BlockPlanet-old/src/modalMenu.h

92 lines
2.2 KiB
C++

/*
BlockPlanet
Copyright (C) 2012 MiJyn, Joel Leclerc <mijyn@mail.com>
Licensed under GPLv3
Based on:
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MODALMENU_HEADER
#define MODALMENU_HEADER
#include "common_irrlicht.h"
class GUIModalMenu;
class IMenuManager
{
public:
// A GUIModalMenu calls these when this class is passed as a parameter
virtual void createdMenu(GUIModalMenu *menu) = 0;
virtual void deletingMenu(GUIModalMenu *menu) = 0;
};
/*
Remember to drop() the menu after creating, so that it can
remove itself when it wants to.
*/
class GUIModalMenu : public gui::IGUIElement
{
public:
GUIModalMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr);
GUIModalMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr, bool modal);
virtual ~GUIModalMenu();
void allowFocusRemoval(bool allow);
bool canTakeFocus(gui::IGUIElement *e);
void draw();
/*
This should be called when the menu wants to quit.
WARNING: THIS DEALLOCATES THE MENU FROM MEMORY. Return
immediately if you call this from the menu itself.
*/
void quitMenu();
void removeChildren();
virtual void regenerateGui(v2u32 screensize) = 0;
virtual void drawMenu() = 0;
virtual bool OnEvent(const SEvent& event) { return false; };
protected:
//bool m_force_regenerate_gui;
v2u32 m_screensize_old;
private:
IMenuManager *m_menumgr;
// This might be necessary to expose to the implementation if it
// wants to launch other menus
bool m_allow_focus_removal;
};
#endif