Issue #9 should be fixed now
parent
ab1362e02c
commit
505e5cac32
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@ -270,7 +270,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
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{
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m_sprinting_fov_state += incr;
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}*/
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if(player->sprinting_timer != -10 && player->sprinting_timer != -20)
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if(player->sprinting_timer != -10 && player->sprinting_timer != -20 && player->sprinting_timer != -30)
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{
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m_sprinting_fov_state = 0.3-player->sprinting_timer;
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}
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@ -2887,6 +2887,10 @@ void the_game(
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{
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player->sprinting_timer = 0.3;
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}
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if(player->sprinting_timer == -30)
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{
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player->sprinting_timer = -10;
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}
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if(player->sprinting_timer != -10)
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{
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if(player->sprinting_timer > 0.0)
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@ -2909,6 +2913,10 @@ void the_game(
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{
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player->sprinting_timer = 0;
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}
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if(player->sprinting_timer == -30)
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{
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player->sprinting_timer = -20;
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}
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if(player->sprinting_timer != -20)
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{
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if(player->sprinting_timer < 0.3)
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@ -46,8 +46,7 @@ Player::Player(IGameDef *gamedef):
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hp(PLAYER_MAX_HP),
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hurt_tilt_timer(0),
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hurt_tilt_timer_max(0),
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// For now this hack will work
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sprinting_timer(2.9999),
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sprinting_timer(-30),
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enable_sprinting_timer(0),
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enable_flying_timer(0),
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hunger(PLAYER_MAX_HUNGER),
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