Restyled a bit

This commit is contained in:
Joel Leclerc 2012-05-14 17:57:29 -06:00
parent e304ec13c4
commit cd39b15f0c

View File

@ -675,7 +675,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
}; };
v3f move_torch(0,0,0); v3f move_torch(0,0,0);
int xyrotation = 180; int xyrotation = 0;
int yzrotation = 0; int yzrotation = 0;
for(s32 i=0; i<4; i++) for(s32 i=0; i<4; i++)
{ {
@ -887,7 +887,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
bar_len+BS/2,bar_rad+BS/4,bar_rad); bar_len+BS/2,bar_rad+BS/4,bar_rad);
bar.MinEdge += pos; bar.MinEdge += pos;
bar.MaxEdge += pos; bar.MaxEdge += pos;
f32 xrailuv[24]={ f32 xrailuv[24] = {
0/16.,2/16.,16/16.,4/16., 0/16.,2/16.,16/16.,4/16.,
0/16.,4/16.,16/16.,6/16., 0/16.,4/16.,16/16.,6/16.,
6/16.,6/16.,8/16.,8/16., 6/16.,6/16.,8/16.,8/16.,
@ -914,7 +914,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
bar_rad,bar_rad+BS/4,bar_len+BS/2); bar_rad,bar_rad+BS/4,bar_len+BS/2);
bar.MinEdge += pos; bar.MinEdge += pos;
bar.MaxEdge += pos; bar.MaxEdge += pos;
f32 zrailuv[24]={ f32 zrailuv[24] = {
3/16.,1/16.,5/16.,5/16., // cannot rotate; stretch 3/16.,1/16.,5/16.,5/16., // cannot rotate; stretch
4/16.,1/16.,6/16.,5/16., // for wood texture instead 4/16.,1/16.,6/16.,5/16., // for wood texture instead
0/16.,9/16.,16/16.,11/16., 0/16.,9/16.,16/16.,11/16.,
@ -955,40 +955,64 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
content_t thiscontent = n.getContent(); content_t thiscontent = n.getContent();
if(n_minus_x.getContent() == thiscontent) if(n_minus_x.getContent() == thiscontent)
{
is_mesecon_x[0] = true; is_mesecon_x[0] = true;
if (n_minus_x_minus_y.getContent() == thiscontent) }
if(n_minus_x_minus_y.getContent() == thiscontent)
{
is_mesecon_x_minus_y[0] = true; is_mesecon_x_minus_y[0] = true;
}
if(n_minus_x_plus_y.getContent() == thiscontent) if(n_minus_x_plus_y.getContent() == thiscontent)
{
is_mesecon_x_plus_y[0] = true; is_mesecon_x_plus_y[0] = true;
}
if(n_plus_x.getContent() == thiscontent) if(n_plus_x.getContent() == thiscontent)
{
is_mesecon_x[1] = true; is_mesecon_x[1] = true;
if (n_plus_x_minus_y.getContent() == thiscontent) }
if(n_plus_x_minus_y.getContent() == thiscontent)
{
is_mesecon_x_minus_y[1] = true; is_mesecon_x_minus_y[1] = true;
}
if(n_plus_x_plus_y.getContent() == thiscontent) if(n_plus_x_plus_y.getContent() == thiscontent)
{
is_mesecon_x_plus_y[1] = true; is_mesecon_x_plus_y[1] = true;
}
if(n_minus_z.getContent() == thiscontent) if(n_minus_z.getContent() == thiscontent)
{
is_mesecon_z[0] = true; is_mesecon_z[0] = true;
if (n_minus_z_minus_y.getContent() == thiscontent) }
if(n_minus_z_minus_y.getContent() == thiscontent)
{
is_mesecon_z_minus_y[0] = true; is_mesecon_z_minus_y[0] = true;
}
if(n_minus_z_plus_y.getContent() == thiscontent) if(n_minus_z_plus_y.getContent() == thiscontent)
{
is_mesecon_z_plus_y[0] = true; is_mesecon_z_plus_y[0] = true;
}
if(n_plus_z.getContent() == thiscontent) if(n_plus_z.getContent() == thiscontent)
{
is_mesecon_z[1] = true; is_mesecon_z[1] = true;
if (n_plus_z_minus_y.getContent() == thiscontent) }
if(n_plus_z_minus_y.getContent() == thiscontent)
{
is_mesecon_z_minus_y[1] = true; is_mesecon_z_minus_y[1] = true;
}
if(n_plus_z_plus_y.getContent() == thiscontent) if(n_plus_z_plus_y.getContent() == thiscontent)
{
is_mesecon_z_plus_y[1] = true; is_mesecon_z_plus_y[1] = true;
}
bool is_mesecon_x_all[] = {false, false}; bool is_mesecon_x_all[] = {false, false};
bool is_mesecon_z_all[] = {false, false}; bool is_mesecon_z_all[] = {false, false};
is_mesecon_x_all[0]=is_mesecon_x[0] || is_mesecon_x_minus_y[0] || is_mesecon_x_plus_y[0]; is_mesecon_x_all[0] = is_mesecon_x[0] || is_mesecon_x_minus_y[0] || is_mesecon_x_plus_y[0];
is_mesecon_x_all[1]=is_mesecon_x[1] || is_mesecon_x_minus_y[1] || is_mesecon_x_plus_y[1]; is_mesecon_x_all[1] = is_mesecon_x[1] || is_mesecon_x_minus_y[1] || is_mesecon_x_plus_y[1];
is_mesecon_z_all[0]=is_mesecon_z[0] || is_mesecon_z_minus_y[0] || is_mesecon_z_plus_y[0]; is_mesecon_z_all[0] = is_mesecon_z[0] || is_mesecon_z_minus_y[0] || is_mesecon_z_plus_y[0];
is_mesecon_z_all[1]=is_mesecon_z[1] || is_mesecon_z_minus_y[1] || is_mesecon_z_plus_y[1]; is_mesecon_z_all[1] = is_mesecon_z[1] || is_mesecon_z_minus_y[1] || is_mesecon_z_plus_y[1];
bool is_straight = (is_mesecon_x_all[0] && is_mesecon_x_all[1] && !is_mesecon_z_all[1] && !is_mesecon_z_all[0]) || (is_mesecon_z_all[0] && is_mesecon_z_all[1] && !is_mesecon_x_all[1] && !is_mesecon_x_all[0]);//is really straight, mesecons on both sides bool is_straight = (is_mesecon_x_all[0] && is_mesecon_x_all[1] && !is_mesecon_z_all[1] && !is_mesecon_z_all[0]) || (is_mesecon_z_all[0] && is_mesecon_z_all[1] && !is_mesecon_x_all[1] && !is_mesecon_x_all[0]);//is really straight, mesecons on both sides
int adjacencies = is_mesecon_x_all[0] + is_mesecon_x_all[1] + is_mesecon_z_all[0] + is_mesecon_z_all[1]; int adjacencies = is_mesecon_x_all[0] + is_mesecon_x_all[1] + is_mesecon_z_all[0] + is_mesecon_z_all[1];
@ -1001,14 +1025,22 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
else if(adjacencies == 2) else if(adjacencies == 2)
{ {
if(is_straight) if(is_straight)
{
tileindex = 0; // straight tileindex = 0; // straight
}
else else
{
tileindex = 1; // curved tileindex = 1; // curved
}
} }
else if(adjacencies == 3) else if(adjacencies == 3)
{
tileindex = 2; // t-junction tileindex = 2; // t-junction
}
else if(adjacencies == 4) else if(adjacencies == 4)
{
tileindex = 3; // crossing tileindex = 3; // crossing
}
TileSpec tile = getNodeTileN(n, p, tileindex, data); TileSpec tile = getNodeTileN(n, p, tileindex, data);
tile.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING; tile.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
@ -1028,7 +1060,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
u16 indices[] = {0,1,2,2,3,0}; u16 indices[] = {0,1,2,2,3,0};
if (is_mesecon_x_plus_y[0] || is_mesecon_x_plus_y[1] || is_mesecon_z_plus_y[0] || is_mesecon_z_plus_y[1]) if(is_mesecon_x_plus_y[0] || is_mesecon_x_plus_y[1] || is_mesecon_z_plus_y[0] || is_mesecon_z_plus_y[1])
{ {
video::S3DVertex vertices_slope[4] = video::S3DVertex vertices_slope[4] =
{ {
@ -1047,22 +1079,22 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
video::S3DVertex vertices_slope_zplus1[4]; video::S3DVertex vertices_slope_zplus1[4];
for(s32 i=0; i<4; i++) for(s32 i=0; i<4; i++)
{ {
if (is_mesecon_x_plus_y[1]) if(is_mesecon_x_plus_y[1])
{ {
vertices_slope_xplus1[i] = vertices_slope[i]; vertices_slope_xplus1[i] = vertices_slope[i];
vertices_slope_xplus1[i].Pos.rotateXZBy(-90); vertices_slope_xplus1[i].Pos.rotateXZBy(-90);
} }
if (is_mesecon_x_plus_y[0]) if(is_mesecon_x_plus_y[0])
{ {
vertices_slope_xplus0[i] = vertices_slope[i]; vertices_slope_xplus0[i] = vertices_slope[i];
vertices_slope_xplus0[i].Pos.rotateXZBy(90); vertices_slope_xplus0[i].Pos.rotateXZBy(90);
} }
if (is_mesecon_z_plus_y[0]) if(is_mesecon_z_plus_y[0])
{ {
vertices_slope_zplus0[i] = vertices_slope[i]; vertices_slope_zplus0[i] = vertices_slope[i];
vertices_slope_zplus0[i].Pos.rotateXZBy(180); vertices_slope_zplus0[i].Pos.rotateXZBy(180);
} }
if (is_mesecon_z_plus_y[1]) if(is_mesecon_z_plus_y[1])
{ {
vertices_slope_zplus1[i] = vertices_slope[i]; vertices_slope_zplus1[i] = vertices_slope[i];
vertices_slope_zplus1[i].Pos.rotateXZBy(0); vertices_slope_zplus1[i].Pos.rotateXZBy(0);
@ -1072,14 +1104,22 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
vertices_slope_zplus1[i].Pos += intToFloat(p, BS); vertices_slope_zplus1[i].Pos += intToFloat(p, BS);
vertices_slope_zplus0[i].Pos += intToFloat(p, BS); vertices_slope_zplus0[i].Pos += intToFloat(p, BS);
} }
if (is_mesecon_x_plus_y[1]) if(is_mesecon_x_plus_y[1])
{
collector.append(tile, vertices_slope_xplus1, 4, indices, 6); collector.append(tile, vertices_slope_xplus1, 4, indices, 6);
if (is_mesecon_x_plus_y[0]) }
if(is_mesecon_x_plus_y[0])
{
collector.append(tile, vertices_slope_xplus0, 4, indices, 6); collector.append(tile, vertices_slope_xplus0, 4, indices, 6);
if (is_mesecon_z_plus_y[1]) }
if(is_mesecon_z_plus_y[1])
{
collector.append(tile, vertices_slope_zplus1, 4, indices, 6); collector.append(tile, vertices_slope_zplus1, 4, indices, 6);
if (is_mesecon_z_plus_y[0]) }
if(is_mesecon_z_plus_y[0])
{
collector.append(tile, vertices_slope_zplus0, 4, indices, 6); collector.append(tile, vertices_slope_zplus0, 4, indices, 6);
}
} }
video::S3DVertex vertices[4] = video::S3DVertex vertices[4] =
@ -1100,7 +1140,9 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
if(adjacencies == 1) if(adjacencies == 1)
{ {
if(is_mesecon_x_all[0] || is_mesecon_x_all[1]) if(is_mesecon_x_all[0] || is_mesecon_x_all[1])
{
angle = 90; angle = 90;
}
} }
if(adjacencies == 2) if(adjacencies == 2)
{ {
@ -1110,30 +1152,50 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
} }
if(is_mesecon_z_all[0] && is_mesecon_z_all[1]) if(is_mesecon_z_all[0] && is_mesecon_z_all[1])
{ {
if (n_minus_z_plus_y.getContent() == thiscontent) angle = 180; if (n_minus_z_plus_y.getContent() == thiscontent)
{
angle = 180;
}
} }
else if(is_mesecon_x_all[0] && is_mesecon_z_all[0]) else if(is_mesecon_x_all[0] && is_mesecon_z_all[0])
{
angle = 270; angle = 270;
}
else if(is_mesecon_x_all[0] && is_mesecon_z_all[1]) else if(is_mesecon_x_all[0] && is_mesecon_z_all[1])
{
angle = 180; angle = 180;
}
else if(is_mesecon_x_all[1] && is_mesecon_z_all[1]) else if(is_mesecon_x_all[1] && is_mesecon_z_all[1])
{
angle = 90; angle = 90;
}
} }
if(adjacencies == 3) if(adjacencies == 3)
{ {
if(!is_mesecon_x_all[0]) if(!is_mesecon_x_all[0])
{
angle=0; angle=0;
}
if(!is_mesecon_x_all[1]) if(!is_mesecon_x_all[1])
{
angle=180; angle=180;
}
if(!is_mesecon_z_all[0]) if(!is_mesecon_z_all[0])
{
angle=90; angle=90;
}
if(!is_mesecon_z_all[1]) if(!is_mesecon_z_all[1])
{
angle=270; angle=270;
}
} }
if(angle != 0) { if(angle != 0)
{
for(u16 i=0; i<4; i++) for(u16 i=0; i<4; i++)
{
vertices[i].Pos.rotateXZBy(angle); vertices[i].Pos.rotateXZBy(angle);
}
} }
for(s32 i=0; i<4; i++) for(s32 i=0; i<4; i++)
@ -1169,45 +1231,69 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
content_t thiscontent = n.getContent(); content_t thiscontent = n.getContent();
if(n_minus_x.getContent() == thiscontent) if(n_minus_x.getContent() == thiscontent)
{
is_rail_x[0] = true; is_rail_x[0] = true;
if (n_minus_x_minus_y.getContent() == thiscontent) }
if(n_minus_x_minus_y.getContent() == thiscontent)
{
is_rail_x_minus_y[0] = true; is_rail_x_minus_y[0] = true;
}
if(n_minus_x_plus_y.getContent() == thiscontent) if(n_minus_x_plus_y.getContent() == thiscontent)
{
is_rail_x_plus_y[0] = true; is_rail_x_plus_y[0] = true;
}
if(n_plus_x.getContent() == thiscontent) if(n_plus_x.getContent() == thiscontent)
{
is_rail_x[1] = true; is_rail_x[1] = true;
if (n_plus_x_minus_y.getContent() == thiscontent) }
if(n_plus_x_minus_y.getContent() == thiscontent)
{
is_rail_x_minus_y[1] = true; is_rail_x_minus_y[1] = true;
}
if(n_plus_x_plus_y.getContent() == thiscontent) if(n_plus_x_plus_y.getContent() == thiscontent)
{
is_rail_x_plus_y[1] = true; is_rail_x_plus_y[1] = true;
}
if(n_minus_z.getContent() == thiscontent) if(n_minus_z.getContent() == thiscontent)
{
is_rail_z[0] = true; is_rail_z[0] = true;
if (n_minus_z_minus_y.getContent() == thiscontent) }
if(n_minus_z_minus_y.getContent() == thiscontent)
{
is_rail_z_minus_y[0] = true; is_rail_z_minus_y[0] = true;
}
if(n_minus_z_plus_y.getContent() == thiscontent) if(n_minus_z_plus_y.getContent() == thiscontent)
{
is_rail_z_plus_y[0] = true; is_rail_z_plus_y[0] = true;
}
if(n_plus_z.getContent() == thiscontent) if(n_plus_z.getContent() == thiscontent)
{
is_rail_z[1] = true; is_rail_z[1] = true;
if (n_plus_z_minus_y.getContent() == thiscontent) }
if(n_plus_z_minus_y.getContent() == thiscontent)
{
is_rail_z_minus_y[1] = true; is_rail_z_minus_y[1] = true;
}
if(n_plus_z_plus_y.getContent() == thiscontent) if(n_plus_z_plus_y.getContent() == thiscontent)
{
is_rail_z_plus_y[1] = true; is_rail_z_plus_y[1] = true;
}
bool is_rail_x_all[] = {false, false}; bool is_rail_x_all[] = {false, false};
bool is_rail_z_all[] = {false, false}; bool is_rail_z_all[] = {false, false};
is_rail_x_all[0]=is_rail_x[0] || is_rail_x_minus_y[0] || is_rail_x_plus_y[0]; is_rail_x_all[0] = is_rail_x[0] || is_rail_x_minus_y[0] || is_rail_x_plus_y[0];
is_rail_x_all[1]=is_rail_x[1] || is_rail_x_minus_y[1] || is_rail_x_plus_y[1]; is_rail_x_all[1] = is_rail_x[1] || is_rail_x_minus_y[1] || is_rail_x_plus_y[1];
is_rail_z_all[0]=is_rail_z[0] || is_rail_z_minus_y[0] || is_rail_z_plus_y[0]; is_rail_z_all[0] = is_rail_z[0] || is_rail_z_minus_y[0] || is_rail_z_plus_y[0];
is_rail_z_all[1]=is_rail_z[1] || is_rail_z_minus_y[1] || is_rail_z_plus_y[1]; is_rail_z_all[1] = is_rail_z[1] || is_rail_z_minus_y[1] || is_rail_z_plus_y[1];
bool is_straight = (is_rail_x_all[0] && is_rail_x_all[1]) || (is_rail_z_all[0] && is_rail_z_all[1]);//is really straight, rails on both sides bool is_straight = (is_rail_x_all[0] && is_rail_x_all[1]) || (is_rail_z_all[0] && is_rail_z_all[1]);//is really straight, rails on both sides
int adjacencies = is_rail_x_all[0] + is_rail_x_all[1] + is_rail_z_all[0] + is_rail_z_all[1]; int adjacencies = is_rail_x_all[0] + is_rail_x_all[1] + is_rail_z_all[0] + is_rail_z_all[1];
if (is_rail_x_plus_y[0] || is_rail_x_plus_y[1] || is_rail_z_plus_y[0] || is_rail_z_plus_y[1]) //is straight because sloped if(is_rail_x_plus_y[0] || is_rail_x_plus_y[1] || is_rail_z_plus_y[0] || is_rail_z_plus_y[1]) //is straight because sloped
{ {
adjacencies = 5; //5 means sloped adjacencies = 5; //5 means sloped
is_straight = true; is_straight = true;
@ -1216,18 +1302,28 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
// Assign textures // Assign textures
u8 tileindex = 0; // straight u8 tileindex = 0; // straight
if(adjacencies < 2) if(adjacencies < 2)
{
tileindex = 0; // straight tileindex = 0; // straight
}
else if(adjacencies == 2) else if(adjacencies == 2)
{ {
if(is_straight) if(is_straight)
{
tileindex = 0; // straight tileindex = 0; // straight
}
else else
{
tileindex = 1; // curved tileindex = 1; // curved
}
} }
else if(adjacencies == 3) else if(adjacencies == 3)
{
tileindex = 2; // t-junction tileindex = 2; // t-junction
}
else if(adjacencies == 4) else if(adjacencies == 4)
{
tileindex = 3; // crossing tileindex = 3; // crossing
}
TileSpec tile = getNodeTileN(n, p, tileindex, data); TileSpec tile = getNodeTileN(n, p, tileindex, data);
tile.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING; tile.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
@ -1241,8 +1337,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
float d = (float)BS/64; float d = (float)BS/64;
char g=-1; char g=-1;
if (is_rail_x_plus_y[0] || is_rail_x_plus_y[1] || is_rail_z_plus_y[0] || is_rail_z_plus_y[1]) if(is_rail_x_plus_y[0] || is_rail_x_plus_y[1] || is_rail_z_plus_y[0] || is_rail_z_plus_y[1])
{
g=1; //Object is at a slope g=1; //Object is at a slope
}
video::S3DVertex vertices[4] = video::S3DVertex vertices[4] =
{ {
@ -1263,7 +1361,9 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
if(adjacencies == 1) if(adjacencies == 1)
{ {
if(is_rail_x_all[0] || is_rail_x_all[1]) if(is_rail_x_all[0] || is_rail_x_all[1])
{
angle = 90; angle = 90;
}
} }
if(adjacencies == 2) if(adjacencies == 2)
{ {
@ -1273,40 +1373,66 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
} }
if(is_rail_z_all[0] && is_rail_z_all[1]) if(is_rail_z_all[0] && is_rail_z_all[1])
{ {
if (n_minus_z_plus_y.getContent() == thiscontent) angle = 180; if (n_minus_z_plus_y.getContent() == thiscontent)
{
angle = 180;
}
} }
else if(is_rail_x_all[0] && is_rail_z_all[0]) else if(is_rail_x_all[0] && is_rail_z_all[0])
{
angle = 270; angle = 270;
}
else if(is_rail_x_all[0] && is_rail_z_all[1]) else if(is_rail_x_all[0] && is_rail_z_all[1])
{
angle = 180; angle = 180;
}
else if(is_rail_x_all[1] && is_rail_z_all[1]) else if(is_rail_x_all[1] && is_rail_z_all[1])
{
angle = 90; angle = 90;
}
} }
if(adjacencies == 3) if(adjacencies == 3)
{ {
if(!is_rail_x_all[0]) if(!is_rail_x_all[0])
angle=0; {
angle = 0;
}
if(!is_rail_x_all[1]) if(!is_rail_x_all[1])
angle=180; {
angle = 180;
}
if(!is_rail_z_all[0]) if(!is_rail_z_all[0])
angle=90; {
angle = 90;
}
if(!is_rail_z_all[1]) if(!is_rail_z_all[1])
angle=270; {
angle = 270;
}
} }
//adjacencies 4: Crossing //adjacencies 4: Crossing
if(adjacencies == 5) //sloped if(adjacencies == 5) //sloped
{ {
if(is_rail_z_plus_y[0]) if(is_rail_z_plus_y[0])
{
angle = 180; angle = 180;
}
if(is_rail_x_plus_y[0]) if(is_rail_x_plus_y[0])
{
angle = 90; angle = 90;
}
if(is_rail_x_plus_y[1]) if(is_rail_x_plus_y[1])
{
angle = -90; angle = -90;
}
} }
if(angle != 0) { if(angle != 0)
{
for(u16 i=0; i<4; i++) for(u16 i=0; i<4; i++)
{
vertices[i].Pos.rotateXZBy(angle); vertices[i].Pos.rotateXZBy(angle);
}
} }
for(s32 i=0; i<4; i++) for(s32 i=0; i<4; i++)