10 KiB
Changelog
All notable changes to this project will be documented in this file.
This project was forked from tardis_new
and all of that projects' release notes to this changelog as well, down at the bottom.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
This changelog should display who changed it and link to issues / pull requests if nessesary.
[1.3.0] - UNRELEASED
Added
-
A new console set! It is mainly green coloured, and uses the Zuphy32 palette. There is also a node, and a new Tardis exterior to go with them. (#60)
-
Tardis craftability can be disabled with the setting
drwho_tardis.craftable_tardis
, which is useful for multiplayer or online servers where the admin doesn't want just anyone crafting a Tardis.
Changed
-
The default Tardis exterior is now the iconic blue one
-
Completely revamped how we handle user data (#21)
-
Simplified how Tardis interiors work and decided to use a single large cuboid area instead of doors teleporting to other rooms.
Fixed
- The Tardis now flattens nodes such as grass and flowers, instead of hovering over them. This applies to nodes with
buildable_to = true
. (@Irevol in #62, solves #45)
[1.2.1] - 2024-07-06
Fixed
- The recipes for converting a wall with one large circle with the half staggered version was written wrong and would allow the player to craft it with nothing. This has been fixed.
[1.2.0] - 2024-07-06
Added
-
Support for VoxeLibre (MineClone) and RePixture (project #8662)
-
We detect the
GAMETYPE
and store in a variable, allowing easy checking. -
All items used in crafting recipes are read from a table (
_drwho_tardis.items
) to allow us to change them depending on the game -
The depth at which the Tardis is placed varies depending on the game. MTG & RP are at -10000, MCL is at -50, just above bedrock layer.
-
Anything that currently only supports MTG has been wrapped in a check to ensure that the right game is running and errors won't occur. Support for those things (mobs, awards, armor) in other games is planned but not high priority.
-
-
api.lua
for all API functions that aren't sonic or exterior related -
/locate_tardis
chat command and related API function (#14) -
/rebuild_tardis
chat command and related API function -
Several colour variants for the Tardis exterior. (@ApolloX939 in #30)
-
A couple new nodes for Tardis interiors - variants of white circles, and a blank white/grey node.
-
A new interior door style. Doors can also now be crafted.
-
Different Tardis interiors and an API & system to manage them.
-
Two new settings options: default Tardis interior and maximum Tardis power
-
Working Tardis gravity system - it will either go directly to the pos, land on top of a node below the pos, or the second and also sink in water. Change the setting by clicking the button on the console, or use
/tardis_mavity
.
Changed
-
Tardis interiors are now placed with an API function, and supports different interior styles.
-
Code structure (/mobs folder, /tardis folder) in order to reduce the amount of files in the root directory.
-
Updated how we handle
toolranks
andpick_axe_tweaks
as we were using older, deprecated api functions. -
Made all console nodes and Tardis monitor
4dir
rotational. This means they are facing the direction they are placed in instead of always the same direction. -
Sonic code is cleaned up, minor issues fixed and more customization for API users (@TPH in #29)
-
The exterior select screen has been revamped to be able to select any exterior skin added via API. (#31)
-
The Tardis sound and time rotor animation now start just after the lever is pulled and will only stop after the Tardis has actually landed.
Fixed
-
Fixed bug in Find Biome where the game would crash if the position was entered before a biome was found (#43)
-
Check if the Time Rotor exists before travelling, fixing a crash if it's not there.
[1.1.0] - 2024-03-28
Added
-
Cybermen
-
Uses textures and models from Scifi Mobs
-
Thanks to @ShadowOfHassen, there is also a melee version that has a slightly lighter colour texture.
-
The normal one shoots once every 3 seconds, dealing 5 damage. They drop steel ingots.
-
-
@ShadowOfHassen contributed to Mobs Redo API, making a proper "alliance" to stop mobs from attacking each other. This means different variants of Daleks/Cybermen won't attack each other, using
attack_ignore
. -
Find Biome console unit - Replacing the Travel Factor unit (see under Changed for details), this utilises the API
findbiome
, allowing a Tardis's pilot to pick and go to a specific biome they would like to travel to. -
Weeping Angels (PLANNED) - The code and model for weeping angels have been added in a separate folder for now, forked from the old
weeping
mod. This will be adapted to work properly and probably released next version. -
Sonic device registration API -
drwho_tardis:register_sonic_device()
-
This allows the creation of sonic devices, not necessarily just screwdrivers. You can also use specific parts of the screwdriver textures, e.g. choose 1,4,3. See API.md for more details.
-
The 'create sonic' on the functions console unit uses this API to create them now.
-
-
Tardis exterior registration API -
drwho_tardis:register_tardis_exterior()
-
NOTE: New exteriors are not shown on the exterior selector yet! Only the default ones!
-
See API.md for more details.
-
-
Two more awards - Defeat a Dalek, and defeat a Cyberman.
-
subtitles
support for all sound effects and Dalek voicelines. -
Settings to turn on/off monsters, and to change spawn rates.
-
Minetest translator support so in the future people will be able to translate it. There are currently 143 strings.
Changed
-
Merged several formspecs into one to make piloting a Tardis much easier
-
The X, Y, Z co-ords and Travel Factor are all in one formspec screen now. That screen is currently accessable via the 3 X, Y, and Z console units. In the future other functions will replace those extra units.
-
The travel factor console unit is now the Find Biome one, see above.
-
-
Daleks
-
Now use the
mobs:boom()
function instead of the deprecatedmobs:explosion()
-
The Classic Dalek's namestring is now
drwho_tardis:dalek_classic
so that both variants' spawn eggs appear next to each other in the creative inventory.
-
[1.0.0] - 2024-02-17
Thanks to @ShadowOfHassen for playtesting, running through ideas, and adding Scifi_Mobs textures. Thanks to @Irevol for the first two again, making the Sonic texture randomiser and helping to add migration support.
Added
-
A full Dalekanium armor set based on
3d_armor
, including a shield. Textures are CC-BY-SA 4.0. (@Skivling) -
pick_axe_tweaks
support for the Dalekanium Pickaxe -
toolranks
support for all four tools -
Daleks, forked from Scifi Mobs' Daleks using their models and textures. There are two variants - a Brown one (can fly) and a Gray one (can't fly, slightly weaker). (@Skivling)
- Cybermen textures have also been added (@ShadowOfHassen, #2 ) but are not in the mod yet. Probably next version if the models and animations work.
-
A texture randomiser for the Sonic Screwdriver. Currently there are 4 textures for each third of the screwdriver, and they are all randomised together to create the possibility for 64 (4^3) unique combinations. (@Irevol, #5 )
-
Aliases to help people convert items & nodes in their world from
tardis_new
todrwho_tardis
. (@Skivling & @Irevol)
Changed
-
A lot of asset names. See asset-info.md for more information.
-
A lot of item + node names. See [item-info.md](DrWho_Tardis/asset-info.md at main - Skivling/DrWho_Tardis - Codeberg.org) for more information.
-
The whole structure of the code. It is now separated into several files and most files have a CONTENTS part up the top explaining what is in it. (@Skivling)
-
The Gallifreyan Lab crafting recipe. it is now easier to make because two of the Mese Crystals have been replaced with Bronze and Gold blocks.
Removed
- The Vending Machine texture for the TARDIS, because it is a non-free asset that wasn't marked with a CC license, only "credit".
drwho_tardis
was forked from tardis_new
, so below is a basic changelog for tardis_new
, based on it's Github release notes.
[Tardis_new 1.3.0] - 2021-05-01
Added
- Gravity, but only in loaded areas.
Fixed
- Bug fixes with placing TARDIS parts
[Tardis_new 1.2.1] - 2021-03-27
Fixed
- Fixed major bug that caused crashing when you die without placing a time rotor.
[Tardis_new 1.2.0] - 2021-03-15
Fixed
- Various bug fixes.
[Tardis_new 1.1.0] - 2021-03-09
Added
-
Support for digilines
-
Entities other than players can enter TARDISes.
Changed
- "changes vortex manipulator"
Fixed
- Minor bug fixes
[Tardis_new 1.0.0] - 2021-03-09
Includes:
-
Three console sets for 8 types of console blocks
-
Azbantium
-
Dalekanium, and Dalekanium tools (sword, pickaxe, axe, shovel)
-
Rassilon's Gauntlet
-
Vortex Manipulator (time travel device)
-
Extended Sonic Screwdriver functions
- Support for Mesecons
[Tardis_new Alpha (0.1.0)] - 2021-03-03
- First Release