Merge branch 'master' of github.com:Jeija/BlockPlanet
Conflicts: games/minetest/mods/default/textures/default_steel_ingot.png games/minetest/mods/default/textures/default_tool_steelaxe.png games/minetest/mods/default/textures/default_tool_stoneaxe.png games/minetest/mods/default/textures/default_tool_woodaxe.pngmaster
27
README.md
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@ -1,13 +1,15 @@
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Minetest++
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BlockPlanet
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==========
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A game built off of the best free and open source Minecraft clone, Minetest-C55.
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A fork of minetest-c55, made to be faster, funner, and have more features.
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Copyright (c) 2012 Jordan Craige <jordan4ibanez@gmail.com>
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and their contributors (see source file comments and the version control log)
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Minetest-C55:
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Copyright (c) 2010-2012 Perttu Ahola <celeron55@gmail.com>
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and their contributors (see source file comments and the version control log)
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This contains 2 different game modes, Minetest and Minimal.
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Game mode Minimal is just a test and will be taken out soon. Game mode Minetest has all the cool features.
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Further documentation
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----------------------
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@ -18,22 +20,21 @@ Further documentation
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This game is in alpha!
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--------------------------
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- Don't expect it to work as well as a finished game will.
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- Please tell me about any bugs you come across. Just look in your debug.txt file. (/minetest/bin/debug.txt)
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- Please tell me about any bugs you come across. Just look in your debug.txt file. (/blockplanet/bin/debug.txt)
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- But other then that, have fun and expect new features :)
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Default Controls
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-----------------
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- WASD: Move
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- When double-tapping W, it makes you sprint
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- Space: Jump
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- E:
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- While walking: Run (need the fast privelage)
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- While flying: Go down
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- Shift: Sneak
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- When double-tapped, it makes you fly
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- Shift:
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- On ground: Sneak
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- While flying or on a ladder: Go down
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- Q: Drop item
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- R: Open inventory
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- E: Open inventory
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- Mouse: Turn/look
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- C: Toggle fly (need fly privelage)
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- X: toggle fast (need fast Privelage)
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- Settable in the configuration file, see the section below.
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Compiling:
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@ -213,7 +214,7 @@ License of Minetest-c55 textures and sounds
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This applies to textures and sounds contained in the main Minetest
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distribution.
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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http://creativecommons.org/licenses/by-sa/3.0/
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License of Minetest-c55 source code
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@ -37,7 +37,7 @@ Compiling:
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GNU/Linux
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Install dependencies.
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Here's an example for Debian/Ubuntu: sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl3
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Here's an example for Debian/Ubuntu: sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl3 libghc6-curl-dev libfreetype6-dev
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Download source:
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Method 1: Download tarball
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@ -117,6 +117,7 @@ minetest.register_entity("__builtin:item", {
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local playerfound = false
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for k, obj in pairs(objs2) do
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local objpos=obj:getpos()
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self.object:setacceleration({x=0, y=-10, z=0})
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if obj:get_player_name() ~= nil and objpos.y >= pos.y-1.25 and objpos.y <= pos.y+.25 then
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playerfound = true
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if self.dontbugme == false then
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|
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@ -204,6 +204,13 @@ minetest.register_craft({
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}
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})
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minetest.register_craft({
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output = 'default:wood 4',
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recipe = {
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{'default:jungletree'},
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}
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})
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minetest.register_craft({
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output = 'default:stick 4',
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recipe = {
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@ -688,11 +695,11 @@ end
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function default.node_sound_stone_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="wood", gain=0.25}
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{name="stone", gain=0.2}
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table.dig = table.dig or
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{name="wood", gain=0.9}
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{name="stone", gain=0.5}
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table.dug = table.dug or
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{name="wood", gain=1.5}
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{name="stone", gain=1.0}
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default.node_sound_defaults(table)
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return table
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end
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@ -700,11 +707,11 @@ end
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function default.node_sound_dirt_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="grass", gain=0.25}
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{name="grass", gain=0.2}
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table.dig = table.dig or
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{name="grass", gain=0.9}
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{name="grass", gain=0.5}
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table.dug = table.dug or
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{name="grass", gain=1.5}
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{name="grass", gain=1.0}
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default.node_sound_defaults(table)
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return table
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end
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@ -724,11 +731,11 @@ end
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function default.node_sound_wood_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="wood", gain=0.25}
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{name="wood", gain=0.2}
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table.dig = table.dig or
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{name="wood", gain=0.9}
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{name="wood", gain=0.5}
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table.dug = table.dug or
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{name="wood", gain=1.5}
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{name="wood", gain=1.0}
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default.node_sound_defaults(table)
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return table
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end
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@ -736,11 +743,11 @@ end
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function default.node_sound_leaves_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="grass", gain=0.25}
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{name="grass", gain=0.2}
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table.dig = table.dig or
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{name="grass", gain=0.9}
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{name="grass", gain=0.5}
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table.dug = table.dug or
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{name="grass", gain=1.5}
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{name="grass", gain=1.0}
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default.node_sound_defaults(table)
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return table
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end
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@ -748,11 +755,11 @@ end
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function default.node_sound_glass_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="wood", gain=0.25}
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{name="wood", gain=0.2}
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table.dig = table.dig or
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{name="wood", gain=0.9}
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{name="wood", gain=0.5}
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table.dug = table.dug or
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{name="glass_shatter", gain=1.5}
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{name="glass_shatter", gain=1.0}
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default.node_sound_defaults(table)
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return table
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end
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@ -1226,11 +1233,11 @@ minetest.register_node("default:chest_locked", {
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_entity("default:monkey_mob_entity", {
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--[[minetest.register_entity("default:monkey_mob_entity", {
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description = "The Evil Monkey",
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textures = {"default_furnace_front.png"},
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visual = "file",
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meshfile = "monkey.obj",
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meshfile = "altair.3ds",
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physical = "true",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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@ -1247,7 +1254,7 @@ minetest.register_on_placenode(function(pos, newnode, placer)
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nodeupdate(pos)
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minetest.env:add_entity(pos, "default:monkey_mob_entity")
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end
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end)
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end)]]
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minetest.register_node("default:furnace", {
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description = "Furnace",
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@ -1,9 +1,11 @@
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Wood:
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Stone:
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http://www.youtube.com/watch?v=u6UNjvQIurQ&feature=related
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Wood:
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http://www.freesound.org/people/ddohler/sounds/34260/
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Grass and Dirt:
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http://www.freesound.org/people/Snoman/
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Glass Break:
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http://www.freesound.org/people/datasoundsample/sounds/41348/
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http://www.freesound.org/people/cmusounddesign/sounds/71947/
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http://www.freesound.org/people/Tomlija/sounds/97669/
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http://www.freesound.org/people/lsprice/sounds/88808/
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http://www.freesound.org/people/lsprice/sounds/88808/
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