Fixed a couple of bugs, and fixed the mesecons torch textures
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@ -102,6 +102,7 @@ dofile(minetest.get_modpath("mesecons").."/internal_api.lua");
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minetest.register_node("mesecons:mesecon_off", {
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drawtype = "meseconlike",
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--drawtype = "raillike",
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tile_images = {"jeija_mesecon_off.png", "jeija_mesecon_curved_off.png", "jeija_mesecon_t_junction_off.png", "jeija_mesecon_crossing_off.png"},
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inventory_image = "mesecons_dust.png",
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wield_image = "mesecons_dust.png",
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@ -118,6 +119,7 @@ minetest.register_node("mesecons:mesecon_off", {
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minetest.register_node("mesecons:mesecon_on", {
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drawtype = "meseconlike",
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--drawtype = "raillike",
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tile_images = {"jeija_mesecon_on.png", "jeija_mesecon_curved_on.png", "jeija_mesecon_t_junction_on.png", "jeija_mesecon_crossing_on.png"},
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paramtype = "light",
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is_ground_content = true,
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Before Width: | Height: | Size: 198 B After Width: | Height: | Size: 178 B |
Before Width: | Height: | Size: 186 B After Width: | Height: | Size: 141 B |
Before Width: | Height: | Size: 199 B After Width: | Height: | Size: 173 B |
Before Width: | Height: | Size: 186 B After Width: | Height: | Size: 141 B |
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@ -10,7 +10,7 @@ minetest.register_craft({
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minetest.register_node("mesecons_torch:mesecon_torch_off", {
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drawtype = "torchlike",
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tile_images = {"jeija_torches_off.png", "jeija_torches_off_ceiling.png", "jeija_torches_off_side.png"},
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tile_images = {"jeija_torches_off.png", "jeija_torches_off_ceiling.png"},
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inventory_image = "jeija_torches_off.png",
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paramtype = "light",
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walkable = false,
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@ -23,7 +23,7 @@ minetest.register_node("mesecons_torch:mesecon_torch_off", {
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minetest.register_node("mesecons_torch:mesecon_torch_on", {
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drawtype = "torchlike",
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tile_images = {"jeija_torches_on.png", "jeija_torches_on_ceiling.png", "jeija_torches_on_side.png"},
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tile_images = {"jeija_torches_on.png", "jeija_torches_on_ceiling.png"},
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inventory_image = "jeija_torches_on.png",
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wield_image = "jeija_torches_on.png",
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paramtype = "light",
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@ -51,7 +51,6 @@ GUIDeathScreen::~GUIDeathScreen()
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{
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removeChildren();
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delete m_respawner;
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delete m_gamecallback;
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}
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void GUIDeathScreen::removeChildren()
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