Make tnt so you cant pick it up
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3167bce6b5
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@ -147,14 +147,6 @@ function TNT:on_step(dtime)
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self.object:remove()
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end
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end
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function TNT:on_punch(hitter)
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self.health = self.health - 1
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if self.health <= 0 then
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self.object:remove()
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hitter:get_inventory():add_item("main", "nuke:tnt")
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end
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end
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minetest.register_entity("nuke:tnt", TNT)
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----- ACTIVATED BY OTHER TNT
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@ -339,15 +331,6 @@ function IRON_TNT:on_step(dtime)
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self.object:remove()
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end
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end
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function IRON_TNT:on_punch(hitter)
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self.health = self.health - 1
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if self.health <= 0 then
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self.object:remove()
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hitter:get_inventory():add_item("main", "nuke:iron_tnt")
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end
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end
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minetest.register_entity("nuke:iron_tnt", IRON_TNT)
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@ -514,15 +497,6 @@ function MESE_TNT:on_step(dtime)
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self.object:remove()
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end
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end
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function MESE_TNT:on_punch(hitter)
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self.health = self.health - 1
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if self.health <= 0 then
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self.object:remove()
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hitter:get_inventory():add_item("main", "nuke:mese_tnt")
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end
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end
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minetest.register_entity("nuke:mese_tnt", MESE_TNT)
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-- Mese TNT
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@ -715,16 +689,6 @@ function HARDCORE_IRON_TNT:on_step(dtime)
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self.object:remove()
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end
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end
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function HARDCORE_IRON_TNT:on_punch(hitter)
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self.health = self.health - 1
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if self.health <= 0 then
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self.object:remove()
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hitter:add_to_inventory("node nuke:hardcore_iron_tnt 1")
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hitter:set_hp(hitter:get_hp() - 1)
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end
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end
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minetest.register_entity("nuke:hardcore_iron_tnt", HARDCORE_IRON_TNT)
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-- Hardcore Mese TNT
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@ -820,14 +784,4 @@ function HARDCORE_MESE_TNT:on_step(dtime)
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self.object:remove()
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end
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end
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function HARDCORE_MESE_TNT:on_punch(hitter)
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self.health = self.health - 1
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if self.health <= 0 then
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self.object:remove()
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hitter:add_to_inventory("node nuke:hardcore_mese_tnt 1")
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hitter:set_hp(hitter:get_hp() - 1)
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end
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end
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minetest.register_entity("nuke:hardcore_mese_tnt", HARDCORE_MESE_TNT)
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