.registered_items["tools:pickaxe"])
tools["tools:sword"] = table.copy(minetest.registered_items["tools:sword"])
tools["tools:flint_and_steel"] = table.copy(minetest.registered_items["tools:flint_and_steel"])
creative.register_tab("tools", S("Tools"), tools)
admin["boxes:creator_teleport"] = table.copy(minetest.registered_items["boxes:creator_teleport"])
admin["boxes:enter_teleport"] = table.copy(minetest.registered_items["boxes:enter_teleport"])
admin["boxes:exit_teleport"] = table.copy(minetest.registered_items["boxes:exit_teleport"])
admin["boxes:lobby_teleport"] = table.copy(minetest.registered_items["boxes:lobby_teleport"])
admin["nodes:barrier"] = table.copy(minetest.registered_items["nodes:barrier"])
admin["nodes:barrier"].groups = {}
admin["nodes:marbleb"] = table.copy(minetest.registered_items["nodes:marbleb"])
admin["nodes:marbleb"].groups = {}
admin["nodes:bronzeb"] = table.copy(minetest.registered_items["nodes:bronzeb"])
admin["nodes:bronzeb"].groups = {}
admin["tools:admin"] = table.copy(minetest.registered_items["tools:admin"])
admin["inspector:inspector"] = table.copy(minetest.registered_items["inspector:inspector"])
admin["boxes:nexus_large"] = table.copy(minetest.registered_items["boxes:nexus_large"])
admin["boxes:nexus_large"].groups = {}
creative.register_tab("admin", S("Admin Items"), admin)