Improve Progressbar design
parent
ec440eb08c
commit
a908d2c424
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@ -1107,11 +1107,10 @@ void the_game(
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core::vector2d<u32> textsize_u = font->getDimension(ss.str().c_str());
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core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
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core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
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core::rect<s32> progrect(center - textsize/2, center + textsize/2);
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core::rect<s32> progrect(center.X - textsize.X/2, center.Y + textsize.Y/2, center.X + textsize.X/2, center.Y + textsize.Y/2 + screensize.Y/20);
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IProgressBar * pb = new IProgressBar(guienv,progrect);
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pb->setProgress((irr::u32)(client.mediaReceiveProgress()*100+0.5));
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pb->addBorder(2, irr::video::SColor(255,105,105,105));
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pb->setColors(irr::video::SColor(255,19,136,8), irr::video::SColor(255,128,128,128));
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pb->setColors(irr::video::SColor(255,30,200,10), irr::video::SColor(255,10,90,10));
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pb->drop();
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draw_load_screen(ss.str(), driver, font, false);
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