v2 ore tweaks
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README.md
12
README.md
@ -12,25 +12,25 @@ In Moleus, ores generate higher up in the world than default Minetest Game. It u
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##### New ore heights:
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Coal: 128 (old 64) NOTE: The Coal will be found infrequently at this hight
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Coal: 128 (old 64) NOTE: The Coal will be found infrequently at this height
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Tin: -32 (old -128)
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Copper: -32 (old -128)
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Iron: -48 (old -256)
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Iron: -64 (old -256)
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Gold: -96 (old -512)
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Mese Crystal: -128 (old -1024)
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Mese Crystal: -152 (old -1024)
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Diamond: -128 (old -2048)
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Diamond: -152 (old -2048)
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Mese Block: -160 (old -4096)
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Mese Block: -180 (old -4096)
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Silver (moreores): -32 (old -64)
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Mithril (moreores): -128 (old -2048)
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Mithril (moreores): -152 (old -2048)
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#### Changes to MTG mods
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@ -4,25 +4,25 @@ This is a small mod that makes ores generate higher up in the world. It is used
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### New ore heights:
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Coal: 128 (old 64) NOTE: The Coal will be found infrequently at this hight
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Coal: 128 (old 64) NOTE: The Coal will be found infrequently at this height
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Tin: -32 (old -128)
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Copper: -32 (old -128)
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Iron: -48 (old -256)
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Iron: -64 (old -256)
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Gold: -96 (old -512)
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Mese Crystal: -128 (old -1024)
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Mese Crystal: -152 (old -1024)
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Diamond: -128 (old -2048)
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Diamond: -152 (old -2048)
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Mese Block: -160 (old -4096)
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Mese Block: -180 (old -4096)
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Silver (moreores): -32 (old -64)
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Mithril (moreores): -128 (old -2048)
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Mithril (moreores): -152 (old -2048)
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### License
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@ -57,7 +57,7 @@
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clust_scarcity = 6 * 6 * 6,
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clust_num_ores = 5,
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clust_size = 3,
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y_max = -48,
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y_max = -64,
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y_min = -255,
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})
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@ -85,7 +85,7 @@
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clust_scarcity = 17 * 17 * 17,
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clust_num_ores = 3,
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clust_size = 2,
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y_max = -128,
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y_max = -152,
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y_min = -1023,
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})
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@ -99,7 +99,7 @@
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clust_scarcity = 16 * 16 * 16,
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clust_num_ores = 4,
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clust_size = 3,
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y_max = -128,
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y_max = -152,
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y_min = -2047,
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})
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@ -113,7 +113,7 @@
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clust_scarcity = 35 * 35 * 35,
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clust_num_ores = 3,
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clust_size = 2,
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y_max = -160,
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y_max = -180,
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y_min = -4095,
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})
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@ -139,7 +139,7 @@
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clust_scarcity = 21 * 21 * 21,
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clust_num_ores = 2,
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clust_size = 3,
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y_max = -128,
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y_max = -152,
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y_min = -2047,
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})
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