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24
README.md
24
README.md
@ -1,10 +1,16 @@
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# moleus_game
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Moleus. A Minetest Game fork, focused on user experience, providing the basics and a nice selection of biomes without overcrowding it.
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Moleus is an improved fork of the Mintest Game.
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The idea of the game is to improve on the basic minetest game, tweak the mapgen balance the the add improved textures and music (eventually) while also being a level base for mods.
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Why make a fork of Minetest Game? Well, a lot of fun mods are built to be played Minetest game. However, the Minetest has some problems. Namely, with ore spawning. Minetest spawns ore ridiculously deep, with diamonds being around y -1000. Seeing that you spawn around Y 0 in the default game, you have to mine over 1,000 blocks straight down for even a chance to get diamond!!!
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Another issue we ran into, is for the best play experience the Minetest Game required several mods, such as 3D armor and one of the many hunger mods. It was tedious to have to enable all those mods every single time we wanted to spin up a quick world. Furthermore, with mods like hunger there are different mods to choose from something that might confuse newcomers to minetest.
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Moleus’s goal is to be a sort of Minetest Game+ built for both new and experienced players. It’s an up-to-date fork of the latest Minetest game with some balance patches (for things like ore) and the handful of mods that people really can’t do without. Eventually we might add some more improvements like better textures or inventory, but we’re trying to keep it as technically close to Minetest. Unfortunately this makes Moleus almost as bland to play as the Minetest, you’ll have to add the cool mods like animals or monsters yourself. However, in keeping out of the technical stuff, Moleus allows you to choose any of the many mods without fear of conflicting with the game, as if you were playing Minetest Game.
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If you have any questions/ suggestions on Moleus or just want to know what cool mods to try, check out our matrix
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https://matrix.to/#/#moleus_game:mtrx.nz
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Also because we want to have this game have "batteries included" we're including some standard mods such as 3D armor or farming.
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### Moleus Ore Tweaks
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@ -12,25 +18,25 @@ In Moleus, ores generate higher up in the world than default Minetest Game. It u
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##### New ore heights:
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Coal: 128 (old 64) NOTE: The Coal will be found infrequently at this hight
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Coal: 128 (old 64) NOTE: The Coal will be found infrequently at this height
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Tin: -32 (old -128)
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Copper: -32 (old -128)
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Iron: -48 (old -256)
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Iron: -64 (old -256)
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Gold: -96 (old -512)
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Mese Crystal: -128 (old -1024)
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Mese Crystal: -152 (old -1024)
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Diamond: -128 (old -2048)
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Diamond: -152 (old -2048)
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Mese Block: -160 (old -4096)
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Mese Block: -180 (old -4096)
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Silver (moreores): -32 (old -64)
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Mithril (moreores): -128 (old -2048)
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Mithril (moreores): -152 (old -2048)
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#### Changes to MTG mods
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@ -4,25 +4,25 @@ This is a small mod that makes ores generate higher up in the world. It is used
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### New ore heights:
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Coal: 128 (old 64) NOTE: The Coal will be found infrequently at this hight
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Coal: 128 (old 64) NOTE: The Coal will be found infrequently at this height
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Tin: -32 (old -128)
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Copper: -32 (old -128)
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Iron: -48 (old -256)
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Iron: -64 (old -256)
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Gold: -96 (old -512)
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Mese Crystal: -128 (old -1024)
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Mese Crystal: -152 (old -1024)
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Diamond: -128 (old -2048)
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Diamond: -152 (old -2048)
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Mese Block: -160 (old -4096)
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Mese Block: -180 (old -4096)
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Silver (moreores): -32 (old -64)
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Mithril (moreores): -128 (old -2048)
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Mithril (moreores): -152 (old -2048)
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### License
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@ -25,7 +25,7 @@
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ore_type = "scatter",
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ore = "default:stone_with_tin",
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wherein = "default:stone",
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clust_scarcity = 12 * 12 * 12,
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clust_scarcity = 10 * 10 * 10,
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clust_num_ores = 4,
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clust_size = 3,
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y_max = -32,
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@ -57,7 +57,7 @@
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clust_scarcity = 6 * 6 * 6,
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clust_num_ores = 5,
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clust_size = 3,
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y_max = -48,
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y_max = -64,
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y_min = -255,
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})
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@ -85,7 +85,7 @@
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clust_scarcity = 17 * 17 * 17,
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clust_num_ores = 3,
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clust_size = 2,
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y_max = -128,
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y_max = -152,
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y_min = -1023,
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})
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@ -99,7 +99,7 @@
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clust_scarcity = 16 * 16 * 16,
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clust_num_ores = 4,
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clust_size = 3,
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y_max = -128,
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y_max = -152,
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y_min = -2047,
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})
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@ -113,7 +113,7 @@
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clust_scarcity = 35 * 35 * 35,
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clust_num_ores = 3,
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clust_size = 2,
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y_max = -160,
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y_max = -180,
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y_min = -4095,
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})
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@ -139,7 +139,7 @@
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clust_scarcity = 21 * 21 * 21,
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clust_num_ores = 2,
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clust_size = 3,
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y_max = -128,
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y_max = -152,
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y_min = -2047,
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})
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