BlockPlanet-old/builtin/item_entity.lua

155 lines
4.2 KiB
Lua

-- Minetest: builtin/item_entity.lua
function minetest.spawn_item(pos, item)
-- Take item in any format
local stack = ItemStack(item)
local obj = minetest.env:add_entity(pos, "__builtin:item")
obj:get_luaentity():set_item(stack:to_string())
return obj
end
minetest.register_entity("__builtin:item", {
initial_properties = {
hp_max = 1,
physical = true,
collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
visual = "sprite",
visual_size = {x=0.5, y=0.5},
textures = {""},
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
is_visible = false,
pointable = false,
},
itemstring = '',
physical_state = true,
dontbugme = true,
outercircle = 2.0,
innercircle = 0.5,
gravity = true,
whocaresaboutnodes = false,
lastplayer = false,
timer = 0,
set_item = function(self, itemstring)
self.itemstring = itemstring
local stack = ItemStack(itemstring)
local itemtable = stack:to_table()
local itemname = nil
if itemtable then
itemname = stack:to_table().name
end
local item_texture = nil
local item_type = ""
if minetest.registered_items[itemname] then
item_texture = minetest.registered_items[itemname].inventory_image
item_type = minetest.registered_items[itemname].type
end
prop = {
is_visible = true,
visual = "sprite",
textures = {"unknown_item.png"}
}
prop.visual = "wielditem"
prop.textures = {itemname}
prop.visual_size = {x=0.20, y=0.20}
prop.automatic_rotate = math.pi * 0.25
self.object:set_properties(prop)
end,
get_staticdata = function(self)
return self.itemstring
end,
on_activate = function(self, staticdata)
self.itemstring = staticdata
self.object:set_armor_groups({immortal=1})
self.object:setvelocity({x=math.random(-1.5,1.5), y=0, z=math.random(-1.5,1.5)})
self.object:setacceleration({x=0, y=-10, z=0})
self:set_item(self.itemstring)
end,
on_step = function(self, dtime)
self.timer = self.timer + dtime
if (self.timer > 300) then
self.object:remove()
end
local p = self.object:getpos()
p.y = p.y - 0.3
local nn = minetest.env:get_node(p).name
if minetest.registered_nodes[nn].walkable and self.whocaresaboutnodes == false then
if self.physical_state then
self.object:setvelocity({x=0, y=0, z=0})
self.object:setacceleration({x=0, y=0, z=0})
self.physical_state = false
self.object:set_properties({
physical = false
})
self.dontbugme = false
end
else
if not self.physical_state and self.gravity == true then
self.object:setvelocity({x=0, y=0, z=0})
self.object:setacceleration({x=0, y=-10, z=0})
self.physical_state = true
self.object:set_properties({
physical = true
})
self.dontbugme = true
end
end
local pos = p
local objs = minetest.env:get_objects_inside_radius(pos, self.innercircle)
local objs2 = minetest.env:get_objects_inside_radius(pos, self.outercircle)
for k, obj in pairs(objs) do
local objpos=obj:getpos()
if objpos.y >= pos.y-1.5 and objpos.y <= pos.y+.5 then
if obj:get_player_name() ~= nil then
if self.itemstring ~= '' then
obj:get_inventory():add_item("main", self.itemstring)
soundfile = "pop"
minetest.sound_play(soundfile, {gain=0.2})
end
self.object:remove()
end
end
end
local playerfound = false
for k, obj in pairs(objs2) do
local objpos=obj:getpos()
--self.object:setacceleration({x=0, y=-10, z=0})
if obj:get_player_name() ~= nil and objpos.y >= pos.y-1.25 and objpos.y <= pos.y+.25 then
playerfound = true
if self.dontbugme == false then
self.lastplayer = true
local fx = objpos.x - pos.x
local fy = objpos.y - pos.y
local fz = objpos.z - pos.z
self.gravity = false
self.physical_state = false
self.object:set_properties({
physical = false
})
self.object:setvelocity({x=fx * 5, y=fy * 5, z=fz * 5})
self.dontbugme = true
self.whocaresaboutnodes = true
end
end
end
if playerfound == false then
if self.lastplayer == true then
self.lastplayer = false
self.object:setvelocity({x=0, y=0, z=0})
self.object:setacceleration({x=0, y=-10, z=0})
end
self.gravity = true
self.physical_state = true
self.object:set_properties({
physical = true
})
self.whocaresaboutnodes = false
end
end,
})