311 lines
5.6 KiB
C++
311 lines
5.6 KiB
C++
/*
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BlockPlanet
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Copyright (C) 2012 MiJyn, Joel Leclerc <mijyn@mail.com>
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Licensed under GPLv3
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Based on:
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "input.h"
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#include "utility.h"
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bool MyEventReceiver::IsKeyDown(const KeyPress &keyCode) const
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{
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return keyIsDown[keyCode];
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}
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// Checks whether a key was down and resets the state
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bool MyEventReceiver::WasKeyDown(const KeyPress &keyCode)
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{
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bool b = keyWasDown[keyCode];
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if (b)
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{
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keyWasDown.unset(keyCode);
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}
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return b;
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}
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s32 MyEventReceiver::getMouseWheel()
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{
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s32 a = mouse_wheel;
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mouse_wheel = 0;
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return a;
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}
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void MyEventReceiver::clearInput()
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{
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keyIsDown.clear();
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keyWasDown.clear();
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leftclicked = false;
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rightclicked = false;
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leftreleased = false;
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rightreleased = false;
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left_active = false;
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middle_active = false;
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right_active = false;
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mouse_wheel = 0;
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}
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MyEventReceiver::MyEventReceiver()
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{
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clearInput();
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}
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bool RealInputHandler::isKeyDown(const KeyPress &keyCode)
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{
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return m_receiver->IsKeyDown(keyCode);
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}
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bool RealInputHandler::wasKeyDown(const KeyPress &keyCode)
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{
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return m_receiver->WasKeyDown(keyCode);
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}
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v2s32 RealInputHandler::getMousePos()
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{
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return m_device->getCursorControl()->getPosition();
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}
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void RealInputHandler::setMousePos(s32 x, s32 y)
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{
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m_device->getCursorControl()->setPosition(x, y);
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}
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bool RealInputHandler::getLeftState()
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{
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return m_receiver->left_active;
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}
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bool RealInputHandler::getRightState()
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{
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return m_receiver->right_active;
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}
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bool RealInputHandler::getLeftClicked()
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{
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return m_receiver->leftclicked;
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}
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bool RealInputHandler::getRightClicked()
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{
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return m_receiver->rightclicked;
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}
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void RealInputHandler::resetLeftClicked()
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{
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m_receiver->leftclicked = false;
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}
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void RealInputHandler::resetRightClicked()
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{
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m_receiver->rightclicked = false;
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}
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bool RealInputHandler::getLeftReleased()
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{
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return m_receiver->leftreleased;
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}
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bool RealInputHandler::getRightReleased()
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{
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return m_receiver->rightreleased;
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}
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void RealInputHandler::resetLeftReleased()
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{
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m_receiver->leftreleased = false;
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}
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void RealInputHandler::resetRightReleased()
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{
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m_receiver->rightreleased = false;
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}
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s32 RealInputHandler::getMouseWheel()
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{
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return m_receiver->getMouseWheel();
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}
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void RealInputHandler::clear()
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{
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m_receiver->clearInput();
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}
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RandomInputHandler::RandomInputHandler()
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{
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leftdown = false;
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rightdown = false;
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leftclicked = false;
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rightclicked = false;
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leftreleased = false;
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rightreleased = false;
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keydown.clear();
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}
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bool RandomInputHandler::isKeyDown(const KeyPress &keyCode)
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{
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return keydown[keyCode];
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}
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bool RandomInputHandler::wasKeyDown(const KeyPress &keyCode)
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{
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return false;
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}
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v2s32 RandomInputHandler::getMousePos()
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{
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return mousepos;
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}
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void RandomInputHandler::setMousePos(s32 x, s32 y)
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{
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mousepos = v2s32(x,y);
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}
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bool RandomInputHandler::getLeftState()
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{
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return leftdown;
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}
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bool RandomInputHandler::getRightState()
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{
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return rightdown;
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}
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bool RandomInputHandler::getLeftClicked()
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{
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return leftclicked;
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}
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bool RandomInputHandler::getRightClicked()
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{
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return rightclicked;
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}
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void RandomInputHandler::resetLeftClicked()
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{
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leftclicked = false;
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}
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void RandomInputHandler::resetRightClicked()
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{
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rightclicked = false;
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}
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bool RandomInputHandler::getLeftReleased()
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{
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return leftreleased;
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}
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bool RandomInputHandler::getRightReleased()
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{
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return rightreleased;
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}
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void RandomInputHandler::resetLeftReleased()
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{
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leftreleased = false;
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}
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void RandomInputHandler::resetRightReleased()
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{
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rightreleased = false;
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}
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s32 RandomInputHandler::getMouseWheel()
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{
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return 0;
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}
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void RandomInputHandler::step(float dtime)
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{
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if(counter1 < 0.0)
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{
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counter1 = 0.1*Rand(1, 40);
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keydown.toggle(getKeySetting("keymap_jump"));
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}
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}
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#if 0
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if(counter1 < 0.0)
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{
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counter1 = 0.1*Rand(1, 40);
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keydown.toggle(getKeySetting("keymap_special1"));
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}
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}
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#endif
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if(counter1 < 0.0)
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{
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counter1 = 0.1*Rand(1, 40);
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keydown.toggle(getKeySetting("keymap_forward"));
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if(counter1 < 0.0)
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{
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counter1 = 0.1*Rand(1, 40);
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keydown.toggle(getKeySetting("keymap_left"));
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if(counter1 < 0.0)
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{
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counter1 = 0.1*Rand(1, 20);
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mousespeed = v2s32(Rand(-20,20), Rand(-15,20));
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if(counter1 < 0.0)
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{
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counter1 = 0.1*Rand(1, 30);
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leftdown = !leftdown;
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if(leftdown)
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{
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leftclicked = true;
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}
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if(!leftdown)
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{
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leftreleased = true;
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}
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if(counter1 < 0.0)
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{
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counter1 = 0.1*Rand(1, 15);
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rightdown = !rightdown;
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if(rightdown)
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{
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rightclicked = true;
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}
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if(!rightdown)
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{
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rightreleased = true;
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}
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}
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}
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mousepos += mousespeed;
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}
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s32 RandomInputHandler::Rand(s32 min, s32 max)
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{
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return (myrand()%(max-min+1))+min;
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}
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