--[[ creative - inventory code Based on `creative` from minetest_game, MIT licensed code. Original work license: ``` The MIT License (MIT) Copyright (C) 2012-2016 Perttu Ahola (celeron55) Copyright (C) 2015-2016 Jean-Patrick G. (kilbith) ``` ITB (insidethebox) minetest game - Copyright (C) 2017-2018 sofar & nore This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ]]-- local S = minetest.get_translator("creative") local FE = minetest.formspec_escape creative = {} local player_inventory = {} local admin = {} local function creative_allowed(player_name) return boxes.players_editing_boxes[player_name] or minetest.check_player_privs(player_name, "review") end function creative.init_creative_inventory(player) local player_name = player:get_player_name() player_inventory[player_name] = { size = 0, filter = "", start_i = 0 } minetest.create_detached_inventory("creative_" .. player_name, { allow_move = function(inv, from_list, from_index, to_list, to_index, count, player2) if not player2 or player2:get_player_name() ~= player_name or not creative_allowed(player_name) then minetest.log("error", "Client accesses inventory illegally (allow_move) (player)") return 0 end local stack1 = inv:get_stack(from_list, from_index) local stack2 = inv:get_stack(to_list, to_index) if (not stack1 or admin[stack1:get_name()] or not stack2 or admin[stack2:get_name()]) and not minetest.check_player_privs(player_name, "review") then minetest.log("error", "Client accesses inventory illegally (allow_move) (privs)") return 0 end if not to_list == "main" then return count else minetest.log("error", "Client accesses inventory illegally (allow_move) (list)") return 0 end end, allow_put = function(inv, listname, index, stack, player2) return 0 end, allow_take = function(inv, listname, index, stack, player2) if not player2 or player2:get_player_name() ~= player_name or not creative_allowed(player_name) then minetest.log("error", "Client accesses inventory illegally (allow_take) (player)") return 0 end if (not stack or admin[stack:get_name()]) and not minetest.check_player_privs(player_name, "review") then minetest.log("error", "Client accesses inventory illegally (allow_take) (privs)") return 0 end return -1 end, on_move = function(inv, from_list, from_index, to_list, to_index, count, player2) end, on_put = function(inv, listname, index, stack, player2) end, on_take = function(inv, listname, index, stack, player2) if stack and stack:get_count() > 0 then minetest.log("action", player_name .. " takes " .. stack:get_name().. " from creative inventory") end end, }, player_name) creative.update_creative_inventory(player_name, minetest.registered_items) end function creative.update_creative_inventory(player_name, tab_content) local creative_list = {} local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name}) local inv = player_inventory[player_name] if not inv then creative.init_creative_inventory(minetest.get_player_by_name(player_name)) end for name, def in pairs(tab_content) do if not (def.groups and def.groups.not_in_creative_inventory == 1) and def.description and def.description ~= "" and (def.name:find(inv.filter, 1, true) or def.description:lower():find(inv.filter, 1, true)) then creative_list[#creative_list+1] = name end end table.sort(creative_list) player_inv:set_size("main", #creative_list) player_inv:set_list("main", creative_list) inv.size = #creative_list end -- Create the trash field local trash = minetest.create_detached_inventory("creative_trash", { -- Allow the stack to be placed and remove it in on_put() -- This allows the creative inventory to restore the stack allow_put = function(inv, listname, index, stack, player) return stack:get_count() end, on_put = function(inv, listname) inv:set_list(listname, {}) end, }) trash:set_size("main", 1) creative.formspec_add = "" function creative.register_tab(name, title, items) sfinv.register_page("creative:" .. name, { title = title, is_in_nav = function(self, player, context) if name == "admin" then return minetest.check_player_privs(player, "review") end return creative_allowed(player:get_player_name()) end, get = function(self, player, context) local player_name = player:get_player_name() creative.update_creative_inventory(player_name, items) local inv = player_inventory[player_name] local start_i = inv.start_i or 0 local pagenum = math.floor(start_i / (3*8) + 1) local pagemax = math.ceil(inv.size / (3*8)) return sfinv.make_formspec(player, context, "label[6.2,3.35;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" .. [[ image[4.06,3.4;0.8,0.8;creative_trash_icon.png] listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF] list[current_player;main;0,4.7;8,1;] list[current_player;main;0,5.85;8,3;8] list[detached:creative_trash;main;4,3.3;1,1;] listring[] button[5.4,3.2;0.8,0.9;creative_prev;]]..FE(S("<"))..[[] button[7.25,3.2;0.8,0.9;creative_next;]]..FE(S(">"))..[[] button[2.1,3.4;0.8,0.5;creative_search;]]..FE(S("?"))..[[] button[2.75,3.4;0.8,0.5;creative_clear;]]..FE(S("X"))..[[] tooltip[creative_search;]]..FE(S("Search"))..[[] tooltip[creative_clear;]]..FE(S("Reset"))..[[] listring[current_player;main] field_close_on_enter[creative_filter;false] ]] .. "field[0.3,3.5;2.2,1;creative_filter;;" .. minetest.formspec_escape(inv.filter) .. "]" .. "listring[detached:creative_" .. player_name .. ";main]" .. "list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" .. sfinv.get_hotbar_bg(0,4.7) .. sfinv.style.gui_bg .. sfinv.style.gui_bg_img .. sfinv.style.gui_slots .. creative.formspec_add, false) end, on_enter = function(self, player, context) local player_name = player:get_player_name() local inv = player_inventory[player_name] if inv then inv.start_i = 0 end end, on_player_receive_fields = function(self, player, context, fields) local player_name = player:get_player_name() local inv = player_inventory[player_name] assert(inv) if fields.creative_clear then inv.start_i = 0 inv.filter = "" creative.update_creative_inventory(player_name, items) sfinv.set_player_inventory_formspec(player, context) elseif fields.creative_search or fields.key_enter_field == "creative_filter" then inv.start_i = 0 inv.filter = fields.creative_filter:lower() creative.update_creative_inventory(player_name, items) sfinv.set_player_inventory_formspec(player, context) elseif not fields.quit then local start_i = inv.start_i or 0 if fields.creative_prev then start_i = start_i - 3*8 if start_i < 0 then start_i = inv.size - (inv.size % (3*8)) if inv.size == start_i then start_i = math.max(0, inv.size - (3*8)) end end elseif fields.creative_next then start_i = start_i + 3*8 if start_i >= inv.size then start_i = 0 end end inv.start_i = start_i sfinv.set_player_inventory_formspec(player, context) end end }) end minetest.register_on_joinplayer(function(player) creative.init_creative_inventory(player) end) -- custom inventory lists for nodes and tools. local nodes = table.copy(minetest.registered_nodes) nodes["boxes:creator_teleport"] = nil nodes["boxes:enter_teleport"] = nil nodes["boxes:exit_teleport"] = nil nodes["boxes:lobby_teleport"] = nil nodes["nodes:barrier"] = nil nodes["doors:door_wood"] = table.copy(minetest.registered_items["doors:door_wood"]) nodes["doors:door_wood"].groups = {} nodes["doors:door_steel"] = table.copy(minetest.registered_items["doors:door_steel"]) nodes["doors:door_steel"].groups = {} creative.register_tab("nodes", S("Nodes"), nodes) local tools = table.copy(minetest.registered_tools) tools["tools:admin"] = nil tools["inspector:inspector"] = nil tools["boxes:set_door"] = table.copy(minetest.registered_items["boxes:set_door"]) tools["tools:shovel"] = table.copy(minetest.registered_items["tools:shovel"]) tools["tools:axe"] = table.copy(minetest.registered_items["tools:axe"]) tools["tools:pickaxe"] = table.copy(minetest.registered_items["tools:pickaxe"]) tools["tools:sword"] = table.copy(minetest.registered_items["tools:sword"]) tools["tools:flint_and_steel"] = table.copy(minetest.registered_items["tools:flint_and_steel"]) creative.register_tab("tools", S("Tools"), tools) admin["boxes:creator_teleport"] = table.copy(minetest.registered_items["boxes:creator_teleport"]) admin["boxes:enter_teleport"] = table.copy(minetest.registered_items["boxes:enter_teleport"]) admin["boxes:exit_teleport"] = table.copy(minetest.registered_items["boxes:exit_teleport"]) admin["boxes:lobby_teleport"] = table.copy(minetest.registered_items["boxes:lobby_teleport"]) admin["nodes:barrier"] = table.copy(minetest.registered_items["nodes:barrier"]) admin["nodes:barrier"].groups = {} admin["nodes:marbleb"] = table.copy(minetest.registered_items["nodes:marbleb"]) admin["nodes:marbleb"].groups = {} admin["nodes:bronzeb"] = table.copy(minetest.registered_items["nodes:bronzeb"]) admin["nodes:bronzeb"].groups = {} admin["tools:admin"] = table.copy(minetest.registered_items["tools:admin"]) admin["inspector:inspector"] = table.copy(minetest.registered_items["inspector:inspector"]) admin["boxes:nexus_large"] = table.copy(minetest.registered_items["boxes:nexus_large"]) admin["boxes:nexus_large"].groups = {} creative.register_tab("admin", S("Admin Items"), admin)