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SFENCE a6ebfea7ce Fix support for hades_bones. 2022-09-01 18:47:26 +02:00
data Add horse skeleton. 2021-05-01 18:46:29 +02:00
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mobs_animal Update cow skeleton (head add, 5 part of skeleton) 2021-05-01 18:45:42 +02:00
models Fix bug in generating obj file. Add models of skulls with changet texture mapping. Make player and villager skeletons use new models with darker inside skulls. 2021-02-11 23:19:00 +01:00
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scripts Fix generated texture mapping for connected faces. 2022-01-22 09:45:00 +01:00
textures Fix bug in generating obj file. Add models of skulls with changet texture mapping. Make player and villager skeletons use new models with darker inside skulls. 2021-02-11 23:19:00 +01:00
villager Fix bug in generating obj file. Add models of skulls with changet texture mapping. Make player and villager skeletons use new models with darker inside skulls. 2021-02-11 23:19:00 +01:00
LICENSE Change licensing. Add cow skeleton. Add support for bonemeal, basic supports for mobs_animal (cow, bunny, chicken) 2021-01-30 00:58:22 +01:00
README.md Change licensing. Add cow skeleton. Add support for bonemeal, basic supports for mobs_animal (cow, bunny, chicken) 2021-01-30 00:58:22 +01:00
functions.lua Fix bug in generating obj file. Add models of skulls with changet texture mapping. Make player and villager skeletons use new models with darker inside skulls. 2021-02-11 23:19:00 +01:00
init.lua Fix support for hades_bones. 2022-09-01 18:47:26 +02:00
mod.conf Fix support for hades_bones. 2022-09-01 18:47:26 +02:00
screenshot.png Fix non actual screenshot. 2021-02-11 23:22:43 +01:00
settingtypes.txt Fix bugs. Better support of bones mod, configurable posibility of get other version of skeletons with modern, gatherer skulls. 2021-02-04 17:55:51 +01:00

README.md

Minetest mod: skeletons

Mod which add skeletons of different animals to game.

Source code:

Copyright (c) 2021 SFENCE MIT - check LICENSE file

License of media (textures, sounds and models):

CC BY-SA 4.0 - check LICENSE file

Copyright (c) 2021 SFENCE (CC BY-SA 4.0): All textures not mentioned below.

Adding new skeletons:

Python script scripts/generate_node_box.py which can be used to convert schematic saved via worldedit mod to node box which can be used in node registration. Every 16x16x16 nodes is converted into one nodebox. Air nodes is ignored. If saved schematic contains bigger area then 16x16x16, more nodeboxes will be generated. So, you will have to assemble full skeleton from skeletons parts nodes.