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Author SHA1 Message Date
ShadowOfHassen
12e6279106 Merge pull request 'Create a info blurb.' (#10) from ShadowOfHassen/moleus_game:main into main
Reviewed-on: https://codeberg.org/Skivling/moleus_game/pulls/10
2024-04-19 11:37:57 +00:00
ShadowOfHassen
3d2b2c4703 Update README.md 2024-04-17 12:14:28 +00:00
ShadowOfHassen
3f3a6b3620 Update README.md 2024-04-16 12:33:48 +00:00
ShadowOfHassen
e3818f2248 Update README.md 2024-04-16 01:12:58 +00:00
ShadowOfHassen
9ca9273cf4 Merge pull request 'Icons' (#9) from ShadowOfHassen/moleus_game:icons into main
Reviewed-on: https://codeberg.org/Skivling/moleus_game/pulls/9
2024-04-16 00:53:23 +00:00
ShadowOfHassen
208fd2ee85 add the new icon and logo
This is probably as good as my skill can get. Eventually I might embellish the logo, but I think that's good for the time being.
2024-04-16 00:50:34 +00:00
ShadowOfHassen
abe605fba0 Merge pull request 'Merge pull request 'Ore tweaks' (#8) from ShadowOfHassen/moleus_game:main into main' (#2) from Skivling/moleus_game:main into main
Reviewed-on: https://codeberg.org/ShadowOfHassen/moleus_game/pulls/2
2024-04-15 20:51:10 +00:00
Skivling
c9317b98b1 Merge pull request 'Ore tweaks' (#8) from ShadowOfHassen/moleus_game:main into main
Reviewed-on: https://codeberg.org/Skivling/moleus_game/pulls/8
This is good now :)
2024-03-22 00:46:42 +00:00
TheShadowOfHassen
976a037f25 tin tweak 2024-03-21 09:26:33 -04:00
TheShadowOfHassen
f428ae7c8d v2 ore tweaks 2024-03-21 08:53:43 -04:00
7 changed files with 27 additions and 21 deletions

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@ -1,10 +1,16 @@
# moleus_game
Moleus. A Minetest Game fork, focused on user experience, providing the basics and a nice selection of biomes without overcrowding it.
Moleus is an improved fork of the Mintest Game.
The idea of the game is to improve on the basic minetest game, tweak the mapgen balance the the add improved textures and music (eventually) while also being a level base for mods.
Why make a fork of Minetest Game? Well, a lot of fun mods are built to be played Minetest game. However, the Minetest has some problems. Namely, with ore spawning. Minetest spawns ore ridiculously deep, with diamonds being around y -1000. Seeing that you spawn around Y 0 in the default game, you have to mine over 1,000 blocks straight down for even a chance to get diamond!!!
Another issue we ran into, is for the best play experience the Minetest Game required several mods, such as 3D armor and one of the many hunger mods. It was tedious to have to enable all those mods every single time we wanted to spin up a quick world. Furthermore, with mods like hunger there are different mods to choose from something that might confuse newcomers to minetest.
Moleuss goal is to be a sort of Minetest Game+ built for both new and experienced players. Its an up-to-date fork of the latest Minetest game with some balance patches (for things like ore) and the handful of mods that people really cant do without. Eventually we might add some more improvements like better textures or inventory, but were trying to keep it as technically close to Minetest. Unfortunately this makes Moleus almost as bland to play as the Minetest, youll have to add the cool mods like animals or monsters yourself. However, in keeping out of the technical stuff, Moleus allows you to choose any of the many mods without fear of conflicting with the game, as if you were playing Minetest Game.
If you have any questions/ suggestions on Moleus or just want to know what cool mods to try, check out our matrix
https://matrix.to/#/#moleus_game:mtrx.nz
Also because we want to have this game have "batteries included" we're including some standard mods such as 3D armor or farming.
### Moleus Ore Tweaks
@ -12,25 +18,25 @@ In Moleus, ores generate higher up in the world than default Minetest Game. It u
##### New ore heights:
Coal: 128 (old 64) NOTE: The Coal will be found infrequently at this hight
Coal: 128 (old 64) NOTE: The Coal will be found infrequently at this height
Tin: -32 (old -128)
Copper: -32 (old -128)
Iron: -48 (old -256)
Iron: -64 (old -256)
Gold: -96 (old -512)
Mese Crystal: -128 (old -1024)
Mese Crystal: -152 (old -1024)
Diamond: -128 (old -2048)
Diamond: -152 (old -2048)
Mese Block: -160 (old -4096)
Mese Block: -180 (old -4096)
Silver (moreores): -32 (old -64)
Mithril (moreores): -128 (old -2048)
Mithril (moreores): -152 (old -2048)
#### Changes to MTG mods

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@ -4,25 +4,25 @@ This is a small mod that makes ores generate higher up in the world. It is used
### New ore heights:
Coal: 128 (old 64) NOTE: The Coal will be found infrequently at this hight
Coal: 128 (old 64) NOTE: The Coal will be found infrequently at this height
Tin: -32 (old -128)
Copper: -32 (old -128)
Iron: -48 (old -256)
Iron: -64 (old -256)
Gold: -96 (old -512)
Mese Crystal: -128 (old -1024)
Mese Crystal: -152 (old -1024)
Diamond: -128 (old -2048)
Diamond: -152 (old -2048)
Mese Block: -160 (old -4096)
Mese Block: -180 (old -4096)
Silver (moreores): -32 (old -64)
Mithril (moreores): -128 (old -2048)
Mithril (moreores): -152 (old -2048)
### License

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@ -25,7 +25,7 @@
ore_type = "scatter",
ore = "default:stone_with_tin",
wherein = "default:stone",
clust_scarcity = 12 * 12 * 12,
clust_scarcity = 10 * 10 * 10,
clust_num_ores = 4,
clust_size = 3,
y_max = -32,
@ -57,7 +57,7 @@
clust_scarcity = 6 * 6 * 6,
clust_num_ores = 5,
clust_size = 3,
y_max = -48,
y_max = -64,
y_min = -255,
})
@ -85,7 +85,7 @@
clust_scarcity = 17 * 17 * 17,
clust_num_ores = 3,
clust_size = 2,
y_max = -128,
y_max = -152,
y_min = -1023,
})
@ -99,7 +99,7 @@
clust_scarcity = 16 * 16 * 16,
clust_num_ores = 4,
clust_size = 3,
y_max = -128,
y_max = -152,
y_min = -2047,
})
@ -113,7 +113,7 @@
clust_scarcity = 35 * 35 * 35,
clust_num_ores = 3,
clust_size = 2,
y_max = -160,
y_max = -180,
y_min = -4095,
})
@ -139,7 +139,7 @@
clust_scarcity = 21 * 21 * 21,
clust_num_ores = 2,
clust_size = 3,
y_max = -128,
y_max = -152,
y_min = -2047,
})