parent
19eb6b495d
commit
68457b6b66
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@ -28,28 +28,28 @@ local default_arena = {
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bot = {
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bot = {
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-- spawner upgrade bot
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-- spawner upgrade bot
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offset = {
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offset = {
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{x=-2, y=0, z=-4}, -- relative to island origin
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{x=-2, y=2, z=-4}, -- relative to island origin
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{x=2, y=0, z=4},
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{x=2, y=2, z=4},
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{x=-2, y=0, z=-4},
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{x=-2, y=2, z=-4},
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{x=2, y=0, z=4},
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{x=2, y=2, z=4},
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{x=-4, y=0, z=2},
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{x=-4, y=2, z=2},
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{x=-4, y=0, z=2},
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{x=-4, y=2, z=2},
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{x=4, y=0, z=-2},
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{x=4, y=2, z=-2},
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{x=4, y=0, z=-2}
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{x=4, y=2, z=-2}
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},
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},
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yaw = {90,270,90,270,0,0,180,180} -- facing
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yaw = {90,270,90,270,0,0,180,180} -- facing
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},
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},
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colour = {
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colour = {
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-- rgb colour tables
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-- rgb colour tables
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{r = 0, g = 0, b = 255}, -- Blue
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{r = 0, g = 0, b = 255}, -- Blue
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{r = 0, g = 255, b = 0}, -- Green
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{r = 0, g = 255, b = 0}, -- Green
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{r = 255, g = 0, b = 0}, -- Red
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{r = 255, g = 0, b = 0}, -- Red
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{r = 108, g = 0, b = 255}, -- Purple
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{r = 108, g = 0, b = 255}, -- Purple
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{r = 255, g = 255, b = 0}, -- Yellow
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{r = 255, g = 255, b = 0}, -- Yellow
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{r = 0, g = 255, b = 255}, -- Cyan
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{r = 0, g = 255, b = 255}, -- Cyan
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{r = 255, g = 150, b = 0}, -- Orange
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{r = 255, g = 150, b = 0}, -- Orange
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{r = 255, g = 0, b = 255} -- Pink
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{r = 255, g = 0, b = 255} -- Pink
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},
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},
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cs = {
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cs = {
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-- colour strings used by mod
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-- colour strings used by mod
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{"Blue", "#0000FFBF", "blue", "0x0000FF"},
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{"Blue", "#0000FFBF", "blue", "0x0000FF"},
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@ -62,16 +62,16 @@ local default_arena = {
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{"Pink", "#FF00FFBF", "pink", "0xFF00FF"}
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{"Pink", "#FF00FFBF", "pink", "0xFF00FF"}
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},
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},
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description = 'default arena by shivajiva',
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description = 'default arena by shivajiva',
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egg_offset = {
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egg_offset = {
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{x=-5, y=0, z=0}, -- relative to island origin
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{x=-5, y=0, z=0}, -- relative to island origin
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{x=5, y=0, z=0},
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{x=5, y=0, z=0},
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{x=-5, y=0, z=0},
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{x=-5, y=0, z=0},
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{x=-5, y=0, z=0},
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{x=-5, y=0, z=0},
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{x=-5, y=0, z=0},
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{x=-5, y=0, z=0},
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{x=-5, y=0, z=0},
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{x=-5, y=0, z=0},
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{x=-5, y=0, z=0},
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{x=-5, y=0, z=0},
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{x=-5, y=0, z=0}
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{x=-5, y=0, z=0}
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},
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},
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exempt_nodes = {
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exempt_nodes = {
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-- exempt nodes you want breakable within the world
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-- exempt nodes you want breakable within the world
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-- partial strings allowed
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-- partial strings allowed
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@ -79,35 +79,35 @@ local default_arena = {
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'wool:', -- bridging block
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'wool:', -- bridging block
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'default:obsidian_block' -- requires pick
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'default:obsidian_block' -- requires pick
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},
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},
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hub = {
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hub = {
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-- arena hub def
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-- arena hub def
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offset = {x=-30, y=-18, z=-30}, -- pos1 for place
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offset = {x=-30, y=-18, z=-30}, -- pos1 for place
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schem = 'hub_1.mts'
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schem = 'hub_1.mts'
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},
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},
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island = {
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island = {
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-- Confined to 90 degree rotations the current schema
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-- Confined to 90 degree rotations the current schema
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-- places 2 islands per side of a square, giving us 8
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-- places 2 islands per side of a square, giving us 8
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-- islands max per instance. Each island is displaced
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-- islands max per instance. Each island is displaced
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-- equally from the arena centre position using the
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-- equally from the arena centre position using the
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-- island vector table
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-- island vector table
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{x=85, y=0, z=-40}, -- BL
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{x=85, y=0, z=-40}, -- BL
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{x=-85, y=0, z=-40}, -- TL
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{x=-85, y=0, z=-40}, -- TL
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{x=85, y=0, z=40}, -- BR
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{x=85, y=0, z=40}, -- BR
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{x=-85, y=0, z=40}, -- TR
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{x=-85, y=0, z=40}, -- TR
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{x=40, y=0, z=-85}, -- LB
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{x=40, y=0, z=-85}, -- LB
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{x=-40, y=0, z=-85}, -- LT
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{x=-40, y=0, z=-85}, -- LT
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{x=40, y=0, z=85}, -- RB
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{x=40, y=0, z=85}, -- RB
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{x=-40, y=0, z=85}, -- RT
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{x=-40, y=0, z=85}, -- RT
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offset = {x=-11, y=-20, z=-10},
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offset = {x=-11, y=-20, z=-10},
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rotate = {"0", "180", "0", "180", "90", "90", "270", "270"},
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rotate = {"0", "180", "0", "180", "90", "90", "270", "270"},
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schem = 'island_1.mts'
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schem = 'island_1.mts'
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},
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},
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name = 'default', -- arena name
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name = 'default', -- arena name
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region = {
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region = {
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-- arena region relative to origin
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-- arena region relative to origin
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p1 = {x=-120, y=-30, z=-120},
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p1 = {x=-120, y=-30, z=-120},
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p2 = {x=120, y=100, z=120}
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p2 = {x=120, y=100, z=120}
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},
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},
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register_nodes = {
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register_nodes = {
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-- add any arena specific custom nodes here, generally
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-- add any arena specific custom nodes here, generally
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-- these are the nodes the player can use in the arenas
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-- these are the nodes the player can use in the arenas
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@ -135,9 +135,9 @@ local default_arena = {
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},
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},
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schem = 'island_small_1.mts'
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schem = 'island_small_1.mts'
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},
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},
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spawners = {
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spawners = {
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-- centre
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-- centre
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diamond = {
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diamond = {
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{x=9, y=4, z=-9}, -- relative to arena origin
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{x=9, y=4, z=-9}, -- relative to arena origin
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{x=-9, y=4, z=9},
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{x=-9, y=4, z=9},
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{x=-9, y=4, z=-9},
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{x=-9, y=4, z=-9},
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@ -145,31 +145,31 @@ local default_arena = {
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rate = 30
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rate = 30
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},
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},
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-- player island
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-- player island
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gold = {
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gold = {
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{x=-3, y=-1, z=-4}, -- relative to island origin
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{x=-3, y=-1, z=-4}, -- relative to island origin
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{x=3, y=-1, z=4},
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{x=3, y=-1, z=4},
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{x=-3, y=-1, z=-4},
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{x=-3, y=-1, z=-4},
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{x=3, y=-1, z=4},
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{x=3, y=-1, z=4},
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{x=-4, y=-1, z=3},
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{x=-4, y=-1, z=3},
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{x=-4, y=-1, z=3},
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{x=-4, y=-1, z=3},
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{x=4, y=-1, z=-3},
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{x=4, y=-1, z=-3},
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{x=4, y=-1, z=-3},
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{x=4, y=-1, z=-3},
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rate = 5 -- starting rate in seconds
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rate = 5 -- starting rate in seconds
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},
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},
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-- satellites
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-- satellites
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ruby = {
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ruby = {
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{x=65, y=0.5, z=0}, -- relative to arena origin
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{x=65, y=0.5, z=0}, -- relative to arena origin
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{x=0, y=0.5, z=65},
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{x=0, y=0.5, z=65},
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{x=-65, y=0.5, z=0},
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{x=-65, y=0.5, z=0},
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{x=0, y=0.5, z=-65},
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{x=0, y=0.5, z=-65},
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rate = 15
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rate = 15
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},
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},
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},
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},
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timer = {
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timer = {
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max_time = 1800, -- seconds
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max_time = 1800, -- seconds
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suddendeath = 1200 -- seconds
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suddendeath = 1200 -- seconds
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},
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},
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trader = {
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trader = {
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names = {
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names = {
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"Johann",
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"Johann",
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"Celery55",
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"Celery55",
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@ -181,14 +181,14 @@ local default_arena = {
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"Bom Shiva"
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"Bom Shiva"
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},
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},
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offset = {
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offset = {
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{x=2, y=0.5, z=0}, -- relative to island origin
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{x=2, y=2.5, z=0}, -- relative to island origin
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{x=-2, y=0.5, z=0},
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{x=-2, y=2.5, z=0},
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{x=2, y=0.5, z=0},
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{x=2, y=2.5, z=0},
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{x=-2, y=0.5, z=0},
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{x=-2, y=2.5, z=0},
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{x=0, y=0.5, z=2},
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{x=0, y=2.5, z=2},
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{x=0, y=0.5, z=2},
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{x=0, y=2.5, z=2},
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{x=0, y=0.5, z=-2},
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{x=0, y=2.5, z=-2},
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{x=0, y=0.5, z=-2}
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{x=0, y=2.5, z=-2}
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},
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},
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yaw = {90,270,90,270,0,0,180,180} -- facing
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yaw = {90,270,90,270,0,0,180,180} -- facing
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},
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},
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